Hiya! I'm new (to the forums at least) and I was wondering if there was a plugin allowing playback of XM modules? I heard someone made a plugin for VX Ace but I use MV (which is why I'm here instead, haha). I'm working on a game and its soundtrack is NES based, and I've been considering making a...
YEP Region Events is used to trigger a Common Event when the player steps on a Region Tile.
When the player is moved through a Movement Route and lands on a Region Tile, the tied Common Event won't execute.
I'm seeking help to investigate that problem and maybe fix it if...
Hello! I'm wondering if someone could help edit GALV_ManuelLevel to make it compatible with this AdvancedMenus plugin.
In GALV_ManuelLevel, a Level up button is added to the Status_scene menu. The AdvancedMenus plugin adds a back button to various menus including the Status scene. The "Back"...
Hey there! :kaohi:
Would someone be willing to take a look at, and possibly help me out with a compatibility patch between a few of SRD's plugins?
The plugins in question are SRD's Summon Core, Battle Status Customizer, and Battle Popup Customizer, and Yanfly's Core Engine.
For the Battle...
I'm trying to use Venka's Bestiary 1.8 script (https://www.dropbox.com/s/j43haetbe00k0gq/Beastiary.txt?dl=0) with Falcoa's ABS system. When I use the scan ability on an enemy event (I can select the enemy on the map just fine), it doesn't get entered into the Bestiary. I assume this is...
I'm using a lot of yanfly plugins and wondering which is the best(in order of compatibility) free movement plugin.
for free movement plugin I mean a mov plug that is not bound to rpg maker grid, I'm using rpg maker MV.
My request is a compatibility between SumRndmDde's Summon Core and Yanfly's battle plugins. Such as:
Battle Engine Core
Battle System - STB
Battle Status Window
Battle A.I. Core
Actor Auto Battle A.I.
Here's the full list of the plugins I use:
The current problem...
Hey and hello,
when using plugins which animate the battlebacks the game crashes with this error message:
this.snapForBattleBackground is not a function
The console points to MOG's plugin where the
"snapForBattleBackground" can be found.
It happens with SRD's and with Yanflys scripts.
Hello, I'm using Falcao's FA Interactive System.
The Push/Pick Up/Fall/Jump/Vision Range are working just fine. However, none of the tools work when pressing the action key. No error messages or things like that, the items just don't anything when equipped. I found that among the other scripts...
Hello there! So I'm using Yami's Battle Engine Symphony and Vlue's Paper Dolls.
Paper Dolls is a visual equipment script that works by overlaying equipment sprites on top of the character sprites.
I noticed that it doesn't work when the character enters the battle scene (so it just looks naked...
I unwittingly found myself posting in this thread before realizing doing so wasn't within the forum rules, but the request I have is very similar to the content there.
For the project I'm working on we're using a significant portion of Yanfly's engine as the core supplemental material for a lot...
I am looking for you guys opinion on something, do you think that @ShadowHawkDragon shades of battler SV and Akashics librarium SV battlers will work together, as I like battlers from both sets.
YEP Core- http://yanfly.moe/2015/10/09/yep-1-core-engine/
Hime Enemy Reinforcements- http://himeworks.com/2015/11/enemy-reinforcements-mv/
Hime End Phase Triggers- http://himeworks.com/2015/10/end-phase-triggers-mv/
Hi, I posted a thread recently about Hime Reinforcements but this is a...
Hey Guys, its me again...^^
I really need your help since Im literally stuck here.
Im using the Freemovement script from GaryCXJk.
and the "CollisionMaps" script from Tsukihime.
It works really nice together but sadly there is one big issue. Whenever Im walking diagonally against an...
Recently, I added a plugin to my project that allows to use text codes (you know, the \c[x], \n[x]...) with the "Display name" for maps. That means that I can use colors, icons and other codes in order to customize a little more the displaying names for my maps.
However, this codes...
I make it short. I use Galv message busts and the MBS Map Zoom plugin. It works pretty together without crashs or else, but if i have a message bust and at the same time i have zoomed in or out, the message bust dont geht zoomed. Than it looks so:
Ignore the black lines...
VE Throwable Objects with Yanfly Battle Engine Core Compatibility Patch v1.02p
Victor Sant, Michael Caiola
Victor Sant's Throwable Objects is quite an amazing plugin that adds thrown objects like arrows, bullets, boomerangs, bombs, and shurikens to RMMV's battle...
My first post on the site so forgive me if it's in the wrong place.
I was looking at getting the Pirate Ship Tileset and the Khas Ultra Lighting Resource
I'm looking for a compatibility patch for this two plugins:
YEP - Victory Aftermath
VE - Battle Motions
I need a compatibility patch for them because, when the battle has finished, the Victory pose for the SV actors it's bugged. It's like they are trying to perform...
Hello there guys! I'm using Moghunter's BattleBack Ex and Galv's Actor Duel Mini Game. In normal battles the script add new layers of battlebacks with some effects, yet it doesnt work in the Duel. I think its a viewport related thing thats is causing this, since i've added a new layer of...
Hi, there is a Completed Games forum where you can post your game. Or a Commercial Games forum if it's paid. The status feed is not where these belong. Just make sure to read the pinned threads and include all the required information in your post.