1. MusicTF

    selecting commands without turning off that command list

    Hi.  Is there something I could put at the end of the method used in set_handler for a command, so that you can still go through that list of commands? I have a bestiary, where the first window is just a list of the enemies, and the second is a window that either displays the enemy...
  2. Milena

    Centering Commands

    Hi. Just wondering how you can center a command's text? For example, in my menu, I want to center the command names rather than them being on the left side. is there a way to do this? Thanks.
  3. MusicTF

    Select Actor Before Opening Window

    So in my game I have a job system, and I'm creating a window for choosing jobs.  What I'm trying to do is be able to select which actors jobs to mess with BEFORE opening the job window, like in the status window or equipment window.  I've added a jobs command to the command window in the main...
  4. Picture not showing up in game

    I was doing an event where you select a choice and then a picture is displayed. The problem is that the picture doesn't display when I test run the game. I selected the choice then the screen blinks fast but no picture is displayed. I used "show picture: picture file". Can anyone help me with this?
  5. Tsukihime

    Battle Command: Use Skill

    This plugin allows you to add commands that allow your actors to use skills directly without accessing the skill menu. All of the skill use properties are the same: your actor must be able to use the skill, have enough MP/TP/other requirements, and so on. If enemy or actor selection is...
  6. Tsukihime

    Actor Battle Commands

    This plugin provides advanced battle command manage functionality that allows you to manage each and every one of your actors' battle commands. You can choose what commands an actor will be able to use. You can enable or disable commands. This allows you to forcefully disable commands when...
  7. WayneErik

    Main Menu Control

    I noticed that MX allows you to hide Item, Skill, Equip, Status, Formation, and Save Menu commands.  However the event Commands only allow for Formation and Save access changing.  Is there a way to change the other ones?
  8. Torqus

    Common Event Window

    Common Event Window v1.00   Free to use in both commercial and non-commercial projects. Credit will be appreciated, but not needed.   This plugin will add a customizable scene to your game. In it, the player will be able to choose from a list of commands that will trigger common events. You can...
  9. Andrefpvs

    Follower's Commands (Show Balloon, Show Animation, etc. on Followers) (VX Ace script example include

    What I want to do   I'd like to be able to use Event Commands on my Followers (the party members that follow you around when outside of battle). For example, using Balloon Pop-ups on my followers, like this:   (This is a mockup of what I'd like to be able do)     Is there a VX Ace script that...
  10. Flip picture horizontally/vertically

    Hello, I need a script command to flip picture # horizontally/vertically. Something like this. But I think it would be better if I just could "flipPicture(Index, Horizontal/Vertical)"~
  11. Variables help

    Hello everyone, having some trouble with variables. Specifically, how to change variables in battle. I have a neat mechanic where the main character changes shape when she comes in contact with an element (plants turn her thin, rocks turn her bulky) based on the number of a variable and that...
  12. VoltraK

    Temporarily Disable Key/button inputting?

    I searched high and low and couldn't find anything already in the program or any scripts that could fix it this. I'm trying to make an event using unskippable text boxes and map scrolling at the same time. It worked perfectly, until I realized if I hit a certain key, it fast-forwards the text...
  13. Rikifive

    [SOLVED] YANFLY | Ace Menu Engine - Adding commands

    Hello everybody! I'm using YANFLY | Ace Menu Engine and I'm customizing my menu. I added many custom command here, but I have one problem. How to set command to go to another scene after choosing actor? I mean something like in "Skills" or "Equip" - When you choose that command, you need to...
  14. Genqar

    Assistance with a Menu-Based script where options change depending on variables.

    Hello!   ---------------------------------------------- I don't normally make posts on anything here really - tend to be a lurker as well as most of my questions have been solved or I have found a way to make them work - but I would love some help with this problem. Firstly, I'm not terribly...
  15. piqueRAJ

    Issue with MOG Hunter's Chain Commands, Please Help

    Hello, I hope this is the right place to ask this ^w^;  But I'm having a pretty bad issue with MOG's Chain Command's Script or rather implementing it in my game. (here's one of the events I'm using it in) What I'm trying to do is use it as a sort of minigame in my...
  16. PlexaryDamato

    Custom Menu Commands (Story Mode, Campaign Mode, Options and Shutdown)

    Hey, what's up. I'm looking for a little help here, I want to modify the title's command window so it displays four options: Story Mode, Campaign Mode, Options and Shutdown. Anything of the likes of this description is more than welcomed.
  17. Tsukihime

    Managing Skills and Personalizing Actor Skill Types

    This article discusses some techniques for improving the look and feel of your game when it comes to skill commands. I discuss how skills are set up and assigned to actors, realize that everyone uses the same names for their skill command (Special, Magic, etc), and then look at ways to...
  18. Milena

    Setting Command Allocations to Actor?

    I have set up a command menu I learned from a tutorial somewhere, so here's what I came up: class Window_MilenaCommands < Window_Command #-------------------------------------------------------------------------- # * Object Initialization...
  19. Joe

    How do you use text commands?

    First off, I know what the text commands are, but whenever I try to use them they never work. Please tell me how I can get these things working.
  20. Milena

    Two Commands?

    I am trying to do two commands, which I would leave it as: A command for a certain list and another command for confirm and cancel. for example, I have this: def create_f_command @confirm_command = @confirm_command.set_handler(:frozen, method(:command_frozen))...

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