common event

  1. CSpringer205

    Else Branch plays instead of randomized Variable on a Common Event

    So, I was creating a skill called 'Pillage' that steals a random item from the actors without fail. Steal as in subtracting an item from you. The variables are set to single and random. The Else Branch has a different dialogue that says you don't have any items for the enemy to steal. However...
  2. The_Power_Of_Green_Games

    Common event reset after save

    I have this event that waits a certain amount of time for a cutscene to occur, but if you save the time resets, so you can't progress if you keep saving.
  3. ThatFlowerGirl

    RMMV Question about Galv's Projectile

    I'm kind of noob at stuff like these yet ;w; so if i sound stupido sorry TwT.. I installed Gal'vs projectile plugin where you can shoot projectiles. When a projectile hits a event, a specific common event will run. What I'm doing is that whenever a projectile hits a specific event (for ex...
  4. ItsNex

    Run a different common event at each turn of a state.

    I've done a couple google searches and didin't see a thread about this. For example: Turn 1 - runs common event 1 Turn 2 - runs common event 2 I have Yanfly's Buffs and State plugin and I'm pretty sure that there isn't an option for this, unless I missed it.
  5. Skill User Actor ID

    I have been trying a lot of different ways that I've seen posted in the past but. I'm trying to pull the Actor ID of the skill user. I've tried using the damage formula, i've tried using a.id, BattleManager.actor.id, User.actorID, User.ID Are there any other suggestions I could try?
  6. KineticDog

    RMMZ How to Solve the Problem that Force Action Cancels the Battler Default Move Action

    Hi there: I'm planning to create a counter system by using force action. I know that RPG Maker has its own counter system. But the counter system I want to create is quite unique, which I guess could only be built from scratch. Regarding on the process, I bind common event in skill effect, and...
  7. MZ Common Events Support

    Im having some issues with the gacha summoning. While I can make a number to get a random character, the character picture doesn't open and if I have them already, they dont level up past lvl 2. I have no idea what I did wrong. Any suggestions?
  8. How do I make a common event that moves characters on another map after transition?

    I have a common event that after a while would transfer the character to another map. However, that common event is supposed to continue running at that point. During that characters are supposed to move and after a while the map transitions again and characters move again. However, once the...
  9. DiogoAsgard

    RMMV YAN FLY BATTLE PLUGINS How to ADD a Common Event on a skill?

    Hi, I am new to the RPG MAKER MV and I am making a game. I used to make my games on RPG MAKER XP but never scripted anything. Today, I only know how to make the plugins work. Or I try.... I am using the free YEP PLUGINS including the battle plugins. I want to add a video before my character...
  10. Blasphemus

    Trouble with "Common event for Time", was working, now it's not.

    Hello, I'm new here so I'm sorry if this isn't the place for this. I have a common event that "was" keeping track of time in the game I'm working on. I was adding extra events and now when I zone, my time isn't keeping track anymore. I have the common event being called in every map as well. not...
  11. Trouble with showing text in paralell event

    Im currently working on my own fight system and i use lots of common events. I have 3 main events. One is the main event and the other two are paralell and react to the first event occasionally. Problem is, while most things work in the parallel events, a show text doesnt work and i dont know...
  12. kyonides

    CriticalAlert XP

    CriticalAlert XP by Kyonides Introduction This scriptlet allows you to let the game call a preset common event whenever an actor or an enemy strikes the foe with a critical hit. The only thing you have to do is setting the appropriate common event ID's and that's it, guys! :D The Script #...
  13. kyonides

    CriticalAlert VX

    CriticalAlert VX by Kyonides Introduction This scriptlet allows you to let the game call a preset common event whenever an actor or an enemy strikes the foe with a critical hit. The only thing you have to do is setting the appropriate common event ID's and that's it, guys! :D The Script # *...
  14. kyonides

    CriticalAlert ACE

    CriticalAlert ACE by Kyonides Introduction This scriptlet allows you to let the game call a preset common event whenever an actor or an enemy strikes the foe with a critical hit. The only thing you have to do is setting the appropriate common event ID's and that's it, guys! :D The Script #...
  15. smegchaddeus

    How to make an enemy (or troop) shake using a script in a Common Event?

    Hello! Would anyone know how to make an enemy Battler Sprite (static) shake during a Battle Scene (front view) when a Common Event is triggered / called? I am successfully calling the Common Event, but I cannot figure out how to make an enemy (or the entire troop, doesn't matter) shake, because...
  16. rivelle

    Calling another Show Image Common Event fades the others.

    Hello! Basically I have 3 Common Events, 1 of them is always active and 2 are called when TurnStarts and you click on EndTurn. They all work, but my problem is when the other 2 events are called out, they fade the other images on screen even the ones I placed using HUDMaker by 50%. The...
  17. How do I make a common event read an item's notetags?

    I'm trying to make my game's combat more like D&D. I followed this tutorial to get started, but I'm currently stuck on how to implement the damage side of the process. Ideally, I'd like to be able to put a custom damage formula in the notetags of each weapon like 1 + rand(x) +...
  18. PachucoCadaver

    Problem with Common events in Battles

    Hi! I currently have a lot of skills in my game where I call common events. And these common events use sometimes Force Action, or Show Battle Animation. Sometimes the common events are animations created with Picture Move. But the problem is that these common events don't stop the action...
  19. Stop common event refreshing

    Hi, i'd like to make a common event as a music player. But everytime i change map the common event refreshes itself so it interrupts the song. Any ideas how can i avoid this problem? Thanks for the answers!
  20. cheef

    How does one use Common Events to add a state to a player that an enemy has landed a specific skill on?

    I'm trying to make an enemy skill trigger a Common Event that triggers a state change in the targeted (and hit) actor. I have YEP_BuffsStatesCore This seems like a very simple thing to do but searching the forums and the rest of the internet merely shows that it can be done, just not how. In...

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