Hi. Is there something I could put at the end of the method used in set_handler for a command, so that you can still go through that list of commands?
I have a bestiary, where the first window is just a list of the enemies, and the second is a window that either displays the enemy...
So in my game I have a job system, and I'm creating a window for choosing jobs. What I'm trying to do is be able to select which actors jobs to mess with BEFORE opening the job window, like in the status window or equipment window. I've added a jobs command to the command window in the main...
I was doing an event where you select a choice and then a picture is displayed. The problem is that the picture doesn't display when I test run the game. I selected the choice then the screen blinks fast but no picture is displayed. I used "show picture: picture file". Can anyone help me with this?
This plugin allows you to add commands that allow your actors to use skills directly without accessing the skill menu.
All of the skill use properties are the same: your actor must be able to use the skill, have enough MP/TP/other requirements, and so on.
If enemy or actor selection is...
This plugin provides advanced battle command manage functionality that allows you to manage each and every one of your actors' battle commands.
You can choose what commands an actor will be able to use.
You can enable or disable commands. This allows you to forcefully disable commands when...
I noticed that MX allows you to hide Item, Skill, Equip, Status, Formation, and Save Menu commands. However the event Commands only allow for Formation and Save access changing. Is there a way to change the other ones?
Common Event Window
Free to use in both commercial and non-commercial projects.
Credit will be appreciated, but not needed.
This plugin will add a customizable scene to your game. In it, the player will be able to choose from a list of commands that will trigger common events. You can...
What I want to do
I'd like to be able to use Event Commands on my Followers (the party members that follow you around when outside of battle). For example, using Balloon Pop-ups on my followers, like this:
(This is a mockup of what I'd like to be able do)
Is there a VX Ace script that...
Hello, I need a script command to flip picture # horizontally/vertically.
Something like this.
But I think it would be better if I just could "flipPicture(Index, Horizontal/Vertical)"~
Hello everyone, having some trouble with variables.
Specifically, how to change variables in battle. I have a neat mechanic where the main character changes shape when she comes in contact with an element (plants turn her thin, rocks turn her bulky) based on the number of a variable and that...
I searched high and low and couldn't find anything already in the program or any scripts that could fix it this.
I'm trying to make an event using unskippable text boxes and map scrolling at the same time. It worked perfectly, until I realized if I hit a certain key, it fast-forwards the text...
I'm using YANFLY | Ace Menu Engine and I'm customizing my menu.
I added many custom command here, but I have one problem.
How to set command to go to another scene after choosing actor?
I mean something like in "Skills" or "Equip" - When you choose that command, you need to...
I don't normally make posts on anything here really - tend to be a lurker as well as most of my questions have been solved or I have found a way to make them work - but I would love some help with this problem.
Firstly, I'm not terribly...
Hello, I hope this is the right place to ask this ^w^;
But I'm having a pretty bad issue with MOG's Chain Command's Script http://sta.sh/01xnccr52w3p or rather implementing it in my game.
(here's one of the events I'm using it in)
What I'm trying to do is use it as a sort of minigame in my...
Hey, what's up. I'm looking for a little help here, I want to modify the title's command window so it displays four options: Story Mode, Campaign Mode, Options and Shutdown. Anything of the likes of this description is more than welcomed.
This article discusses some techniques for improving the look and feel of your game when it comes to skill commands. I discuss how skills are set up and assigned to actors, realize that everyone uses the same names for their skill command (Special, Magic, etc), and then look at ways to...
I have set up a command menu I learned from a tutorial somewhere, so here's what I came up:
class Window_MilenaCommands < Window_Command #-------------------------------------------------------------------------- # * Object Initialization...
I am trying to do two commands, which I would leave it as:
A command for a certain list and another command for confirm and cancel.
for example, I have this:
def create_f_command @confirm_command = FirstCommand.new @confirm_command.set_handler(:frozen, method(:command_frozen))...
Hey @Pharonix, just wondering what you're up to lately and if you've had an opportunity to check out the LTBS thread in the past few days...(a couple of us could really use your expertise). Hope you are well and Happy Thanksgiving!