common events

  1. KingKraken

    Preemptive/Surprise linked to an animation or transition?

    I'm sure this is a lot more simpler than I'm making it out to be but I'm trying to figure out how to make a preemptive or surprise attack, initiate a specific animation or even an image  to alert the player. Say, if you get the preemptive, an image will flash on the screen saying "You have the...
  2. BigToastie

    Is it possible to do an If statement for Tilesets?

    So I have specific indoor and outdoor tilesets. What I want to be able to create is a common event that checks the tilesets, if its one of a few tilesets that it will do one specific thing, else it will do another thing. I want to be able to set up this for various weather conditions is...
  3. wolfpak692

    Adding Party Members with Character Creation System

    Figured it out...
  4. F117Landers

    Creating button / input prompts in your game

    The purpose of this tutorial is to help demonstrate how RMXP (and probably other version) game developers can create button prompts without interrupting their games.  Required tools: RPG Maker XP Photoshop, GIMP 2 (which is free), paint.net (which is free), or similar program that can...
  5. Kip

    Parallel Event processing during battles

    My goal is to Create a custom battle system in which each attack uses a small "mini game" to determine whether or not the attack will be a success or a failure.   I will gladly commission any coder/scripter who thinks they might be able to help me accomplish this goal. If you are...
  6. nekkobabe

    NPC dialogue change after character death

    I am looking for a way to make it to where the character talks to one of the npc's  before doing something stupid and dying and the comes back to have the npc say something different. If that makes sense. For example like in undertale **SPOILER** (kinda) where sans was able to count the amount...
  7. astracat111

    [SOLVED] $gameTemp.reserveCommonEvent(ID); problems...

    Hello there again,  Using the script call list, I saw that this would run a common event using a script: $gameTemp.reserveCommonEvent(ID); So I used it and it worked great, however...after using it in a script, I then can't call any common events using eventing in my game. Does anyone...
  8. TVSP

    Invoking Elements resulting in different Skills - Need help scripting

    Hey guys, TVSP here So I just started to design a new RPG, and I want to make it outstanding by creating actors with unique and outstanding combat mechanics. For some reason I have this fixed idea of designing a Hero like Invoker from Dota. If you don't know him, hes a ranged...
  9. lixerman99

    Is there any way to run a common event when a weapon is equipped?

    I've seen a few posts on the topic but all are VX/VX ACE solutions. I want the player image to change when different weapons are equipped but using a parallel common event with nested conditional branches freezes the player. Is there a fix for this or some solution for this to work? (I guess...
  10. Is it possible to use plugin command in common events section?

    Hi all~ Is it possible to use plugin command in common events section?
  11. Random Panda

    All Enemies Dead issue

    Hello, hopefully someone can help me here. I have set up a battle system where if a critical hit happens if uses a combo move. I have done this by adding a common event to my attack command that has a percentage chance of activating. However even if all the enemies are dead, the common event...
  12. Boss Fight Help? (Common Events, Buffs, Etc)

    So for a boss in my game, I came up with the idea of the boss being surrounded by support beams which effect the flow of the battle. The boss starts with a buff that reduces ALL damage taken by 90%, and goes down (ie changing the state) whenever a support beam is destroyed. When a support...
  13. oToToToToTo

    Timed Prevent Common Events on Button Press

    Currently I have it set up for a common event to happen whenever a key/button is pressed. The only problem is that it is spammable. Initially I had set up a variable so that each time it was pressed it would add +5 to the variable (time) and every 5 seconds it would -1 to the variable the button...
  14. Tsukihime

    Common Event Buttons

    By default, common events can only be executed when you have an event call a common event, or if a common event runs automatically when a condition is met.With this plugin, you can assign common events to certain buttons on the keyboard. When that button is pressed, the common event will be...
  15. Markus I.

    Skills w/ Common Events - Caller's ID

    So, I'm going to be brief about my problem here. Imagine the following situation: A skill with the ID x that Bob knows will trigger, when used, a certain common event to display a message, then, Anna, that knows the same skill will also trigger this common event during the usage, but it will...
  16. theolis-wolfpaw

    Battle Parallel Process Common Event Won't Run

    So, this is almost literally making me tear my hair out. I have set up a common event called Track Enemies to run on a parallel process with a switch. This switch is something I turn on at the start of battle, turn 0. In theory it is supposed to count the number of each type of enemy, so that I...
  17. BlackLiquidSorrow

    common event streamlining

    I saw a script a really long time ago that makes common events activated bring up the window on the menu instead of going back to the field. Does anyone know what that script was?
  18. DavidFoxfire

    Keypress to Common Events

    I need a plugin that will assign a common event to a keypress, preferably a keypress that isn't part of the normal command.  For example, I'd like to call up a map (set in a common event) when I press T on the keybpard.  Or for that matter any keypress that's free. I think there is one for the...
  19. Falcon At

    Common event determines target index in battle?

    I have a "Commander" class that orders other allies to attack out of turn (using Yanfly's ATB or CTB system.) However, the cost of this is that it interrupts the ally and can only be used for a few things.  For the mechanic to work properly, I need to use Force Action. However, for the mechanic...
  20. Is there a way to call a common event after a random encounter?

    Okay, first off, hi.  Secondly, I've been trying to figure out how to call up a common event after a random encounter but have had no luck so far. I feel like I'm missing something. Is there any way at all to call up a common event after a random encounter? Like a script call or a conditional...

Latest Threads

Latest Profile Posts

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD

Forum statistics

Threads
105,868
Messages
1,017,072
Members
137,578
Latest member
JamesLightning
Top