Hi,
I have installed Moghunter's title plugins, in particular the Picture Commands plugin (MOG_TitlePictureCom) for replacing the options on the title screen.
So i've configured that and it's looking good but for some reason the command options don't show up until I press one of the arrow...
Hi guys, I'm new to the game and just started screwing around with it. I've been working towards fine-tuning my battle system and have come up against the sort of problems that googling doesn't seem to solve. I have three big problems at the moment that I just can't seem to fix, and I was hoping...
Locked Commands Fix
Introduction
Ignore misspellings, I do not speak english.
When certain functions of some menus are blocked, the command continues to appear, but darkened. I find it interesting to show these options only when they are useful so this code prevents them from appearing. It is a...
Hi there, i have many AutoRun Events on each map, because they execute a piece of command then destroy themself (they can't be grouped due to many reason), therefor i need them to run in an specified order. I assume events' running order is based on its ID. So is there anyway to rearrange/change...
Hey everyone!
Here's a new tiny plugin I made (thx to SRDude for the idea!) that lets you show tons of choices that will, when chosen, run common events!
It's easy to use, and has an endless amount of possibilities. All you have to do is:
Fill in the "choice" list with as much choices as you...
Okay, so I've been wanting to remove the party command window from my project. Yanfly's Battle Engine Core has the ability to skip it, but some of us want it removed outright. I've tried finding plug-ins to no avail.
As I've discovered, thankfully, you don't need a plug-in. All you need to do...
Sorry if this is a stupid question, but im having a lot of trouble with the TextManager.
So im trying to create a new command for the title screen. Which ive succeded in doing, exept for one thing: I can not figure out how to use my own strings when displaying the text for the command.
for...
I've been trying to figure out how to display the actor's face in a separate window next to the text (when using the show text command) but to no avail. Is there a plugin out there that can do this? Preferably one that doesn't require me to type a command in every text box that includes a face...
Verdelite_RemoveBattleCommands v.1.00
Verdelite
Introduction
This simple plugin enables you to assign a switch to a battle command and remove the linked battle command from the battle command window if the switch is on. The command will return once the switch is turned off.
That's useful for...
Okay so I have Mog Hunter's Action Name plugin, but during battle it basically shows what action I'm doing twice. How do I disable the default message (in red) from RMMV so it only shows the action name (in blue) enabled by Mog Hunter?
Description of the Feature:
I personally believe, unless there is a good reason otherwise, everything should have an ability for script calls and checks, as well Plugin Command calls. Currently, there are several places that these could be added, seemingly pretty easily.
After items and skills...
Hi all!
So got my hands on the Mog Battle Hub JS and it's awesome! Can customise pretty much anything...
BUT I have hit a tiny bump, something I am sure someone can literally rectify instantly!
The first image shows my COMMAND WINDOW, it has 4 options to choose from with a 5th available...
Hi, I need to know if exist a posibility of change the position of commands. I creating a scene that have gems, and when you find the gem item in the game, this appear in the scene. But when I create the command window, this is create in the default way.
So I need to change the position of...
Hi!
Just a quick question: Is there a way to add more options (more than the 6 that are built into the engine) for the "Show Choices" event command? I'm trying to build a hub from where to transport the player based on quests, and I want to give them more than 6 options.
Any help is...
Hey guys.
I searched, but i dont find a few eval commands, that i need for my project.
first: i need a command to check the attack state rate. If the actor have a attack state for 50% bleeding. I only found a command for element rates: actor.elementRate(ID)
second: i want to check the...
Hello!
1. I would like to know the command to refresh a map.
Because I have a problem with a plugin and it seems that the problem is this, since whenever I exit / enter the map or open / close menu the problem disappears.
2. Also, I wonder if there is a way to show a balloon icon...
Hello, I couldn't find an answer to this through my searches, but it's probably a very easy fix. I want to change the Attack and Guard commands into an Offense Stance and Defense Stance command. I've already changed the relative skills in the skill list to represent the change, changing the...
Anyone know how to activate "TriggerDash" command that function when you hold-press a certain button (from the image I shown with the red arrow). I know that you can just turn ON "Always dashing" from the menu, but I want the player to run (dash) only when you hold-press a running button. As for...
Want a DIY skip command? You've come to the right place! Then this 3 part tutorial will teach you where to start! First start a new project! If you are not sure how to do that.
Afterwards open up the scripts find this and press INSERT.
Then find Scene_Battle and...
Sorry for another noob question, but I don't know how to do this. I have a character who can, under certain conditions in battle, run out of skills to use. When this happens, I want to have the Skill command entirely removed for this character. How can I make this happen?
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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