To explain what I'm trying to do, during the Battle process, I want to add a small 'Yes/No' Command window that should pop up after the player has selected actions for all party members.
Normally, once the last actor has decided an action (attack, skill, etc.) the turn starts immediately. I...
CGMZ Title Command Window
By: Casper Gaming
Last Update: 4/14/2021
Latest Version: 1.1.0
Use this plugin to easily manage the command window in the title screen. It allows you to re-arrange commands or use JavaScript to add custom commands which are capable of calling custom plugin scenes or...
So I'm using the Status Menu Core in my game.
http://www.yanfly.moe/wiki/Status_Menu_Core_(YEP)
An issue I'm having is there is only one main character in my game. The rest are used a lot, but don't have the same tracking for certain things like relationships and so forth where I'd want a...
Hello All!
I am trying to make an additional Actor Command Window for a subset of "quick" skills that you pick from after you've picked your Actor's primary action for that turn.
Then, when the turn plays out, your Actor will do both their Primary Action followed by their "quick" Sub Action...
Hello everyone!
I'm messing around with some Scripts, trying to layout the Menu for my Game. The Layoutpart is no big deal. It takes time, but it works for the most parts. But what really bothers me, is that I can't find out how to use Sprites for the Menu Command in Scene_Menu. My workaround...
Hi all,
So I have a party size of 4. I want only the party leader to be visible at the start of combat and perform the casting action while an animation appears beneath party member 2, 3, and 4 making them suddenly appear and then the animation stop. I want all of this to take effect before the...
I am eventing a trailer and want to show the actual title screen as there is some animation on it which is lost in a static shot. However, it has the command window on it, as you would expect.
As this is being done in a separate copy of the game, I was wondering if there was a way to remove...
CGMV Menu Command Window
By: Casper Gaming (Casper667)
Last Update: N/A
Latest Version: 1.0
Use this plugin to easily manage the command window in the menu scene. It allows you to add more commands and also limit how many commands are displayed before needing to scroll.
Easily change default...
Alternative Menu Screens
Current Menu Count: 13
by SumRndmDde
Most Recently Created Menu:
What This Plugin Does:
Simply adds alternative menu screens to be used in your RPG Maker MV game.
How to Use It:
These are mostly plug-in and play; however, a couple give...
Hey everyone,
thought I'd share a couple of minor plugins I wrote for my project. Really nothing special, but perhaps useful for some of you.
The first one is my Adjustable Commands Window plugin. It allows you to customize certain aspects of the command window on your title screen.
Not too...
Let's say we have a random window which calls command window.
class Random_Window_One < Window_Base def initialize() super(0, 0, Graphics.width, 200) @random_command_window = Random_Command_Window.new @random_command_window.start endendclass Random_Command_Window <...
I am pretty sure I did this before, but for some reason cannot find where to set the coordinates for placing my Actor's Command Window in battle.
I reduced its width to make the screen a bit less crowded, and now I need to move the window a bit too the right to make up for the lost width there...
grief rpg maker... why oh why did I have to jump through like 30 hoops to (hopefully) have fixed the engine targeting ko'd people during multi hit/random attacks?
I finally finished the wrong clue death scene. So at least the player can see something cool before they get a Game Over. Prolly be less cool if they have to keep watching it repeatedly.
Also me: Creates skill, item, and equipment names like ...
Salmon Jellybean
Feel-Good Hit of the Summer
Marmalade Spreader #2
Quinoa Power!
Actual Literal Wand
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