In my project I have a role who works as a berserker, I want it to work that when his TP reaches 100 he will turn from his basic class to this "berserker" version.
I can do most things I want such as different stats, abilities (temporarily removing them from him until he reverts back at the...
I know this has been mentioned before, but the scripts that were mentioned don't seem to work. I want to be able to teach my characters to use a Magic spell through a book. But only those who can use the Magic or those who don't already have the spell can learn it.
Does anyone have the updated...
So in the game I'm making, there are booby-trapped chests that give the player status ailments if they interact with them. What I want is for the player to have a key item that can scan chests to detect if they are 'safe' or not. I figured I can use a common event to trigger an 'if/else'...
So, quick background on what I'm doing: I am implementing a combat move input feature similar to Sabin's in FFVI (though without the strict timing). I am using a common event to get this implemented.
The player gets to input a 4 key combo that will trigger several potential magical effects...
for a common event to not loop and freeze the game, the trigger switch has to be off by the end. in order for it to play upon entering each area, the trigger switch has to be on by the end. i've tried autorun and parallel and any number of conditionals. and for whatever reason, "exit event...
A Common Event needs to check on the current status of a Hotspot on a Scene where this event is called in order to proceed. Does anybody know how to make this possible? I wish to make this Hotspot a Persistent Variable to be called by different Common Events that need to know the status of the...
this is connected to this plugin, but others else.
I make all recipes locked till have the book to unlock a few of the recipes.
<learn recipe #>
the problem is
the unlock can only fill 1 recipe. can't recipe 1, 3, 5. or from 1 - 5.
there's a plugin command to unlock many by using 'crafting...
I'm using Victor's ATB Script, and I'm wanting to make a Common Event where there's a switch, and when said switch is turned on, the ATB is set to 'Active' mode. And when its off, its set to 'Wait(semi-wait)'. (Like in the Final Fantasy games.)
However, I've been trying everything, and for some...
I'm working on solving a larger issue but one solution I'm testing seems to be hindered at the moment.
I am trying to play a common event when a state is applied by a skill but it also removes a state when it is used which I would also like to play a common event as it is removed.
Part of...
I've been trying to make a parallel event that randomly plays BGM.
But the problem is that they play only for a minute and then fade out even though the song is longer than that.
Secondly, I've tried to do Switches so that the BGM event will deactivate when interacting with certain events...
Hi guys!
I need help with this.
I want to give a player a certain item whenever player levels up.
Problem is I don't know how to make a common event that will check if player leveled up.
I tried something with variables as player lvl but it didnt work.
Maybe there is a script that will help me...
Hello RPG Makies, hope you're all having a nice day.
This thread is a series of questions for making an on-map battle system using mostly common events, with small, beginner-level scripting recommendations being encouraged. The main focus of the questions are around how much an everyday...
Author: Hakuen Studio
Introduction
There may be occasions or even systems where it is necessary to introduce certain commands or actions before and after each dialog in your game. Whether it's turning on a switch, playing a sound, changing a variable, showing an image, and so on. Doing this...
basically in my game there are about 20 actors and 6 party member slots. i want to make a phone item that calls a common event and the common event will
1. asks what actor you want to switch with a party member
2. asks which party member you want to switch with
3. actually swaps those party...
The Title says it in as easy a way as I can put it, now to elaborate on why I am making a thread and what I am asking for advice on.
I've an Item in this project I've been working on for a while, which is a Laptop. Nothing more, nothing less-And I'd like to have the player have the ability to...
I created a "Common Event" in which I write text that appears in the video game. How can I get this text to appear in the VNM translation menu so that I can translate it along with the rest of the text? Is there a way to do this?
Good morning you esteemed bunch of developers and problem solvers.
Without wanting to necro any old threads, I have a few basic questions which I can't find satisfactory answers for. I'm hoping someone can help, and maybe help other people with the same general queries.
Thank you in advance...
So I want to change a map event's image by referencing only its name from a common event.
So, I could change the event image of a character 'Carl' to be an image of a bloodstain, for example.
I found this code:
"$gameMap._events.filter(function(event) { return event.event().name === 'EV001'...
Not sure if this is the right place to put this, but I seem to be having some trouble with a Common Event not playing when in Battle.
I've set up both a Skill and an Item to play through a common event. The main idea is to check if the target has a specific state, and if it does, run through a...
Just going to use stationary water for the randomized maps. Sure, particles would look cool... But this is about compromising and not spending countless hours making the perfect water particle for each set piece with water.
Maybe I should get rid of the Banish ability in my game. It's a non-elemental spell that doesn't even appear in the magic chart. It's only there because my Elementalist doesn't use light or dark magic. It only effects summoned creatures.
I've been redoing all of the major areas in my game. starting with a place called Century Park. thankfully because all of the locations are distorted memories, I can make these places pretty abstract.
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