This script allows you to determine an actor's attack skill based on different properties such as the actor's equips, currently applied states, class, or the actor itself.
You can dynamically change the attack skill during battle by simply changing one of these properties.
By default, the...
Just to clarify when I say coordinates, this still pertains to the x and y of the game. However, if anyone of you played the JRPG games before that allows you to choose a location, or something that deals with maps, you can where to actually land in.
For those that are not familiar with this...
What I would like to do is have an in-event command similar to the "Select Key Item" option, but instead, it brings you to a list of your items of a different type (Items, Weapons, Armor) and places your choice in a Variable.
Is there a built in script command that allows me to do this?
So here's another idea (just writing them all down and looking for feedback instead of trashing them off):
- You will equip commands/skills that you can use in battle (you will have a maximum number of equipped commands, probably 5)
- The battle system is either a semi-wait ATB (waits only...
I'm having a lot of trouble getting a boss enemy to shoot projectiles and do touch damage. I've looked through the manuals, but the English ones I've found don't have the comments set up properly for ACE. I'm at my wits end. I'm currently without internet, so I can't do tutorial videos, since...
More than a script request I have more like a doubt on how a default part of the program works.
While on battle, you first watch the party command window, which is on the left while the actor stats window are on the right.
After selecting "Fight", the party command window closes and a new one...
Although I waited for the DS+ pack I haven't really bought it yet, especially since I usually make my own resources, and from what I've seen it's not really my type. But the first thing that cought my eye was this sweet looking battle hud. I looked all over the internet for something simillar...
This script changes your guard command depending on a variety of conditions.
The guard command can be based on what states are applied, what your actor
has currently equipped, or what their class is.
By default, the guard command uses the guard skill, which is the second skill.
However...
The Command Manager now supports party menu commands. The party menu is the menu where you manage your party, such as using items or skills outside of battle, equipping your actors, changing your formation, or saving/quitting the game.
The basic functionality is to allow you to easily choose...
This script allows you to set up enemy talk events during battle and use a talk command to interact with enemies.
Download
Get it at Hime Works!
Installation
Place this script below Command Manager and above Main
Usage
To add the talk command, tag actors with
<cmd: enemy_talk>Enemy talk...
Introduction
This is a simple script that allows you to place command backgrounds behind the commands
in the menu.
Screenshot
Script
Credits
Shanghai Simple Scripts for the menu command backgrounds and the general final fantasy 13 idea.
Z3R0X505
Note: Modifies standard_padding &...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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