combo attacks

  1. zerobeat032

    RMMV Turn Based Fighting Game system of sorts...

    so I had an idea that I've halfway implemented to see how it'd work... basically you have 3 Acts. you use these exclusively for combo like strings of attacks. a slow QTE would pop up and you input a different direction or button. each being their own move. and each using 1 Act. you can also...
  2. carolinele

    Combo attacks and relationship levels?

    Hello all! I have a problem that I just can't seem to solve. In the game I'm making, I want a simple point-based relationship system (much like the Social Link system in the Persona series, if you're familiar with that). Every time you do something, like talk to the person, you get points that...

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