Thanks for checking this thread!
Like the title says, Is there a way to add conditions to the status effects a character or enemy can acquire?
What I'm trying to make is, for example, you have a skill that applies "Poisoned", but if the target already has the "Poisoned" state it instead applies...
I'm using plugins of Yanfly (Battle Core, Buff and Sate, Skill Core etc....)
I want to know how i can do a passive state where it react if the user do an evasion.
For exemple, if my character evade from a skill, i want him to win a buff or a state.
Is there a formule for my passive...
Hello, I'm using Hime's conditional states script and I'm trying to create an attack adds a differente state depending of user's speed, the condition would be this (not sure if it's relevant, but it's a skill does damage as well):
if user's AGI/10 = to 1, it'd add the state id 11
if AGI/10 = 2...
The tutorial provided with the script states the following:
Assuming you have two states Weak Poison (12) and Strong Poison (13), you can
create a conditional state (14) that will add Strong Poison if Weak Poison is
already applied, or apply Weak Poison otherwise.
Happy Friday, y'all! I just got home from work and am sitting down with a nice cider, and I'm ready to chill and enjoy myself. Not sure if I'm gonna dive into any of my game-related projects or not tonight.... we'll see how I feel after unwinding for a bit I guess!