I was wondering if there's a command or script line that would allow the game to check what troop you're fighting for different results.
For example, if I used a move called "Bargain" on a troop of rats. The game would reply with the character saying "These rats don't understand me."
And if...
I have one event that controls all the cutscenes that will occur when the player is in the designated map, but when I started making event pages for cutscenes on different days then I can't proceed at all.
At first, I focused on transferring the player to class, leading the player back at home...
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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