compatibility

  1. Nigredo92

    Newbie ?: "Futuristic Tiles Resource Pack" compatibility

    Good evening. I just downloaded RPG maker XP yesterday via Steam. This is my first time using a game creator of any kind, so bear with me a bit. I find myself extremely limited by the tilesets included. I'm in need of a more 'modern' and futuristic tileset, which the program is lacking. My...
  2. littlegreenjason

    Old School Modern Tiles w/ Game Character Hub?

    Hi all, I'm interested in purchasing the Old School Modern DLC because I really like the Earthbound visual style but I'm not 100% sure that I'm going to be completely happy with the default character designs and will probably want to create my own.  I searched for an Earthbound-like sprite...
  3. Dacuna

    Ace Core Engine and Weather EX Compatibility

    Can anyone make these two scripts compatible with each other? http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/ http://atelier-rgss.com/RGSS/System/ACE_SYS08.html When I call a weather effect, it comes up with an error that is resolved only when I get rid of Ace Core...
  4. Tsukihime

    Script Compatibility Talk: Object Composition

    As a scripter, I write scripts with the goal of being plugged into any project and suddenly a developer has just solved a problem. In this article I discuss a certain technique that I personally have not seen being used very often in RPG Maker scripts, though it is something I feel is...
  5. Lorenze

    Target Scopes + YEA Battle Engine Compatibility Patch

    Hey guys. I'm using Tsukihime's Target Scopes script combined with Yanfly's Battle Engine. I wanted to have certain skills target reserve allies (to restore HP, apply a buff, etc.), but I'm having some issues. Currently, whenever I use it, the game crashes and I get this error: I've looked...
  6. PK8

    Cross-engine scripting and RGSS/Maker version detection (8/4 update: Added polls!)

    Although this thread involves the $imported variable like my two other threads (See: Improving $imported and $imported[:SCRIPT_LIST]), this one is not quite as related to those two since it isn't focused on bettering compatibility checks. This thread is going to shine a light on proposing two...
  7. PK8

    $imported[:SCRIPT_LIST] (A companion to the proposed expansion of $imported)

    If you would still like to discuss the potential merits and disadvantages of using the proposed expansion of $imported, or if you'd like to suggest new key/value pairs one could use, click or tap here. This topic is in some way a response to estriole's reply about the way Victor Sant handles...
  8. Sixth

    [Ace] Yami's ATB or Fomar's ATB (compatibility?) fixes?

    I have been trying to find a fix on the following things on multiple forums/sites to no avail. 1. Turn function for Fomar's Customisable ATB/Stamina Based Battle System (the addon version) I really need turn function restored for my battle system, because it would base most of the damage on...
  9. PK8

    Improving $imported (7/23 Update: Start suggesting keys/values!)

    The $imported variable. I wasn't always a huge fan of it... until I made a topic questioning why scripters use it. Once I read the responses to it, I understood its purpose. Since then, I grew to love it for the usefulness it provides. It makes for a great way to check if certain scripts were...
  10. Koi

    Convert to Mac?

    I'm sorry if this is in the wrong forum, I'm not really sure where to put it... But, is there a way to make an RPG Maker game compatible with Mac OS? Or whatever it's called...? I know that OFF, a popular RPG Maker game, has a Mac version. Does anyone know how?
  11. shindow

    Compatability Error

    Hey all, I'm using CP Passive Skills script and Yami's Skill Equip script and I keep getting this error when beginning a battle: Script Yami Skill Equip Line 317: No Method Error private method "select" called for nil:NilClass Edit: I found my error in this thread with no answer...
  12. Golden Fish Entertainment

    Is VXAce Android/iOS/XBOX360 compatible?

    Most of what has been posted on the forums and otherwise indicates that projects made using VX Ace CANNOT be ported to Android/iOS or the 360, yet then we have this little "gem", which appears to use a number of RPG Maker assets...
  13. Compatibility Request: GTBS and Victory Aftermath

    Hello Guys! I use GTBS (http://redminedev.dyndns.org:8001/redmine/news/25) as my battle system, but I really wanted to replace the victory part with the Scene on Yanfly's Victory Aftermatth (http://yanflychannel.wordpress.com/rmvxa/battle-scripts/victory-aftermath/). Obviously both scripts are...
  14. Genocidal Dave

    Galv's Menu Themes + Yanfly System Options

    Hello. As I expected, Galv's menu themes changes the order of every single option in the menu. Is it possible to manually add Yanfly's system options into the script, and make "System" an available command again? If so, could you tell me what to edit?
  15. FenixFyreX

    Wora Caterpillar + YEM Custom Movement

    YEM-EM + Wora Caterpillar Version 1.1 FenixFyreX Introduction Have you wanted a caterpillar with 8 directional movement and poses for your caterpillar characters? Well, here you go; Woratana's caterpillar coupled with Yanfly's custom extended movement script is finally done D...

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so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
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Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

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