1. Tsunar

    RMMZ Combo Counter?

    First of which I know moghunter has a visual combo counter, where it counts how many hits you have done within a specified amount of time. Im looking for something, similar, but with additional features. See in most games there are reasons to hit higher comboes, like in tales games it results in...
  2. RMMV Auto Passive State

    I need help for something I used http://www.yanfly.moe/wiki/Combo_Attack_(MV_Plugin_Tips_%26_Tricks) to create a Combo State. But the goal is not to use a skill who give the state My goal is to give to my character this Combo stat each turn and the combo state must reset to 0 each end turn...
  3. Anohe1

    RMMV Interactive Combo Battle System

    So I would like to know if someone can replicate a battle system like the one on this picture: Using Direction to select a command and if you select the attack command you can use active chain skills I'm trying to have a brand new battle system for my game
  4. DoubleX RMMV Unison Item Compatibility

    Note This plugin's available for commercial use Purpose Fixes DoubleX RMMV Unison Item compatibility issues Games using this plugin None so far Prerequisites Plugins: DoubleX RMMV Unison Item Config Abilities: 1. Nothing special Instructions Place this plugin below all DoubleX RMMV Unison...
  5. Amarok

    Combination of buttons/keys like in fighting games?

    Hello there! over the last months ive been working on my action rpg system for mv, the whole thing is done already. Except for one detail, combos! Of course, even trough eventing i can tell the engine to turn different switches on when pressing different buttons, but i need to know a couple...
  6. Gabenslair

    Any Alternatives to the Input Skill combo Chain script for MV

    Given that the most prominent plugin request for said ace script had alot of controversy, I wanted to see if there were any alternative ways I can replicate that endorphin rushing satisfaction of attacking enemies. If you want to ask, I am planning to try out making a short LISA-eque test demo...
  7. Parallax Panda

    Creating combo-attacks

    So I had an interesting idea for a battle mechanic but I'm not sure how to make it happen. It's possible it's beyond me but I thought I should at least ask for help first. I want a battle system where if more than one party member uses the deafault attack to target the same enemy, they would...
  8. Chaining or Comboing Skills by Button Input During Battle

    If this script already exists, then I don't know what terminology it's being identified by in order to search for it. Otherwise, I've been striving to convert two importantly and inexplicably neglected VX Ace scripts into MV plugins, but as learning Ruby and JavaScript is not as easy for me as...
  9. Bowtirage

    Combo/teammate battle system

    This was the idea. You play throughout the game as two characters and during battle when one isn’t knocked out, you have access to more abilities and options. When one IS knocked out, you have access to less abilities and options. As in, you can only use certain abilities when both characters...
  10. Bowtirage

    Teammate/combo based battle system?

    This was the idea. You play throughout the game as two characters and during battle when one isn’t knocked out, you have access to more abilities and options. When one IS knocked out, you have access to less abilities and options. This incentivize keeping both party members alive since they...
  11. NatuElChido

    Fighting Game-Base Character Mechanics and Ideas!

    Hello fellow creators. First of all, let me introduce Jun, a character whose game style and abilities are based on fighting game mechanics! She also has the passive ability "Combat Aura" that works basically like a Beserk, where less health you have more damage do your attacks. This is already...
  12. QTE in battle system plugin

    I want to make a battle system that uses quick time events to form combos. I'll post a link below to show you what I mean. Is there perhaps already a plugin to do this?
  13. Thordon123

    Combo system with Common Events

    Gilgamar State Common Events: https://forums.rpgmakerweb.com/index.php?threads/state-common-events.57853/ Hey, so I'm working on a combo system for my game that works like this: Every character has three basic attacks- call them Red, Blue, and Green Each attacks "marks" the enemy with a Red...
  14. AdamSakuru

    [PAID COMMISSION] After Images + Freeze SV Battler Sprites

    Edit: This is now a commission, rather than a request. If anyone is interested in taking this on, we can discuss what you think would be fair for pay! I'm using Yanfly's Battle Engine Core plugin, Yanfly's Action Sequence plugins and his Animated Sideview Enemy Battlers plugin. I've got a lot...
  15. Njghtcrawler

    Combine spells that are cast in sequence

    I'm not sure of any other turn-based rpgs that do this but I know Breath of Fire IV does. Basically Toon1 casts water based (water spout) spell then immediately after Toon2 casts a wind spell (high winds). The water spell acts as a reagent to transform the wind spell, high winds, into something...
  16. jezebelthenun

    Dual Actor Combo Move

    It's me again!  I'm wondering if there's a way to create a dual actor combo in which, when one actor's special move is used, there's a "team up" with another actor for a combo attack in which they both complete an action? That's probably explained poorly, but help is appreciated.
  17. Ari3s

    Script Request: Mother 3-like Sound Battle System

    What I'm looking for is a battle system much like Mother 3's "sound battles." I've seen one or two other people ask about it, but nothing ever really came of it. I've also seen it done in RPG Maker 2003, so it's obvious that it's very much possible. For those who don't know, the sound battle...
  18. How to write unison skill/item plugins

    This topic aims to share my understanding about unison skill/item plugins and explore some ways to write some of them designed for respective battle systems. The 1st post focuses on covering stuffs that can be common to all unison skill/item plugins, while each subsequent post will...
  19. Servidion

    (Answered) (Yanfly) Possible to add skill based on class/subclass combo?

    Is it possible to add a Skill to an actor only when a certain Class/Subclass combo is achieved? Example Guardian + Paladin OR Paladin + Guardian = Crusader (Already achievable). As a Crusader I gain an additional Paladin skill called.. uhh... Crusader Strike. Totally just ripped off that...
  20. DoubleX RMMV Unison Item

    Note This plugin's available for commercial use Purpose Lets you set some skills/items needing mutiple battlers to use Introduction Compatibility Fix DoubleX RMMV Unison Item Compatibility Games using this plugin None so far Parameters Notetags Plugin Calls Configurations...

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It’s going to take awhile before it goes to dev thread (because my husband wants a lot of design docs and mockups before he starts programming anything) …but I’m going to make a goal of by the end of the month doing something I’ve never done in all my years here…making a prototype thread from my game Three Trees.
--- HP Cost Skill ---

M.Mage: Charging!

(M.Mage Cast Charging, Restore 25 Stamina With 10 HP Cost)

F.Knight: I'm Powered!
M.Mage: (Bleeding From His Mouth)

(Many Encounters Later...)

F.Knight: M.Mage, Bring Me Your Stamina Magic!

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