I added a consumable item that can be used in both menu and battle. I made a common event that would run if the player uses it in the menu, but the common event also run during a battle.
I only want the common event to run in the menu and not during battle. Is there anyway I can do this? If...
Apologies, I'm sure this has been answered before. I am not a coder, I do the art but until I get a coder I'm handling that too.
I've made a few outfit variants for the player. A variant for each slot so far. I attempted to use common events to switch the sprite based on equip. It works on...
Well im hoping i finally managed to put this in the correct section.
I'm using RPG Maker MV.
What i'm trying to make happen is there is an item called an Hourglass in my game i'm making that i only want used in certain maps, now in the screenshots i've provided it shows the two common events i...
You may want to increase a variable or turn on a switch automatically depending on what equipment the actors are using. Or, to do several things like changing the appearance of the character, increase speed and more.
This plugin allows you to do this check as it...
I want to have a common event fire each time the player sees a message, or any new window for that matter.
I know the "reserveCommonEvent" method, just not really sure where to use it:
Tried the scene manager code, but couldn't get a consistent result.
Picture Button - 2015/11/05 (Ver1.02)
Creator name: tomoaky (http://hikimoki.sakura.ne.jp/)
Start a common event by touch (mouse click) on the picture
Requires the use of Show Picture event. Be sure set something up for specified common event
A picture that contains the...
Hi smart people.
I am making a game about the struggles of a small business owner. And I want to throw a business card at a customer(monster) in order to make them drop a job (item). It is basically a pokeball mechanic im looking to make.
This is what i have so far:
I have created a skill...
I'm having trouble with assigning variables to an actor's ID during battles.
At the moment, I have an item that, when used, sets a variable (35) to the ID of the actor using it, and then calls a common event that does conditional processing.
It works great outside of battles, but does not...
Usually when you use an item that calls a common event, the menu closes, and the common event is played.
But I programmed my menu myself in another common event. And I modified the script that calls the menu to call my common event menu instead.
So when I use an item that calls a common event...
This is a plugin made for RPG Maker MV version 1.6.2
This plugin allows you to call a Go To Label statement in a particular way so that the game remembers where it was called, so that it can be returned to later. Through this, you can...
Run common event (and/or call script) when variable(s) is changed.
How To Use:
Set up the list of Variable & Common Event, and/or Script Call (Optional) Pairings
OnChangeVariable Plugin: Click Here to Download
Version 1.00 Initial...
I am attempting to make a weapon skill that uses a steps taken variable in the damage formula. I would like to put a maximum limit on it and for it to reset to 0 when you either unequip the weapon or use the skill. An example of the skill I am trying to make is the Traveler skill from Final...
How can I add a common event option to YEP's OptionsCore plugin? I've watched all the related videos and seen many forums (steams, rpg maker web), but couldn't find a tutorial to it. Is there a way to do it? What code should I use?
I'd like to add the SRD's Translation Engine option to it, and I...
Hello, I did a search and did not find a similar request. I would like to know if there is a way to make a common event launch once per map.
I tried to put my common event in parallel process with a switch activated when the game was started. Without success.
I’m trying to make an item that plays a certain event scene once used trough the item menu... currently this item just warps the player character to a special cutscene map... The problem with this is that if i want to return the player to his original location... well i can’t, since i have to...
I'm trying to have my main character use commands that will make the other characters use a specific skill.
I let the skill call a common event, which let's the 3 other party members use a unique attack skill, by "force action: character X, unique skill, random".
This all works...
Hi all, I am trying out a new plugin that allows me to call a common event before a random encounter. In this case I am calling a battle intro. This plugin requires me to set a variable id in the plugin's parameters and create a common event. During test play it tells me to press F9 and alter...
Hi! Sorry to bother with this question, but I'm having trouble with a common event I've been working with, so any help is welcome.
First of all, I know there are scripts that achieves this very easily but I really love eventing.
Having said that, this is my time progression system:
I have a few items that run common events as soon as you use them and the common event runs it closes the menu window. Anyway to have item common events NOT close the menu?
Obviously this gets very annoying if you need to use multiple items in a row.
I always see a few people asking for C# in next engine and I always thought: Do I not know enough about that language to tell it will affect extensibility and customizability to the negative? Watching a video from SumRndmDde today I feel confirmed.