common event

  1. pkessler

    Digging holes to find treasure

    I want to make a game that will heavily involve digging to find fossils and other ancient treasures. Is this possible in RPG Maker MV? I don't know anything about programming, but I've been using RPG Maker for 5+ years. I saw a tutorial on this, but it involved making a bunch of invisible...
  2. mars714

    Yanfly Event Spawner - Region Spawns ignoring script call?

    Hi. I'm having a bit of trouble with Yanflys event spawner, I'm sure I just need another set of eyes to double check my work, I know this problem has to be because of something I'm doing incomplete. I've already made major improvements of my efforts, Ive had crashes and although its probably...
  3. FleshToDust

    Error: Common event calls exceeded the limit

    When I move the arrow key it selects a zone which loads a common event. When I move the arrow key back it loads another one in a menu. There is a limit to how many common events you can load in a row. Is there any way to get passed this limit? Ex: exiting all common events and then restarting...
  4. 5crem

    Plugin adding common event to party command menu

    Hey all, I'm Looking for a Plugin that adds a common Event to the Party command menu in battle. I want to use it for a Monster catch mechanic. It is supposed to look like this: Fight Catch - this would trigger command Event x Formation Escape And an Option to Show/hide this command through...
  5. 5crem

    Adding Common Event to Party Command Menu

    Hey hows it going, I would like to add another command to the Party command menu (the one featuring 'Fight' 'Escape' and 'Formation'). I Need to add a shortcut to a specific common Event right there. (My game Features a Monster catching mechanic, and the common Event processes the catching)...
  6. Yawgmoth

    High Score Page Plugin for MV?

    Greetings, I've looked everywhere for a High Score Plugin and haven't found anything yet, if someone knows of one please post a link. If not I would like to suggest a High Score plugin similar to classic arcade games that draws on a variable as a score and automatically places the highest...
  7. Nalthanzo

    Help - Skill that stacks up

    I'm trying to design a skill called Rising Flow. Every time a character uses it, they gain 1 stack of Flow, then attack according to how many stacks of Flow they have. Flow stacks up to a max of 3 and will drop to 0 if the character doesn't use Rising Flow that turn. Essentially, it's supposed...
  8. Yanfly Button Event plugin freezes player commands

    Hey all, I'm trying to use this plugin to fire a common event upon using a specific key. ( ) My goal is, when pressing a specific key, to ask the player if he wants to leave the game with a regular message box (Yes/No). The issue is...
  9. Control Timer in Common Event

    I am trying to use Yanfly's Button Common Events to assign a stealth mode to particular button. So the bulk of the work here is in creating a stealth mode in a common event. I was thinking that I would have the screen tint to indicate the mode is active, turn on a switch that will make my enemy...
  10. In need of help for a Character to appear

    So I'm creating a "Cheat Device" as an item to use (via "Common Events"). I want to have a fairy appear in front of the hero, when the player chooses to use it. But I don't know how to do this. Is this even possible? Would I need a script? Please help. ...Also I'm sorry if this was asked before...
  11. Yawgmoth

    Eventing Stat Upgrade Skill

    Hi all, I'm attempting to create a skill that upgrades a stat and expends items when used, then increases the required item that is used permanently. I thought I had this solved, but unfortunately the common event I'm calling does not seem to increase the actor's stat at all. I suspect the...
  12. Yawgmoth

    State Removal Turns Switch Off?

    Hi all, So I have a bard class that sings songs to buff the entire party. Only one song can be active at any time and starting a new song ends the previous song. Each song has a state assigned to it and each state lasts 3 turns. Each song also changes the background music accordingly. This is...
  13. FoxySeta

    【Foxy's】Money Management

    Tutorial topic: how to let the player have a variable amount of money at their disposal Brief description Even if I'm not into tutorials about something an extension/studying documentation could do just fine, I've recieved an offer for doing this, so… here comes nothing. Check this tutorial if...
  14. FoxySeta

    【Foxy's】Intimacy System

    Tutorial topic: how to manage your characters' closeness to the MC and make that influence the story Brief description Even if I'm not into tutorials about something an extension/studying documentation could do just fine, I've recieved an offer for doing this, so… here comes nothing. Check this...
  15. Cuprite

    "Escape" Command Activating a Common Event?

    Is it possible to have the in-battle "Escape" command activate a common event instead of the default escape event (Without editing RMMV itself)? Because I've changed the "Escape" skill in the skills list to activate a common event, but it still does the default escape, so I assume it has nothing...
  16. Issue With Level Ups

    Alright, so first some background. The game I'm making has a level cap of 10, and level ups are gained exclusively through items called "level orbs" that essentially work like rare candies from the Pokémon series. The game is fuctionally a rogue-lite with a classic RPG style, so in order to make...
  17. Need help with making 'Thief Vision' common event.

    I want to implement a mechanic that lets the player hit a key that causes the screen to turn sepia and makes hidden objects visible, kinda like Eagle Vision in Assassin's Creed or Detective Vision in the Arkham Asylum games. I've got Yanfly's Button Common Events installed, so when the player...
  18. NatuElChido

    States trigger Common Events

    Hello. I am working in a game where the characters have passive skills, for this I have implemented the YanFly's plugin: Passive skills. However, I have a couple of ideas that can not be implemented by the default state system: The intention of this post is to request a plugin, where you can...
  19. rpghexe

    I am having the worst time with an event.

    Hey y'all. so I am having an awful time with an event. What I am wanting to do, is have candles in the game that the player can pick up, place where they would like it, and when its placed it will be lit and give off a light source. (It's a horror game, and is very dark in some areas, and I want...
  20. Need Help With A Skill + Related Common Events

    First, some background: I have a character in my game that is essentially a demonic gourmand. As such, I wanted to create a skill tied to his eating habits. This made me think of the move "Belch" from pokemon, which has a very high base power but can only be used if the Pokémon has first...

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