I'm trying to do a conditional branch to determine the amount of days in that month
I have my game variables set as:
0001 Day of Week
0002 Week (number of weeks passed)
0003 Month
0004 Day of Month
0003 ranges from 1-12
I know months 1, 3, 5, 7, 8, 10, and 12 have 31 Days
Month 2 has 28...
In a Game I'm Currently working on, The Player can raid various Maps at night as each day passes, From the safety of the Shelter. New Challenging Raid maps are introduced every few Days. Depending on the number of times you visit the Raid maps, The Encounter rate increases on these Raid Maps...
Hi all,
This issue, might be a little complicated and may not even have the answer I am looking for but I figured I would ask around.
So I am using SRD Timed Attack for my game, and the SRD Timed attack Clock for the type. I am also having the Clock pattern determined by which weapon is...
Hello! This is my first thread on the forum, so I apologize if I've incorrectly categorized/posted anything beneath the wrong section - I usually attempt to solve my own errors, so I've never done this before, ha.
I'm currently working on a custom main menu, and I've been held up by a...
- Example:
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I know this code: $gameActors.actor(n)._hp = x
however I can only replace the x with specific numbers, I want to check for percentages, but I have no idea how.
Is there a way to use only script calls for this? Without storing numbers in variables, adding invisible states and the like?
Hi everyone,
I've been wanting to make a simple conditional branch where I would check if a variable is even or odd.
At first I was thinking it wouldn't have been a big deal, as I could simply check if the variable can be divided by 2 and check the result.
Then I realized there's no basic...
I'm using Terrax lighting, and I figured out how I can make it look like a flashlight. Basically I wanna be able to press a key to turn it on, then press the same key to turn it off. I was experimenting with conditional branches but the problem is it only works if I have on as one button, and...
I've been trying to make this work, but I'm now lost...
I got the plugins: Smart Jump and Button Common Event.
Now, I want the players to only be able to jump after a certain situation: in this case, a character who teach the player how to jump by a press of a button. So I want to only make...
Is there a way to check if a skill is equipped? I wanna make a conditional branch in the tutorial that checks if the skill is equipped...
If (Skill) is equipped
Continue
Else
Show Text
Is this possible?
So basically I have a conditional branch reliant on a variable switch
If switch is on:
(Do this) *parallel*
Else:
(Say this) *action button*
Is this possible and if so how? Otherwise I'll just have to clone the map and transfer the player to the other one after the event.
Conditional_branch_in_Partymember - 2015-11-07
Creator name: mo-to
Overview
Condition branch to check something in your party
How-to use
4th page of conditional branch: Fill in the script with this format-
$gameParty.~(id)or(name)
Ex.) Name of one of the current party members, Harold...
Hello, I'm still rather new to using Rpg Maker MV.
Since that's aside now,
I was wondering if there was/is a way to detect a player/actor level before doing something
In the game I'm making im using an assortment of plugins, one is yanfly's to increase player cap from 99.
I want to add an...
I'm running conditional branches to check for every instance of each weapon. But I also need to check for if there's no weapon equipped, but the conditional branch option for a weapon doesn't allow to check for an empty slot. Is there a script call to do this?
I'm not really sure where to post this sorry, but I really really need help :kaoswt2:
So what I've been trying to do is make it so that when the player touches an event, a picture comes up along with text boxes to go along with it. I've got the picture and the text under control, but I want to...
So I'm trying to make it so that when the player transfers to a certain room that has a baby, a BGS will play of the baby crying. If you choose to kill the baby, upon re-entering the room, the BGS won't play. If you don't kill the baby the BGS will play when you re-enter.
Right now I have it...
So I'm trying to make a notebook item that you can open up and flip through the pages. I've already got the images for each page created, and I was trying to use input.trigger script conditional branches and variables to navigate the book.
Hopefully you can see what I was trying to do. Click...
Hi!
Is there a way to make a conditional branch that checks wether or not THIS event is in a given region?
The event is moving by a move route within itself as a paralell process. When it enters a region I would like it to behave different by controlling a self switch.
I'm guessing there...
I am posting new questions to this thread regularly!
Q&A:
My initial thread:
Hi guys, so I am having some ideas for a puzzle games and I figured out I will be using MV since I own it and since I am familiar with how RPG Maker works in general. I have a few questions that I need to figure...
For anyone that does scripting could I maybe get a clue as to what I'm doing wrong with this call? :kaodes:
Attempt 1: $game_player.x(18) && $game_player.y(16) && $game_player.direction(8) && $game_map.map_id(6)
Attempt 2: $game_player.x = 18 && $game_player.y = 16 && $game_player.direction =...
Effervesce Fallacy™ - PV - C'est La Vie, for the best viewing experience, run the EXE, and adjust the audio via Options. The footsteps sounds are once again, barely audible. The PV only sounds as intended, if BGM Volume is set to 20%, or 40%, depending on your audio hardware.
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