Hi, i'd like to make a common event as a music player. But everytime i change map the common event refreshes itself so it interrupts the song. Any ideas how can i avoid this problem? Thanks for the answers!
Hopefully this is the right forum, and hopefully a fairly quick problem to fix.
I'm trying to put together a common event that runs the moment a battle is initiated, whether that be randomly or by force. However since a conditional branch for "is battle processing?" doesn't exist, I'm not sure...
so im setting up a series of common events in conjunction with Yanfly's button common events so that players can open different menus with a simple button press. however, i cant seem to find the right script call to open Yanfly's Options Menu window. anyone have any idea which script/plugin...
Just a question. Does code like this
Common event
If variable 1
show picture 1
If variable 2
show picture 2
If variable 3
show picture 3
which constantly check for variable and change clothes to that number breaks performance by constantly loading images or something? Just to make...
CallCommonEventByName
Creator name: Mokusei Penguin
Overview
Plugin command that calls Common Event by name.
Features
Use "Plugin Command" to call the name of a common event
For example- CallCommon [insert common event name]
Calls the common event name "arg1"
※ About CallCommon
Since...
I would like to make a common event that uses a sequence of pictures to emulate the animation effects from videos.
I would like for the animation to be able to loop, branch off into other animation sequences and end via choices and or buttons.
I believe this possible via common events alone...
hi i was looking for the answer on the net and in the forum, but i can find it...
the question is:
how do you stop a common event from happening if the enemy misses the attack
example:
Goblin uses triple slash and this attack has a common event that will destroy the helmet of the hero, BUT if...
Hi everyone! How are you?
So I released an action rpg game about a year ago, and after a lot of updates I decided that the most intelligent thing to do was move each type of enemy to a common event so that I don't have to manually make every update in every single event in every single map...
Is there a way to make an event cause another event to run a common event?
Something like putting a script call: "run.event( common event id, event id)" inside an event, which cause the event to make the event with the id runs the common event with the id.
Sorry for the eventception.
According to the plugin's description, one of the triggers I could choose from is "touching" the selected picture with my cursor, no clicks, or click combination. However, after checking the instructions and downloading the plugin itself, I can only find triggers/parameters that have to do with...
pk_CommonMenuEvents
by PkGames
Introduction
This is my first ever JS file *yay!*
This script allows you to have an additional 4 in game menu options that you
can define in the script thanks to its easy layout and instructions
and you can manipulate those options with plugin...
My goal is to Create a custom battle system in which each attack uses a small "mini game" to determine whether or not the attack will be a success or a failure.
I will gladly commission any coder/scripter who thinks they might be able to help me accomplish this goal. If you are...
Name: Common Event Logger
Version: 1.2
Author: Mr. Trivel
Created: 2016-02-12
What does it do?
Simply logs all executing common events to console.
Screenshots:
Plugin: <GitHub>
How to download Plugin. Click the link above, there will be a button...
I'm using Kread-EX's Game Over Common Event script, and it's working great. The only problem is that after dying once, you can't die again. I'm not sure if this has something to do with the fact that I'm using XAS ABS or not. If someone could help me figure out this issue, I'd be very...
Introduction
This is a script I wrote that allows you to call Common Events when a State is added or removed. It's very useful, if you want to control the state's functionality more so than default system allows via turn start/end counters.
Optional
Common Events may not work in battle for...
This is a continuation of a problem alluded to in another thread ( http://forums.rpgmakerweb.com/index.php?/topic/30634-record-how-many-steps-a-player-has-taken/ ) but I am making another thread since the problem i'm having now is not directly related to this, I don't think.
When I test out...
So I'm using Battle Command List https://github.com/Archeia/YEARepo/blob/master/Battle/Battle_Command_List.rb
which allows for custom handlers but I cannot figure out how to make custom party commands. For example, Escape is a party command. But I'd also like the ability to do things like...
Hey, So I've been trying to design a boss fight with a mechanic where the boss calls out his target, issues a warning in text and then a turn later uses the skill. I'm using Tsukihime's Cast time script for the delay. So the attack works like this: Boss uses first ability, which chooses a target...
Quite often when i'm trying to get a script to work just right, it "locks up". In other words, can't input anything, no menus appear, nothing except the need to Alt-F4.
I know there's some obvious reason why a script lockup happens, but I thought it might be good to make this thread to try and...
Best explanation of "Confirmation Bias": "If you go looking for a fight, you will always find one". If you always look for something, you'll find it. Negativity or Positivity. This is just a reminder to spend time looking for some Positivity today. Ya'll have earned it and deserve it.
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