(I apologise if I've posted this in completely the wrong place!)
I was wondering whether anyone could help me with making the save command in the in game menu hidden until a certain event (that event being the MC being given a journal), and when it does show up it should say 'Journal'...
Okay, so while testing my game one last time, I've encountered a very weird and very annoying bug.
During the last dungeon (including boss) the item command during battle is completely gone. I have a script that disables the item command, but I made sure to turn that off once I don't want it...
Guys, I'd like to make a state where the one who is inflicted by it can't use items... Just like Embargo in Pokemon.
So the Item command should be grayed or disappeared temporarily, then it can reappear later when the state wore off or when a switch is activated.
I prefer using state, but...
I am trying to eddit the font on the window command for the different commands and remove the pictures next to them. How do i do this. I used the luna engine base and have built my game around it.
Basically, the effect you see on the video is my problem. I have got no fps issues, but I still face problems when to comes to moving pictures very slowly. The movement is very jittery and unnatural This is not the only instance (just a recent one), it happens every times.
Any ideas? Thank...
So in my game, I want my only actor to lose the Attack, Guard, and Skill commands, but later find an item that then enables the attack command. how would I do that?
Hello guys, The plugin Yep_PictureCommonEvents is very useful when it comes in a mobile game. But when i start the window menu the pictures will be disable temporary and there's no command picture for Ok Button and Back Button as long as you Touch the screen and press the back button of your...
Hi there,
Looking around but couldn't find an answer for this specific situation: How can I add a second default attack? Or how can I let a character use a skill with no type?
For example, this is the default:
Attack -> uses "Attack" skill
Magic -> opens the menu for skill type...
So basically, I need to find a way to give other jobs, or classes in my game the ability to equip the command of another job. Like Black Mages being able to equip White Magic so they can use white magic when they normally couldn't. Anyone who has played the Bravely games knows what I'm talking...
SEK_ChangeActor - v 1.0
By SEK
Introduction
Adds the possibility to change an actor with a not fighting one, jumping your turn.
Features
-Change actor in battle.
-Show animation on actor change.
-Lock actors that you don't want to be changed.
-Compatibility with DoubleX RMMV...
Hey guys and girls,
is there a way to force an action to miss?
Something like this simple psoydo code: (character/action).setForceMiss(true);
Background:
I'd like to make a state using Yanflys BuffStateCore plugin, that makes the next hit the character recieves to miss. My idea...
How does one go about adding a new command to the menu?
I've created a window that works in its own scene. Now I simply want to add a command to the menu screen that opens that scene. I have gotten this far on my own (by commenting out the command that adds the "Formation" option):
After...
I've teaching myself ruby scripting since I happen to have RPG maker VX Ace. Learning how Ruby works is one thing, but learning how to manipulate in while in RPG maker is completely different.
So many modulus, classes, inheriting classes, and methods that are all interconnected across it's...
Good day.
I am having a pretty unique problem with the default command window, and it appears to be baked right in to the default RM MV engine.
I have a class changing system, with equippable skilltypes. To put it simply, an actor can be a member of one class, while equipping the class...
Hi,
The System in Database allows you to set which Menu Commands are available in the Menu when playing the game.
However, I would like some of these to only become available through the game progression.
For example, in the beginning of the game the Equip menu is not yet there, but...
Basically, I have a Common Event that needs to Perform a Skill Check and I'm trying to get the Ability Modifier for the Actor (which is a simple formula based on the Actor's requested Stat)
This Color Text means that I do not need help with this, and it's already accomplished
This...
NOTE: This plugin hasn't been updated for almost 4 years.
Script: Silvers Skill Gems (Materia) v1.04
Author: SilverDash
About
I originally intended it to be like Path of Exile's skill-system. However, in the end I noticed that it also had nearly all the features (mostly more) that a materia...
I don't like clunky menus. I'm a fan of "clean" menus like Final Fantasy X, rather than "complex" menus like Xenoblade Chronciles. These menus I want aren't like either one, though, they're just what I want for my time travel game. If a script (or scripts) already exists for this kind of thing...
Hello, I was wondering how I would go about doing something like the attached picture? Can I just make a new plugin for it or shall I edit the windows.js?
Also, how would the code for this look?
Like using the exact command "\F[Actor5(the picture name)_0(position) ]" or "\F(Face)P(Party)[0]"...
Hello everyone!
I need help to do something like this:
During battle when I select skill type, the skill list will display. After selecting one skill from this list i want another skill list to show up (like another skill type) and after selecting this second skill from this other skill list...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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