Has anyone attempted to use Visustella plug-ins alongside the Dot Movement plug-in included as part of the Steam ARPG DLC?
I'm trying to get 8-directional sprite support from VisuMZ_1_EventsMoveCore to work while DotMoveSystem is enabled, but it seems like both plug-ins use different...
I'm using Modern Algebra's Global Text Codes to allow the player to name the map the character is in, by using the event command to re-name the actor, then, with the text code to show an actor's name in the editor's map name box, when the player enters that map, the name will be...
Yes, yes, I know... that question may have been asked previously by countless users. But I want to know opinions or have the most accurate answers now that some time has passed since the release of RPG Maker MZ. I was wondering about it for some time, since there are a lot of RPG Maker MV...
THE COMPATIBILITY LIST
Hey all! Your favorite RM streamer here with some exciting news about a project I'm starting!
I am one of those lucky few that have gotten their hands on a Steam Deck fairly early.
Great! Who cares?
Well, thanks to the use of Proton as a Windows shell, many games NOT...
Sorry if this has already been asked, I wasn't sure how to look before posting.
I know that MV itself is losing compatibility with Mac due to Mac OS upgrades depreciating stuff that ran it before...but...
does that mean that the GAMES made with MV will also become incompatible, or just the...
I am using the GS_QuestSystem together with bitmap-based fonts from the VE_SFont plugin, which works great... almost everywhere else, but the Quest Info window on the right-hand side of the screen. The problem being that the game still defaults to the "GameFont" which isn't bitmap-based (see...
Hiya! I'm new (to the forums at least) and I was wondering if there was a plugin allowing playback of XM modules? I heard someone made a plugin for VX Ace but I use MV (which is why I'm here instead, haha). I'm working on a game and its soundtrack is NES based, and I've been considering making a...
YEP Region Events is used to trigger a Common Event when the player steps on a Region Tile.
When the player is moved through a Movement Route and lands on a Region Tile, the tied Common Event won't execute.
I'm seeking help to investigate that problem and maybe fix it if...
Hello! I'm wondering if someone could help edit GALV_ManuelLevel to make it compatible with this AdvancedMenus plugin.
In GALV_ManuelLevel, a Level up button is added to the Status_scene menu. The AdvancedMenus plugin adds a back button to various menus including the Status scene. The "Back"...
Hey there! :kaohi:
Would someone be willing to take a look at, and possibly help me out with a compatibility patch between a few of SRD's plugins?
The plugins in question are SRD's Summon Core, Battle Status Customizer, and Battle Popup Customizer, and Yanfly's Core Engine.
For the Battle...
I'm trying to use Venka's Bestiary 1.8 script (https://www.dropbox.com/s/j43haetbe00k0gq/Beastiary.txt?dl=0) with Falcoa's ABS system. When I use the scan ability on an enemy event (I can select the enemy on the map just fine), it doesn't get entered into the Bestiary. I assume this is...
I'm using a lot of yanfly plugins and wondering which is the best(in order of compatibility) free movement plugin.
for free movement plugin I mean a mov plug that is not bound to rpg maker grid, I'm using rpg maker MV.
My request is a compatibility between SumRndmDde's Summon Core and Yanfly's battle plugins. Such as:
Battle Engine Core
Battle System - STB
Battle Status Window
Battle A.I. Core
Actor Auto Battle A.I.
Here's the full list of the plugins I use:
The current problem...
Hey and hello,
when using plugins which animate the battlebacks the game crashes with this error message:
this.snapForBattleBackground is not a function
The console points to MOG's plugin where the
"snapForBattleBackground" can be found.
It happens with SRD's and with Yanflys scripts.
Hello, I'm using Falcao's FA Interactive System.
The Push/Pick Up/Fall/Jump/Vision Range are working just fine. However, none of the tools work when pressing the action key. No error messages or things like that, the items just don't anything when equipped. I found that among the other scripts...
Hello there! So I'm using Yami's Battle Engine Symphony and Vlue's Paper Dolls.
Paper Dolls is a visual equipment script that works by overlaying equipment sprites on top of the character sprites.
I noticed that it doesn't work when the character enters the battle scene (so it just looks naked...
I unwittingly found myself posting in this thread before realizing doing so wasn't within the forum rules, but the request I have is very similar to the content there.
For the project I'm working on we're using a significant portion of Yanfly's engine as the core supplemental material for a lot...
I am looking for you guys opinion on something, do you think that @ShadowHawkDragon shades of battler SV and Akashics librarium SV battlers will work together, as I like battlers from both sets.
YEP Core- http://yanfly.moe/2015/10/09/yep-1-core-engine/
Hime Enemy Reinforcements- http://himeworks.com/2015/11/enemy-reinforcements-mv/
Hime End Phase Triggers- http://himeworks.com/2015/10/end-phase-triggers-mv/
Hi, I posted a thread recently about Hime Reinforcements but this is a...
Hey Guys, its me again...^^
I really need your help since Im literally stuck here.
Im using the Freemovement script from GaryCXJk.
and the "CollisionMaps" script from Tsukihime.
It works really nice together but sadly there is one big issue. Whenever Im walking diagonally against an...
Ho, ho, ho and mwah, ha, ha. It appears that I will be getting a leg up on the inclusion of Krampus in the 2023 Game Jam. We arrived in Orlando, FL yesterday and my wife found a Krampus Festival for us to attend tonight! Maybe I will be going home with a Krampus!
I was planning on getting new character management feature into Character Generator, but my recent illness has delayed this somewhat. I will try and get it done today (which would be a miracle) but if not, I will have to complete the whole lot by Tuesday. This should hopefully be fine and all other feature updates should not have their target dates affected.
I've been watching videos about the videogame streamer Open Hand charity scandal, and the rabbit hole keeps getting deeper. At first it was just a lot of donated money being grossly neglected for years, and now there's a lot of money unaccounted for, which could turn this into a legitimate IRS crackdown.