common event

  1. PachucoCadaver

    Problem with Common events in Battles

    Hi! I currently have a lot of skills in my game where I call common events. And these common events use sometimes Force Action, or Show Battle Animation. Sometimes the common events are animations created with Picture Move. But the problem is that these common events don't stop the action...
  2. Stop common event refreshing

    Hi, i'd like to make a common event as a music player. But everytime i change map the common event refreshes itself so it interrupts the song. Any ideas how can i avoid this problem? Thanks for the answers!
  3. cheef

    How does one use Common Events to add a state to a player that an enemy has landed a specific skill on?

    I'm trying to make an enemy skill trigger a Common Event that triggers a state change in the targeted (and hit) actor. I have YEP_BuffsStatesCore This seems like a very simple thing to do but searching the forums and the rest of the internet merely shows that it can be done, just not how. In...
  4. cheef

    RMMV How do I make common events affect DragonBones characters? Using KELYEP_Dragonbones and YEP_X_ActSeqPack1,2,3?

    Hello, I currently have very basic Dragonbones characters working for actors and enemies. (walk and skill but it's all I need for now) For the sake of visualization: Imagine an enemy that uses a skill to place a player in a black hole. This should disappear the character and skip the...
  5. casteco

    RMMV How can I make an enemy flee using their troop ID through a common event?

    I have the troop ID stored into a variable but I can't seem to find a way to force it to leave. A skill is used on enemy (done)-> Common event is triggered through skill (done) -> Skill grabs the enemy ID (done) -> Plays a scene with enemy (done)-> Enemy leaves (not done)
  6. casteco

    How do you grab the information of an actor who uses a skill that triggers common event?

    I have a skill that causes a common event to play. During the event choices will appear and I'm trying to configure the actor's stats based on what choices they choose. Ex) -If option A is chosen during this common event, then the actor who used the skill will unlock a class. -If option B is...
  7. Serpent_Lord

    (SOLVED) Automatically Run Common Event after exiting Formation/Menu Screen

    I am using the YEP_RowFormation plugin, since the plugin did not allow to limit how many actor in each rows are, I tried to circumvent it using a common event and it works like miracle. However the issue is to use the common event I have to manually run an event so that the actor in certain...
  8. Adjust the position of events, using common events

    I want to use a common event to create a cinematic that takes place on different maps, but the "adjust event position" command doesn't work for some reason and I can't find any guides explaining how to use it. PS: I know that I have to move the events by ID
  9. How do I make battle events that move a player to a different room?

    I'm working on a project where I'm using a battle as part of the storytelling - basically, you're suddenly attacked, told some cryptic stuff, then the battle ends after a few turns, transferring you to a different map in the process. What I've been doing is I've got a Troop made up of a single...
  10. Edael

    RMMV Picture touching picture triggers common event?

    Any chance anyone knows of a plugin that can trigger common events when a picture is over or touching another picture? I feel like I've seen a plugin that does that before, but trying to find it is yielding nothing... Miss the master plugin list...
  11. IIonic

    Help With Picture-Based Menu - Events

    Hi all, Based on this tutorial, I'm trying to create a picture-based menu for my game using events. I have so far been able to get the result I was looking for, creating a Common Event that uses a series of images that can function like the default menu in MV. The problem I'm now facing and...
  12. Common event doesn't work with use item. Please Help me.

    I'm using the Visustella Battlecore plugin, but when this plugin is activated, calling a common event doesn't work with using item. What should I do? I'd appreciate it if you could help me.
  13. Puppet Knight

    RMMZ Using Common Events to control Switches

    Hello all! I am struggling to understand how to set up (what I assume needs to be ) a common event that triggers a switch = ON when a skill is learned as well when a skill is used outside of battle Ex 1: If Actor A learns Skill B Turn Switch C ON Ex 2: If Actor X Uses Skill Y...
  14. RMMV I need to obtain the name of the current common event

    What i need, as the title says, is the name of the current common event that is being executed. The scriptcall has to be done inside the common event, the result is going to be saved into a variable. Thanks!
  15. Amelyanna

    RMMV Player speed change

    Sorry if this gets a bit confusing, I am pretty confused myself rn too xd I am using Silver's Dash Stamina plugin and I want to make my character slow down a bit when its stamina reaches 0. I haven't found an option like that in the plugin itself (but tbh I am still not quite familiar with the...
  16. How to change flashlight color in stealth game

    I´m making a stealth game and I want the enemy to show a balloon icon, when the player is X steps close to the enemy, but also if the player is one step closer, then an animation would play and would put the player at the start of the level. I tried EventChasePlayer plugin and a common event...
  17. Inventory system with common events and pictures?

    Hello everyone! First of all my programming skills and knowledge is very (very very) basic. Im using MV. My question is that it is possibe to make an inventory(grid based) system without scripting, only using common events and pictures and some "minor" plugins (like picture common event, and...
  18. Using variables, condition branches and common events for a limited item quest.

    Hi, I feel like this question has been answered a thousand times, but I couldn't make much sense of the answers I found about it and didn't want to necro-thread. So, I have an item that drops from enemies and a vendor that wants to purchase that particular item. To make sure it wasn't sellable...
  19. sheeshkebab1812

    Is it possible to activate a common event midbattle or change to change class?

    In my project I have a role who works as a berserker, I want it to work that when his TP reaches 100 he will turn from his basic class to this "berserker" version. I can do most things I want such as different stats, abilities (temporarily removing them from him until he reverts back at the...
  20. jkingery25

    Making a Magic spell book only work on those with Magic skill.

    I know this has been mentioned before, but the scripts that were mentioned don't seem to work. I want to be able to teach my characters to use a Magic spell through a book. But only those who can use the Magic or those who don't already have the spell can learn it. Does anyone have the updated...

Latest Threads

Latest Posts

Latest Profile Posts


The thing that stinks about parallax mapping is the time investment it takes to make one map, but it does help sell the art style of my game so... In for a penny, I guess.
chapter one of the demo is almost done i just need my protag's va to get me his lines
Who else is excited for RPG Maker Unite? I can't wait to get my hands on it.
Every time...I forget about this stupid pun every time, and every time I see it, I both love and hate my sense of 'humour'. If you can call it that.
I've finally finished all the maps!

Forum statistics

Latest member