1. LUKElcs

    RMMV How do I make my games save system work on Mac?

    EDIT : I wanted to say that I have since been informed that the save system not working is because the game is not an authorized app on Mac, and therefor cannot edit or create files. If anyone knows of something I could do on my end, or something the person who downloads the game could do on...
  2. ScytheX

    can anyone revive KMS Generic Gauge Compatibility Patches?

    hi i was wondering if anyone if your not busy and/or interested could you remake the old patches that Mr. Bubble use to have. you can't get them anymore because they site that they where on died ages ago. so only the original remains, so could someone restore the patches or atleast a few...
  3. ScorchedGround

    Help with Galv_ActorEquipItems and Galv_MagicShards

    So I discovered the mentioned plugins and wanted to try them out for a bit. However, the menu options do not show up like in the demos for the plugins. I believe the problem to be the YEP_MainMenuManager, because when I turn that one off the options appear. Here's a quick list of all the...
  4. nhathao130999

    SRD hud maker + SRD character creator EX not compatible

    These two plugins are not compatible with each other. I use HUD Maker to create a character face and using CCEX to change the appearance of the character, I get this error message: Is there a way for them to be compatible? Or are there any plugins compatible with CCEX? I need help. This is...
  5. RicoRob

    Compatibility issue between SRD's Shaking Text and VE SFont

    Issue: SRD's plugin doesn't display the bitmap font that is used by Victor's plugin; it uses the default ".ttf" font instead. Image: I know it's not simple like that, but... would it possible to modify SRD's plugin to display the bitmap font? I'd ask SRD directly, but apparently he...
  6. lordvalinar

    [Help - Again(sorry)] YEP_ItemCore Compatability

    Alright so I've run into one final snag. When equipping an item, YEP_ItemCore seems to grab the latest in the IDs (screenshots to follow), however I want to be able to grab the ID of the item selected in the window. Example: Actor gets 2 swords, IDs assigned: 3001 and 3002 (they show up as 1/100...
  7. Gabrepasta

    SRD_EquipCompareUpgrade and BOB_CustomStats compability issues

    I am using the EquipCompareUpgrade to customize the stats shown in the equip window. Some of these states I want to display are custom-stats created via BOB_CustomStats and are applied to weapons. The result of trying to display these custom stats is this (stat names are in german): As you...
  8. Acer2020

    MBS - Map Zoom and Galv - MV Timed Message Popups

    Hello everyone, hope your all well. I'm having some compatibility issues with two plugins: MBS - Map Zoom and MV Timed Message Popups. Basically, the message popups work fine at normal scale. However, when I zoom into any map, the popups do not anchor to events as intended. Unfortunately i'm...
  9. Luxray Gaming

    VE_Enemy Skills and Moogle_X_EquipmentLearning plugin help

    Okay, so I'm having issues getting VE_EnemySkills to works and I have a few compatibility issues with MOOGLE_X_EquipmentLearning that I'd like to see if I can get some help with. VE_EnemySkills Ok, the Enemy Skills plugin by Victor hasn't been updated since release back in 2016. With the way...
  10. KingKraken

    Deploying to MacOS from Windows in 2018?

    Hey guys, I'm trying to understand a bit of deployment across operating systems, but I keep running into conflicting info. I see forums that say you can deploy MacOS from Windows and some that say you absolutely cannot deploy from Windows. Which one of these is correct? Likewise, if it's...
  11. Script compatibility with Falcao ABS and Kread-EX Cannibalism

    Hi, I want to use Kread-X's Cannibalism script with Falcao's ABS script but there's an issue. If I use the skill I've tagged to be my devouring skill and it kills the enemy, I don't get the bonus specified parameters. If I enter a battle (VXA's original battle system, not the ABS), and kill an...
  12. HayabusaX

    Compatibility Resources with MV

    Hello, I am writing this because I am about to embark on creating a project, and been going down some of the lists of things I will need to buy. However, some of the resources have perplexed me and I wanted to double check to make sure the engine would run them. So I have two questions to...
  13. Zarsla

    Victor Engine & Yanfly Battle Engine Compatibility Patch

    I want a compatibility patch between Victor Engine ATB and Victor Engine CTB with Yanfly's Battle Engine Core. All I want is a simple plug-n-play plugin that would be place below Yanfly and Victor plugins. It would make it where VE ATB works with YEP Battle Engine Core if both are installed and...

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Working on a slightly experimental horror game. It will be finished in approximately 88888888888 years.
Y'all will enjoy it though, I put lots of effort into making it stand out.

It's called Red Light and it's inspired by another obscure RPG Maker horror game, but I don't want to give too much away just yet.
Ohh man, Weapon animations plugin feels so mandatory. Seeing that same image regardless of the icon of the weapon....ugh :p
Ok so......Maaaaybe I've taken a ''little'' bit of inspiration from FF9 when it comes to battle hud xD


Just maybe....
New version of my wife's art for Tundra's opening map. No new version of Katrina yet, but I think this looks awesome.1624062754755.png

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