compatibility

  1. Kevin Eontrainer

    Yami Skill Equip issues

    Guys, I'm currently trying to use Yami's skill equip scripts, but there are some issues. Note that I'm using  Expanded Skill Description script by Soulpour777. The first time I use Yami's script, I put it BELOW the ESD (Expanded Skill Description) script. then  it shows this error message...
  2. RishigangiX

    [Suggestion] YEP Auto Passive, Compatibility with Equip Skills

    @Yanfly I have been testing around with the EBS and the Auto Passive States plugins, and I have noticed that once I put a passive state to a skill, the character continues to have the state regardless of whether the skill is equipped or not. My suggestion is that, it would be helpful for...
  3. Do you write plugin Y as compatibility patch of plugin X?

    For example, I've written DoubleX RMMV Popularized ATB Compatibility to address compatibility issues with DoubleX RMMV Popularized ATB Core. To me, this approach can somehow separate compatibility issue resolutions from plugin functionality implementations, possibly bring some advantages in...
  4. Damage Over time script that is compatable with Yanfly ATB battle system

    I am looking for a way to create stat dependent DoT and HoT abilities that is compatible with Yanfly ATB Battle System. I have tried Ellyestatedamage plugin, but it doesn't seem to work with ATB activated. Any help is appreciated. Edit: I suppose I should be more specific. I need a way to...
  5. GenisToii

    [SOLVED] Plugin compatibility && Javascript questions

    Hi everyone! I obtained the new RPG Maker MV some days ago and trying to understand the code and how it works. I'm "planning" to create a game where each actor has two classes (physical and magical) and the actor could change of class in battle (ending its turn) and on the menu. ...
  6. Shinai

    Script Compatibility issue Yanfly Battle Engine - Moghunter Battlehud

    Hello guys, I really like Yanflys and Moghunter scripts, but as many of you know there are some compatibility issues. Currently I'm trying to get Moghunters Battle Hud to work, which is way easier with its 2.3 update. There is one problem though I need your help with: The enemy...
  7. Vis_Mage

    Custom Icon Sheets Compatibility Help

    Howdy! I was wondering if anyone would be able to help me with a bit of basic compatibility issues I'm running into with Tsukihime's Custom Icon Sheets script: http://forums.rpgmakerweb.com/index.php?/topic/10875-custom-icon-sheets/?hl=iconset The two scripts I am running into compatibility...
  8. Running RPG Maker MV in Linux (Fedora 22) using Wine

    Hey! I've used RPG Maker since the first time I touched computers around a decade and a half ago and it warms my heart to see its still kicking with a new version. Although a bit disappointed that there's still no linux official support im thrilled that running it under linux (in my case Fedora...
  9. Michael Dionne

    YEP_CoreEngine_PlatformPreparator (a mod to support 70+ devices/platforms!!)

    MODERATOR MESSAGE: This plugin no longer follow Yanfly's terms of use. If you do own the plugin and got it before Yanfly changed his license (before October 27th 2019), you can still use it but please refrain from sharing this plugin. Thank you. YEP_CoreEngine_PlatformPreparator 1.0 MICHAEL...
  10. [ACE] Getting Stacking States to work with Field States installed?

    Ah, two very useful scripts... https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/field-state-effects/ and http://forums.rpgmakerweb.com/index.php?/topic/14110-stacking-states/ but no matter how you position them, Stacking States will not work with Field States. That is because of...
  11. RPG Maker MV and JavaScript

    Due to the recent changes with NPAPI plugins in Google Chrome, Java will no longer be supported (https://support.google.com/chrome/answer/6213033?hl=en). Since most users use Chrome (http://www.w3schools.com/browsers/browsers_stats.asp) for web browsing, will this engine be compatible? If HTML5...
  12. Paramecium13

    Paramecium Save Extensions

    Paramecium Save Extensions This is a small script that allows multiple other scripts to change what the game does upon saving, loading, and starting a new game without interfering with one-another. For example, a script could use this to make the game save and load a global variable defined in...
  13. C.W. Plainview

    Yami's Skill Equip + Victor's Passive States compatibility

    I'm using Yami's Skill Equip (http://forums.rpgmakerweb.com/index.php?/topic/6727-skill-equip/). It works great, except for some cosmetic issues in the menu that come about from using passive skills with the script. For passive skills, I am using Victor's Passive States, which, along with his...
  14. Genocidal Dave

    Yanfly Victory Aftermath & Victor Materia System compatibility request

    Hey there. After combat, you don't gain AP for materias if you have the Victory Aftermath script. This is obviously a big deal, because games look much better with this script. So what I'm requesting here is for someone to make a compatibility patch for them. Victory...
  15. Agustin

    Any pixel movement scripts compatible with Hime's Collsion Map?

    Title says it all, I really need this... :P
  16. Geoff Moore

    [SOLVED immediately after posting d'oh] Compatibility problem - Galv's Move Route Extras and Modern

    I noticed Extra Movement Frames had stopped working (character just animates with four frames), and by process of elimination found that Galv's Move Route Extras was the culprit - when I remove it the extra frames display properly. I really need both scripts for my game so I'm hoping someone can...
  17. _Shadow_

    Assets of DLCs and compatibility between them

    There are assets like RTP that have a lot of edits. There are assets like DS, DS+ and DS Retro Sci Fi superb assets. There are @Celianna's magnificent assets. We all know that these assets might not work well together as they are. For instance I would personally love to use RTP with DS and...
  18. ♥SOURCE♥

    Save File Doctor!

    Save File Doctor aims to fix the most common problem encountered when loading a save file after adding a new script to your project. The problem is usually caused by the lack of initialization of variables used on recently added scripts. When loading an old save file, some things were already...
  19. JackofBlades

    Parallax Script Compatibility Question for VXA

    I am just wondering if these two scripts will work together to basically provide stable parallaxes that can be animated: http://rmrk.net/index.php/topic,44635.0.html and http://www.rpgmakervxace.net/topic/4021-gds-ultimate-parallax/ The first one is Modern Algebras animated parallax for VXA...
  20. SpacemanFive

    Multiclass System

    Due to request by Tyler.Kendrick, I am requesting a multiclass system script to go with his Data Levels script for character levels separate from class levels. While I would normally use Yanfly's Class System script, it's incompatible with Tyler.Kendrick's script, as it doesn't seem rigged to...

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