condition

  1. KingKraken

    Preemptive/Surprise linked to an animation or transition?

    I'm sure this is a lot more simpler than I'm making it out to be but I'm trying to figure out how to make a preemptive or surprise attack, initiate a specific animation or even an image  to alert the player. Say, if you get the preemptive, an image will flash on the screen saying "You have the...
  2. a whole list of conditions?

    Hi there, If the answer has already been covered, I apologize in advance.  Here's my dilemma! I'm trying to create situations where a randomly assigned variable will be called in a given event, and that value will trigger one of a handful of responses.  I believe I understand how to make...
  3. KingKraken

    Script call for checking hit or miss!

    Hey everyone, I've bee searching through the forums and the internet for a couple of hours and am unable to find what I'm looking for. I've combed through a few script call master lists and still haven't found what I'm looking for! Something tells me it just has to do with my wording! Anyways...
  4. Rink27

    Full Screen Condition

    Hi. Is it possible to check if the game is being run in full screen? I'm thinking of having a horror-themed section in a game where there might be a jump scare. I figure it would be best effective if the screen was full so that nothing else can distract the player from the scare.
  5. Koi

    Attack dependent on item in inventory?

    Hi, I've got an enemy attack that calls for a common event to take away one of a specific item from the victim. So, basically a thief attack. But, what about when the player doesn't have that item? Is there a way to make that attack conditional depending on whether or not the object is in the...
  6. Zheg

    scriptcall for "if actor is unarmed"

    Hi, i need a conditional scriptcall like if (actor is unarmed){    do this } thx
  7. omnikeith

    Make a conditional If statement in a Move Route that changes the graphic of the event.

    I want to use a if then statement in the move route of an event to chance the graphic of the event and have it run once so the graphic changes when it switches to an event page and then you can trigger it with the action button. I will have many of these events all wit their own self variables...
  8. izyees

    Izy's Eval Condition

    Izy's Eval Condition This script allow javascript as a condition. As the title said, this script will make a condition with a javascript. Meant, it can break the condition limit such as gold value, actor's HP/TP/MP, Actor's equipment, Map ID, Actor's state and more. For more code...
  9. Musashi

    Drop Items Conditions

    Drop Items Conditions v1.03 Musashii Introduction: Allows you to define conditions for certain items to drop using formulas.   How to Use: Use the notetag <DropRestriction: formula> inside Items, Weapons or Armors notes. You can also change/set/cancel drop conditions for determined enemies...
  10. Gryffin

    Yanfly YEP_EventChasePlayer Switch Condition

    Hello, This one's for Yanfly. I'm looking to use your EventChasePlayer in my game. However, I could really use an additional condition that checks for a switch state. Would this be possible, please? Thank you so much for all of the scripts :)
  11. Gryffin

    Conditional Branch Script Call

    Hello, Trying to script call a conditional branch, where the if statement is a switch status.It should check if Switch 1 is true and return either true or false text depending. But I must be doing something wrong because it always returns false (the latter option), whether or not the switch is...
  12. Sinweaver

    [Tutorial] 姫Hime’s Page Condition Script

    Anyone who has played the Pokemon Crystal on GBA back then would probably remember that cave where we can find a Lapras every Friday. The question is, how can we create such event on RPGmaker easily without having to use (potentially complex) parallel processing, self switches, and/or some sort...
  13. MeowFace

    After Load Event

    Presenting 2 scripts here: [1] Is from a request here, allowing developers to control how event continue to run after save/load using a conditional branch & switch. [2] Is a way to abort any running events as soon as the game loaded from a request here. (It's originally meant for a hot fix as...
  14. MeowFace

    Trap events with 2 trigger types

    Made this script on a request here. Feature: Allow events to be triggered when the player is On & Beside it. Though it's a bit tricky to use, this allows developers to build traps that can be disarmed without having the player to trigger the traps first. How to Use: [1] Place the script...
  15. Mr. Trivel

    Conditional Drops

    Author: Mr. Trivel Name: Conditional Drops Created: 2014-10-03 Version: 1.1   What does it do? Allows enemies drop an extra item if a condition is fulfilled. (killing it with elemental attack, or having some state on death, etc) Enemies can have multiple conditional drops and different...
  16. JAD94

    How to add bonus content to menu after condition is met?

    Hey guys! So I wanted to impliment a special feature that adds an option to the main menu of the game which would lead to lets say a bonus mission persay only if the player completes a specific task or a condition is met. Any ideas? :) -JAD
  17. [ACE] Making a condition formula respond to 1 condition instead of multiple separated by semicolons?

    This is the process used for determining a condition for Victor's Auto States https://victorscripts.wordpress.com/rpg-maker-vx-ace/gameplay-scripts/state-auto-apply/ : def apply_state_custom?(notes) eval("#{notes.gsub(/\r\n/i, ";")}") rescue false end(only the eval process is relevant...
  18. Conditioning an array of variables? ($game_variables[1] equal to 1 or 3 or 7 etc)

    I want to make a condition that's quick, something like maps = [1, 2, 4, 7, 9, 10, 15, 16, 17];$game_variables[1] == $game_variables[1].any? {|i| maps.include?(i)}$game_variables[1] being the current map id, to condition if the current map is any of those numbers is the array. But I'm not...
  19. Stormrider

    How to make skills activate under certain conditions?

    My question: how can I make a skill available only if a condition (or two) are met? Example: A thief typically has some sort of backstab/sneak attack ability.  Okay, so I want to have a Thief class who can Backstab if he has used another skill, like "Vanish" which makes him Hide (as per the...
  20. Help with finding two terms/vocab for formulas?

    For formulas and conditions, say having it so that if a damage formula with modifiers included exceeds a certain damage, there's a chance of stunning the target, among other things, there are two modifiers from 2 scripts that I don't know how to find for formulas. I'm looking for something like...

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