common events

  1. lixerman99

    Cannot learn or forget skills whilst in battle using common events

    Hi, Using the RPG MAKER MV trial and having a blast. Have been planning to buy this game for a while now, but for now still using the trial. There is no difference except for the time limit as far as i'm aware? Anyway, I've been making a game and have developed a sort of ammo system using...
  2. Calling Common event with Variables buggy or misuse? Player XY info

    I spent several hours trying to figure out why my player position kept being positioned wrong after an event triggered the death of another character. It seems to be that for some odd reason calling Common Events to store Variables is my mistake or a bug. The odd thing is the problem only...
  3. Timer Issues

    Can I make the Timer INVISIBLE and also, can I make it persistent so that even after the timer is checked, it would continue to countdown until it ran out. That way when player comes back and it's not ready, they'll be told so and move to the shop processing screen, but if they check again and...
  4. SumRndmDde

    Common Event Menu

    Common Event Menu (version 1.00) by SumRndmDde   Intro: Time for Plugin #2;  let's go! What This Plugin Does: This Plugin does 3 things: 1) Allows the user to replace the normal menu with a Common Event 2) Allows the user to replace the default menu Sound Effect with their own 3) Allows...
  5. State change not working from a common event

    I tried to make an item that would change the state of a certain part member(prof) using a common event. However it doesn't seem to be working. Originally I wanted it to check a variable and assign a state based on that number. When that didn't work i made the bare bones version pictured below...
  6. Random Common Event Occurence

    Random Common Event Occurence v1.0 Drykul Introduction Basically this acts similar to random battle events only it calls a specified Common Event instead of a battle. Features - Process common events at random intervals depending on Region ID. - Can adjust the % chance per event as well as...
  7. Help With Custom Spells

    So I have a spell that requires my character to be holding a ruby. Using said ruby he can sacrifice a given amount of HP and deal damage. I want that damage to be (HP sacrificed X 3.5)  My problem is, currently I would have to right a common event for each possible member of my party and each...
  8. Problem understanding Objectives Journal Tutorial

    I found a really good tutorial for making journals without scripting and it seems relatively straightforward. Here's the link: http://forums.rpgmakerweb.com/index.php?/topic/12651-tutorial-how-to-make-an-objectives-journal/ The problem is, I can't make it work and the link has been archived so...
  9. Merchant System

    I am trying to create a merchant class in my game but I am having trouble creating a common event to monitor the party's money and convert money gain to exp gain. I would prefer to do it using variables instead of using a script. Does anyone have any suggestions? Thank you!
  10. "State Applied" message not showing.

    I found another thread with a related problem, but it didn't have the exact answer I was looking for, so I'm posting this topic. I'm making a boss that has a special skill called "Miracle" which has a 80% chance of inflicting the boss with one of four random beneficial effects (Anticipate...
  11. autophagy

    Assigning Common Events with Action Button triggers to Followers

    Hello! This is the first time I am making a script request, and I hope I'm doing it right. I know a little bit of Ruby, but I cannot figure this out. I don't know if such a script exists, but I can't find it by searching. If you happen to know about one, please link me! What I envisioned is...
  12. voymasa

    Steal Skill Script Calls to Common Events

    I am placing this topic here at the suggestion of Shaz. I am making a Steal skill using eventing but came to a point where I needed to make script calls in the event. At a point in the event after it checks for success on stealing, I am trying to make a script call to a common event based upon...
  13. Help with Skills,Common Events and multiple damage types in skills.

    Edit: The above spoiler was regarding the original problem I had that perhaps someone could still fix but now I've shifted on to something else.. What I'm looking to do now is to have a skill that does two seperate formulas for damage. essentially I'm looking to make a skill that does both...
  14. vociferocity

    damage after (or during?) a common event in battle

    So I have a skill that calls a common event as well as dealing damage. the common event shows, moves and hides a picture (a summoned monster that's supposed to be the one doing damage). the skill deals damage before the common event is called, which doesn't make the most in-game sense ever. is...
  15. DogGirlKari

    Scripting Help

    Hey everyone, I need help with my game. I am running a script [http://www.rpgmakervxace.net/topic/16399-common-event-on-battle-end/] that at the end of battle processes a common event that reverts the player back from a transformed state. It works well later in the game where you use said...
  16. Caustic

    Quick Question

    I'm still unclear about what the "Trigger" functions ( "Condition Switch is sorta explanatory but still a bit 'buh?' ) are in the Common Events menu. Already did a quick search that came up with nothing concrete, and the built-in Help menu is sorta cryptic on the subject and doesn't give any...
  17. gnosis234

    help with controlling Variables with common events

    Hello, I am trying to use variables to track damage exchanged between 2 groups,4 subgroups in each group. It works fine, except the variables go to negative numbers. I set up a common event to ensure the variables do not go below 0, and inserted the common event call below the label in the...
  18. Tsukihime

    Extended Common Events

    This script provides a new way to create and manage common events. Instead of only using the database to set up common events, you create a special "common event map" and all events on that map will be loaded as common events. The advantage of using these extended common events include having...
  19. Koi

    Item that triggers event when used exits inventory.

    I have a few items that will trigger a common event when used, the event being to produce a different item. However, that makes these items exit you out of the inventory when used. These are healing items and it's tedious to have to constantly reopen the inventory to get back to them if they...
  20. Conross2479

    Levelling skills

    I would, ideally, like to be able to do this: when an item is used first time round, the character learns a spell. Subsequent uses level that skill, ie Fire (initial), Fire II (2nd use), Fire III (3rd use). The problem I've encountered is that the "Actor skill learned" conditional branch focuses...

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