condition

  1. Ace -- help with else ifs for making a speed condition?

    I want to do something like this: def speed if (51..74) === item.id #Spell# speed = subject.xstat.magicspeed + rand(5 + subject.xstat.magicspeed / 4) else if (a.. === item.id #Spellskill# speed = ((subject.agi + rand(5 + subject.agi / 4)) + (subject.xstat.magicspeed + rand(5 +...
  2. Quickly condtion an array? (e.g. $game_variables[1] != [0,1,4,6,7])

    Instead of saying variable 1 is not equal to 1 and variable 1 is not equal to 7, I want to say variable 1 is not equal to "the following things", to make it faster and easier and to fit in script calls without need of a script call extender. Hm, I would wonder how I could do in a script call...
  3. shiori4me

    Help with conditioning if effect is "Add State 51" and soforth?

    I have it so that say an iron breastplate will have damage from High moves be at 70%, and the chance of receiving states from them is at 30%, but I want to exclude the state Remove Guard/Remove Magic Guard. I already have the damage modifier and the "staterate" aspect of that (which is a...
  4. shiori4me

    How to condition for testplay?

    Is there a way to test to see if you're testplaying on the field or in a battle in order to excecute different things only if in testplay, other than turning on a switch "Not Testplaying" at the beginning of the game? It's a bit long-winded to explain so I'll skip that.
  5. shiori4me

    How to quickly condition a set of objects? Like a.weapons.include?($data_weapons[19..25])

    Say I wanted to have it so that a condition is something like a.weapons.include?($data_weapons[19..25])instead of doing a.weapons.include?($data_weapons[19]) or a.weapons.include?($data_weapons[20]) or a.weapons.include?($data_weapons[21]) or a.weapons.include?($data_weapons[22]) or...
  6. shiori4me

    Adding TP to enemies only if they exist? (adding 100 aka 100% tp out of 200% at start of battle)

    Yeah, I want to have it so that at the start of battle, enemy TP has an additional 100, out of 200. There are varying effects, like skills now requiring TP to be 80 + TP Cost instead of 0 + TP Cost, low TP, full TP, and 0 TP to add a variety of things... I already have all the other scripts I...
  7. shiori4me

    Condition for Skill Selected/Preparing/Loading/Readying?

    How can I use  @subject.current_action?.item (or whatever else) as a condition for saying "If a certain skill is selected to be used"?  In this instance, I'll be using Passive States http://victorscripts.wordpress.com/rpg-maker-vx-ace/gameplay-scripts/passive-states/ but I would also like...
  8. shiori4me

    Condition for Skill Selected/Preparing/Loading/Readying?

    How can I use  @subject.current_action?.item (or whatever else) as a condition for saying "If a certain skill is selected to be used"?  In this instance, I'll be using Passive States http://victorscripts.wordpress.com/rpg-maker-vx-ace/gameplay-scripts/passive-states/ but I would also like...
  9. rapiermother

    Solid Enemy Action Script

    Hey all,   What I'm looking for is a script that slightly adjusts how the game processes enemy actions, and allows for conditions to be typed in the notes. Sounds like a lot of the existing scripts out there, but I'm looking for something with a bit more predictable behaviour.   If I have...
  10. shiori4me

    Party Death/Reserve-Related Condition codes help?

    I'm using http://www.himeworks.com/2013/05/04/battle-rules/ What is the condition for  all party members including reserves have state 1?, all active members have state 1? (I think that's $game_party.members.all? {|mem| mem.state?(1)} but then I wouldn't know what's the difference between...
  11. shiori4me

    Condition/String for Skill Learned and Skill Usable?

    What is the string for an actor having learned a given skill and for an enemy having a skill included in their actions? And, if you don't know this, but, what the string for skill usable for enemies and allies? I know I see something like usable?($data_skills[attack_skill_id]) I'm trying to...
  12. AtlasAtrium

    [Ace] Yanfly Chase Conditions?

    So, I'm basically a huge n00b and know close to nothing about scripting so I figured I'd put down an oar somewhere over here. I'm trying to figure out how to run Yanfly's Chase script under certain conditions. I have an area in the game filled with wolves that will chase you on sight; it just...
  13. Even Touch ONLY by Follower

    Greetings,  I'm currently using Tsukihime's Followers Event: http://himeworks.wordpress.com/2013/03/29/event-followers/ It's a great script BUT I would like a script that enables the followers to trigger "events"(with event touch condition) and  NOT the player. The reason I'm asking this...
  14. How to make a condition where the player needs to talk to a person?

    Let me explain what I need, in detail: if the player touches the event which gets him to another map he is confronted with a message saying that he can't and it doesn't transfer him. So in order to go there he must talk to a specific person and then the event unlocks. Sorry if the thread already...

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