conditional branch

  1. Zakarijah

    "if" statement that checks character image for RMMZ

    I'm creating a swim event involving a rideable mount (but it is NOT a vehicle) that checks if the actor has that specific image of them on said mount because it would be able to 'change' when entering the water's edge. So basically I'd like to create a conditional branch that checks for the...
  2. Common Event Conditional Branch Switch off script call not working?

    I'm using Victor's ATB Script, and I'm wanting to make a Common Event where there's a switch, and when said switch is turned on, the ATB is set to 'Active' mode. And when its off, its set to 'Wait(semi-wait)'. (Like in the Final Fantasy games.) However, I've been trying everything, and for some...
  3. Acidicjester

    Need help with variables | Discord call

    Hi community I hope you're all doing well. I've run into something that I'm pretty sure i'm overlooking but can't seem to understand. Typically in these posts I'll usually drop screenshots and a big lengthy description with my issue but my event page looks like a hot mess. So actually if anyone...
  4. jgdeutsch

    How to make a pre-magic spell conditional event?

    Hi, not sure if the title accurately portrays what I'm looking to do. I'm using RPG Maker MV to make a quiz game similar to Prodigy Math Game. What I need to do: Trigger: Player casts spell Event: A multiple-choice question comes up, example: "Which one is a fruit?" A: Banana B: Potato C...
  5. need help with a conditional branch.

    nvm i fixed it.
  6. Conditional Branch contact animation

    Hello everybody. I need your help on the conditional derivations part. How do I make sure that if the player makes contact with some battle animation that is played on the map, something happens? For example, that when making contact with the animation, the player dies.
  7. HiddenAlchemist

    RMMV Script call for a conditional branch that checks for items in the inventory?

    I'll be referencing a plugin in this thread, but for all intents and purposes, this is chiefly a script call question. Though please do move this if it's otherwise in the wrong section. I have tried looking through the MV script call spreadsheet and cannot find anything on this. In short: What...
  8. RMMZ Conditional array

    I'm trying to do a conditional branch to determine the amount of days in that month I have my game variables set as: 0001 Day of Week 0002 Week (number of weeks passed) 0003 Month 0004 Day of Month 0003 ranges from 1-12 I know months 1, 3, 5, 7, 8, 10, and 12 have 31 Days Month 2 has 28...
  9. Black Pagan

    How do i event an Evolving Encounter Rate ?

    In a Game I'm Currently working on, The Player can raid various Maps at night as each day passes, From the safety of the Shelter. New Challenging Raid maps are introduced every few Days. Depending on the number of times you visit the Raid maps, The Encounter rate increases on these Raid Maps...
  10. Random Panda

    SRD Timed Attack Note Tag help

    Hi all, This issue, might be a little complicated and may not even have the answer I am looking for but I figured I would ask around. So I am using SRD Timed Attack for my game, and the SRD Timed attack Clock for the type. I am also having the Clock pattern determined by which weapon is...
  11. QuietlySilver

    VX ACE - Conditional Branch "Z Button Is Being Pressed" Issue?

    Hello! This is my first thread on the forum, so I apologize if I've incorrectly categorized/posted anything beneath the wrong section - I usually attempt to solve my own errors, so I've never done this before, ha. I'm currently working on a custom main menu, and I've been held up by a...
  12. RicoRob

    (Conditional Branch) check if an actor's HP is full (percentage)?

    - Example: - I know this code: $gameActors.actor(n)._hp = x however I can only replace the x with specific numbers, I want to check for percentages, but I have no idea how. Is there a way to use only script calls for this? Without storing numbers in variables, adding invisible states and the like?
  13. _Soysauce_

    Script call check if a variable is even or odd

    Hi everyone, I've been wanting to make a simple conditional branch where I would check if a variable is even or odd. At first I was thinking it wouldn't have been a big deal, as I could simply check if the variable can be divided by 2 and check the result. Then I realized there's no basic...
  14. DedicatedGhost

    Terrax Lighting action key for on/off?

    I'm using Terrax lighting, and I figured out how I can make it look like a flashlight. Basically I wanna be able to press a key to turn it on, then press the same key to turn it off. I was experimenting with conditional branches but the problem is it only works if I have on as one button, and...
  15. Kristina

    Yanfly Smart Jump disable to learned

    I've been trying to make this work, but I'm now lost... I got the plugins: Smart Jump and Button Common Event. Now, I want the players to only be able to jump after a certain situation: in this case, a character who teach the player how to jump by a press of a button. So I want to only make...
  16. PhxFire

    Equip Battle Skills (YEP)

    Is there a way to check if a skill is equipped? I wanna make a conditional branch in the tutorial that checks if the skill is equipped... If (Skill) is equipped Continue Else Show Text Is this possible?
  17. PhxFire

    Need help with a conditional branch

    So basically I have a conditional branch reliant on a variable switch If switch is on: (Do this) *parallel* Else: (Say this) *action button* Is this possible and if so how? Otherwise I'll just have to clone the map and transfer the player to the other one after the event.
  18. ovate

    mo-to - Conditional Branch in Partymember

    Conditional_branch_in_Partymember - 2015-11-07 Creator name: mo-to Overview Condition branch to check something in your party How-to use 4th page of conditional branch: Fill in the script with this format- $gameParty.~(id)or(name) Ex.) Name of one of the current party members, Harold...
  19. Actor Level?

    Hello, I'm still rather new to using Rpg Maker MV. Since that's aside now, I was wondering if there was/is a way to detect a player/actor level before doing something In the game I'm making im using an assortment of plugins, one is yanfly's to increase player cap from 99. I want to add an...
  20. Animebryan

    How to check for 'no weapon equipped'

    I'm running conditional branches to check for every instance of each weapon. But I also need to check for if there's no weapon equipped, but the conditional branch option for a weapon doesn't allow to check for an empty slot. Is there a script call to do this?

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