compatibility

  1. Oscar92player

    Is it possible to work with an RMMV project folder on the MZ editor?

    Yes, yes, I know... that question may have been asked previously by countless users. But I want to know opinions or have the most accurate answers now that some time has passed since the release of RPG Maker MZ. I was wondering about it for some time, since there are a lot of RPG Maker MV...
  2. HawkZombie

    Steam Deck Compatibility List

    THE COMPATIBILITY LIST Hey all! Your favorite RM streamer here with some exciting news about a project I'm starting! I am one of those lucky few that have gotten their hands on a Steam Deck fairly early. Great! Who cares? Well, thanks to the use of Proton as a Windows shell, many games NOT...
  3. Zachimera

    So do MV games still work on Mac OS?

    Sorry if this has already been asked, I wasn't sure how to look before posting. I know that MV itself is losing compatibility with Mac due to Mac OS upgrades depreciating stuff that ran it before...but... does that mean that the GAMES made with MV will also become incompatible, or just the...
  4. RMMV Bitmap-based fonts (VE_SFont) with GS_QuestSystem don't work :(

    Hi! I am using the GS_QuestSystem together with bitmap-based fonts from the VE_SFont plugin, which works great... almost everywhere else, but the Quest Info window on the right-hand side of the screen. The problem being that the game still defaults to the "GameFont" which isn't bitmap-based (see...
  5. SanaMasako

    RMMV XM Music for RPGMaker MV?

    Hiya! I'm new (to the forums at least) and I was wondering if there was a plugin allowing playback of XM modules? I heard someone made a plugin for VX Ace but I use MV (which is why I'm here instead, haha). I'm working on a game and its soundtrack is NES based, and I've been considering making a...
  6. Narch

    RMMV YEP Region Events not working after a Movement Route command

    Detailed Problem: YEP Region Events is used to trigger a Common Event when the player steps on a Region Tile. When the player is moved through a Movement Route and lands on a Region Tile, the tied Common Event won't execute. I'm seeking help to investigate that problem and maybe fix it if...
  7. nintendowii111

    GALV_ManuelLevel Compatibility help!

    Hello! I'm wondering if someone could help edit GALV_ManuelLevel to make it compatible with this AdvancedMenus plugin. In GALV_ManuelLevel, a Level up button is added to the Status_scene menu. The AdvancedMenus plugin adds a back button to various menus including the Status scene. The "Back"...
  8. Vis_Mage

    SRD Summon Core - Compatibility with Yanfly and SRD Plugins

    Hey there! :kaohi: Would someone be willing to take a look at, and possibly help me out with a compatibility patch between a few of SRD's plugins? The plugins in question are SRD's Summon Core, Battle Status Customizer, and Battle Popup Customizer, and Yanfly's Core Engine. 1: For the Battle...
  9. gsuk

    compatibility between Falcoa Pearl ABS and Venka's Bestiary v1.8

    Hi all, I'm trying to use Venka's Bestiary 1.8 script (https://www.dropbox.com/s/j43haetbe00k0gq/Beastiary.txt?dl=0) with Falcoa's ABS system. When I use the scan ability on an enemy event (I can select the enemy on the map just fine), it doesn't get entered into the Bestiary. I assume this is...
  10. Xyonel

    free movement(not 48px compatible with yanfly plugins?

    Hello there, I'm using a lot of yanfly plugins and wondering which is the best(in order of compatibility) free movement plugin. for free movement plugin I mean a mov plug that is not bound to rpg maker grid, I'm using rpg maker MV. Thanks
  11. Accatosh

    SumRndmDde's Summon Core with Yanfly plugins

    Hello! My request is a compatibility between SumRndmDde's Summon Core and Yanfly's battle plugins. Such as: Battle Engine Core Battle System - STB Battle Status Window Battle A.I. Core Actor Auto Battle A.I. Party System Here's the full list of the plugins I use: The current problem...
  12. buddysievers

    MOG - Battle Transitions + SRD Battleback Scroll

    Hey and hello, when using plugins which animate the battlebacks the game crashes with this error message: this.snapForBattleBackground is not a function The console points to MOG's plugin where the "snapForBattleBackground" can be found. It happens with SRD's and with Yanflys scripts. Anyone...
  13. Mawichan

    FA Interactive Tools don't work.

    Hello, I'm using Falcao's FA Interactive System. The Push/Pick Up/Fall/Jump/Vision Range are working just fine. However, none of the tools work when pressing the action key. No error messages or things like that, the items just don't anything when equipped. I found that among the other scripts...
  14. Mawichan

    Battle Symphony + Paper Dolls.

    Hello there! So I'm using Yami's Battle Engine Symphony and Vlue's Paper Dolls. Paper Dolls is a visual equipment script that works by overlaying equipment sprites on top of the character sprites. I noticed that it doesn't work when the character enters the battle scene (so it just looks naked...
  15. ICF-Soft + Yanfly: Status Menu parameter display

    I unwittingly found myself posting in this thread before realizing doing so wasn't within the forum rules, but the request I have is very similar to the content there. For the project I'm working on we're using a significant portion of Yanfly's engine as the core supplemental material for a lot...
  16. blade911

    Resource Compatibility

    I am looking for you guys opinion on something, do you think that @ShadowHawkDragon shades of battler SV and Akashics librarium SV battlers will work together, as I like battlers from both sets. thanks
  17. Thordon123

    Hime Reinforcements+YEP Engine script issues

    YEP Core- http://yanfly.moe/2015/10/09/yep-1-core-engine/ Hime Enemy Reinforcements- http://himeworks.com/2015/11/enemy-reinforcements-mv/ Hime End Phase Triggers- http://himeworks.com/2015/10/end-phase-triggers-mv/ Hi, I posted a thread recently about Hime Reinforcements but this is a...
  18. DerKIAS

    Please Help! Problem with Tsukihime's "CollisionMaps" [VXAce]

    Hey Guys, its me again...^^ I really need your help since Im literally stuck here. Im using the Freemovement script from GaryCXJk. and the "CollisionMaps" script from Tsukihime. It works really nice together but sadly there is one big issue. Whenever Im walking diagonally against an...
  19. Oscar92player

    [YEP] Save Core compatibility with Text Codes?

    Hi there! Recently, I added a plugin to my project that allows to use text codes (you know, the \c[x], \n[x]...) with the "Display name" for maps. That means that I can use colors, icons and other codes in order to customize a little more the displaying names for my maps. However, this codes...
  20. styx92

    Compatibility between Galvs Message Busts and MBS Map Zoom

    Hey there. I make it short. I use Galv message busts and the MBS Map Zoom plugin. It works pretty together without crashs or else, but if i have a message bust and at the same time i have zoomed in or out, the message bust dont geht zoomed. Than it looks so:   Ignore the black lines...

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