commands

  1. Luischocolatier

    "Layered Music" commands

    Description of the Feature: I proposed this a while back, but it wasn't well understood, so I'm making this as a complete new thread with clearer ideas so it can be better expressed This feature would add a couple command. the first one would be the "Layered music" command, giving us the...
  2. PhxFire

    Changing/ adding key commands to game

    Basically I want to clone the functions of the ESC key to the Backspace key in MV. Is this possible, also are you able to program in new commands to keys, or swap keys out for other ones? Thanks!
  3. _Shadow_

    Fade in Fade out picture.

    [NO need for plugin] ◆Move Picture:#1, Center (408,312), (100%,100%), 255, Normal, 30 frames (Wait) Show picture with opacity 0 Move picture at the same spot and opacity to 255 and give it as many frames as you want the fadein to last. Thanks @caethyril for the answer. How about a plugin...
  4. LawrenceindaSky

    Remove/Add Default Menu Commands

    Okay, I know I just asked a question like, yesterday? But I am wondering if there is any sort of way to remove commands such as the Formation, Status, Skill, and Equip, and have the ability to re add them later on? I feel it would be helpful to do this as a tutorial at the beginning of the game...
  5. The_Black_Knight

    Yanfly Row Formation and enemies.

    I'm completely lost with how to set up these. http://yanfly.moe/2016/01/02/yep-54-row-formation/ I have some enemies that will always be used in the back row, and have set them with (Default Row: x), which works nicely. How on earth should I go about making an encounter with, for example, 7...
  6. purplekirby54

    Talking command (But in battle?)

    Hello, all! I've got an interesting idea for my game that I've been developing over the course of like 4 years. Whenever my buddies and I do RPG nights, we have a choice - use our characters skills to beat the **** out of each other, or talk your way out of conflict. Either way, you get EXP...
  7. Lonewulf123

    Battle Command Hotkeys/Button Skills

    Introduction: Hello, thank you for taking the time to read this topic. I'm currently looking for a way to assign an actors skill to the press of one button. Instead of going through menus, I'd like for you to push a button and use a skill that. Purpose: Currently, I'm in the process of...
  8. Verdelite

    Verdelite's Remove Battle Commands

    Verdelite_RemoveBattleCommands v.1.00 Verdelite Introduction This simple plugin enables you to assign a switch to a battle command and remove the linked battle command from the battle command window if the switch is on. The command will return once the switch is turned off. That's useful for...
  9. Sorting Menu Contents By Category (SOLVED)

    So, I've got a category window that's supposed to filter the items in the primary list based on their associated category. I've based my code off of what the game uses for the ItemCategory window. Unfortunately, it doesn't do anything. I haven't been able to pinpoint the problem, either -...
  10. LTN Games

    New Plugin Command

    Description of the Feature: At the moment, to add plugin commands to your event, you have to track through a large help file and or remember a large list of commands and their arguments. I am proposing a new, more user-friendly way of selecting a plugin command for the user. And for the...
  11. Mayks

    Help with command in battle

    Hello everybody, if someone can help with my game. i'm puting in my game a featured about states that make your skills change, but i have problem in the commands sections I want to remove the "skills" command and making only "combo" command as default meanwhile the state is active. i...
  12. Nirwanda

    Simon says minigame

    I'm trying to implement a dancing minigame, but have been failing so far. The game should work like this: Your dance partners makes some moves, and then you have to repeat them. The partners moves should be as easy as setting a move route, but i'm stuck on te player's moves. I set them up as...
  13. SumRndmDde

    Timed Attack: Wheel

    Timed Attack: Wheel by SumRndmDde Version 1.00     What This Plugin Does: Adds a new Timed Attack system that replicates the system from the game "Magna Carta: Tears of Blood". This sets up a ring of commands that must be completed as they cycle towards the...
  14. SimProse

    Actor Battle Commands + Yanfly's Change Battle Equip?

    How do I add the Equip command using the Yanfly plugin ‘Change Battle Equip’ with the HIME plugin 'Actor Battle Commands'? This plugin prevents the command from appearing in the battle menu, and I want players to be able to change their equipment mid-battle. Anyone have any ideas how to get this...
  15. Saving coordinates through a menu command

    Okay so bear with me here. Long story short my game has monuments which transport the player to "arcane temples", think of them as a sort of dungeon that can't be accessed any other way. I want to make a command inside the pause menu called "exit arcana" which transports the player out of the...
  16. Add a second default attack?

    Hi there, Looking around but couldn't find an answer for this specific situation: How can I add a second default attack? Or how can I let a character use a skill with no type? For example, this is the default: Attack -> uses "Attack" skill Magic -> opens the menu for skill type...
  17. ACECORP

    RPGMaker MV Change Party Member Order via Event

    How can I programmatically change the order of my party members from an event, when I pick up a new party member. My party has 3 members, and instead of my new party member taking the 4th slot, I want to programatically swap him out with the second party member so that the second party member...
  18. Rikifive

    RK5 Debug Console

    RK5 Debug Console "I was tired of testing stuff in the Editor - Now I can do that on move" Version: 1.2.1 def draw_introduction This script adds an in-game console, that can be brought in any scene to perform a script call, that can be typed during gameplay. There are many, many, many...
  19. SolemnDream

    Actor Commands: List all available Skills without the Skill Type item/tree/sub-menu

    I'm trying to make a game that abolishes the use of "Skill Types". I want all Skills to be in one Skill Type pool, and I don't want to have to select a Skill Type in battles' Commands list before choosing the Skill itself. I have looked EVERYWHERE for a way to change the in-battle Actor...
  20. Tsukihime

    Menu Command Manager

    In RPG Maker, you have access to a number of commands in the menu.You can also disable some of them using events, such as the save command, or the formation command.From the System database, you can choose which commands you want to hide or show in the menu.However, these may not be enough for...

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There are modern resource too.
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