common events

  1. kyonides

    KLevelChange XP

    KLevelChange XP by Kyonides Arkanthes Introduction This is a simple scriptlet that will let you call common events whenever the hero levels up or down via gaining or losing experience points, thus changing his or her current level, or by leveling up or down directly. Please read the...
  2. Drakkonis

    RMMZ Issue with a common event command in a scene.

    Hi all, back again for another "I'm tired of banging my head on the wall" question. I'm working on a custom scene that heavily uses definable common events. To this end, I've stuck a Game_Interpreter object in the scene. Every scene update, I load a common event to run using...
  3. Alexandr_7

    Suggestion Text commands + additional trigger functions for common events

    Description of the Feature: The ability to make the text centered and with the right. Example commands \pc and \pr. Ability to change the font for the dialogue. Commands \fn[x] where x is the name of the font file in the fonts folder. Additional possibilities for running common events. For...
  4. Quackadoos

    Picture Not Showing in Day/Night Cycle

    Hi guys, I'm having some trouble with my time and weather system, as the title suggests. I have it set so that when the weather is fine during Dawn, Day, and Dusk, an overlay of sunrays will display. When I first set this up it sort of worked, but now that the system is complete it doesn't...
  5. Galv

    Galv's Auto Common Events MZ

    Auto Common Events MZ RPG Maker MZ Plugin Galv Introduction Just a simple plugin to allow more functionality during the game after certain processes. Features This plugin allows you to automatically run common events at certain parts of the game process. These are currently: – after player...
  6. yamakoku

    Menu is closing when common event is activated. How do i stop that?

    Hello! I need help doing something. I have been trying to make costumes using common events and armor. I use 2 plugins to do this. One that restricts certain armors to certain characters, and another that runs common events when an item is equipped. The common event successfully changes the...
  7. ct_bolt


    Description: Run common event (and/or call script) when variable(s) is changed. How To Use: Set up the list of Variable & Common Event, and/or Script Call (Optional) Pairings Additional Features: Download: OnChangeVariable Plugin: Click Here to Download History Log: Version 1.00 Initial...
  8. Jaded

    Fishing trouble

    I first created all the items needed. I got the chopping block done that creates the "bait elixir". That works ok... The spot is set up a "action button" and just plays a splash animation and then common event bait elixir... (Edit: bait elixir is set up as a key item.) So I created a common...
  9. Hahasea

    Making a button common only effect events the player is touching.

    I'm trying to set up a button common event, assigning a key to repels NPCs that the player is touching. So far I have it partially working - using the 'v' key while touching a NPC activates my repel common event, and the NPC is repelled, however - it also effects all other map NPCs (that have...
  10. Hahasea

    YEP event morpher in a common event

    Am I the only dumb dumb here who find the Yanfly tutorials insufficient? I'm trying to morph a crop event which calls on growing and harvesting common events into a reharvestable tree event. I have both these things working individually, but for the life of me I can't get the morph to work! I...
  11. Common Event Help, Please...

    Hello everyone. I had this project where I'd set up an Intoxication system. In it, using RPG Maker MV, I had an item that had a chance to apply an intoxication state. Once that state was applied to the actor (actor 1), using a common event, it would make it to where they couldn't "walk...
  12. Hahasea

    Issues setting up a time of day system

    Hi, so I'm setting up a system which enables different tints to be applied to outdoor areas at different times of day to emulate dusk, night etc based on XIIIthHarbinger's guide on Steam While it's working to an extent, there are...
  13. KrimsonKatt

    Help With Dark Knight Skills

    Hello. Right now I'm working on Generic RPG Quest 3 and trying to make all the blue magick spells. (Enemy only, you can't learn them... yet!) One of the enemies is a dark knight similar to the class dark knight from Final Fantasy and the Bravely Series. One of the final bosses is also a...
  14. How to reference another event inside a script?

    Hey RPG Maker community, hope I can get some good help. I'm working with a plethora of yanfly's plugins, so bear with me. I'm trying to get the Event Chase plugin to play music while the enemy is chasing the player, then play the map's music again when the event is no longer chasing the player...
  15. How do you control common events with basic map variables?

    So, I’ve been dealing with this problem for a pretty long time, and I literally *cannot* find any tutorial. I want to create raindrops, and I created a common event, containing the images and inner processing of the raindrops. Now, my biggest problem is that I *do not* know how to use variables...
  16. JRand

    HIME's Level Up Events and Common Events Queue Problem.

    I'm using HIME's Level Up Events and Common Events Queue plugins. I need to keep the latter because it's necessary for sprite alternations based on armor equipped. However, now that I have installed the latter plugin, my level up events are messed up. I had a variable set to game data for my...
  17. JoelMarler

    Common Events Items and Equipment

    How do you use common events for your items and equipment? I have items that teleport you to the centre of town and let you automatically escape battles, among other things. How about you?
  18. KrimsonKatt

    How to Add Perimeters to User when the Target isn't the User

    Hello, DewottKid (also known as KrimsonKatt) here. I have been having problems for a long time with certain skills. Let's say I want to make a skill that damages a enemy but also raises the user's speed. How exactly do I do that? I'm afraid if I add perimeters to the actual skill that those...
  19. Nekohime1989

    Calling Common Events with Items

    My objective is to decrease a variable and the actors mp. But the variable that is decreased depends on the actor the item is used on. But I can't seem to figure out how to do it. Is their a specific scriptCall that selects the actor an item is used on?
  20. Nekohime1989

    [Solved] Preventing Common Event Call Overflow

    Game_Interpreter.prototype.checkOverflow = function() { if (this._depth >= 100) { throw new Error('Common event calls exceeded the limit'); } }; So this is how I have my function set up. Game_Player.prototype.updateParams = function() { var index=null; var...

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