conditional

  1. marbeltoast

    Apply state based on 0 MP at the end of the turn

    Hello fine folks, I want to be able to have each battle in my game apply a state at the end of each turn to any and every actor who has 0 MP, be they party member or enemy, in MV. It's a specific state. This code will run at the end of every turn in every battle, so ideally we want it to be...
  2. applechoirs

    [Solved] $gameActors.actor and loop breaks help, please?

    First is an apology if I'm not clear with my problem because English isn't my mother tongue. So what am I trying to do here is to let players name their own character, but some names aren't allowed because they overlap with NPCs. Then, I want the name input prompt to be looped if players keep...
  3. Arctorius

    How to make conditional status effects/ailments

    Thanks for checking this thread! Like the title says, Is there a way to add conditions to the status effects a character or enemy can acquire? What I'm trying to make is, for example, you have a skill that applies "Poisoned", but if the target already has the "Poisoned" state it instead applies...
  4. Avanoh

    Overworld Events Relative to Status Effects(RMMV)

    Is there a simple way to make it so characters or objects in the game world react differently based on status effects? For example, if I made a status effect called vampirism, is there a way to make it so interacting with NPCs makes them react with fear rather than their normal response? Or if I...
  5. Conditional State if User Evade

    Hello, I'm using plugins of Yanfly (Battle Core, Buff and Sate, Skill Core etc....) I want to know how i can do a passive state where it react if the user do an evasion. For exemple, if my character evade from a skill, i want him to win a buff or a state. Is there a formule for my passive...
  6. Keystone

    [Question] YEP Equip Core - Conditional Stat Boosts based on Armor Type

    I am trying to create a system where armors can get a "set bonus" of sorts when the user equips multiple of the same type. So for example, let's say we have a Helmet of Fire (Armor Type: Fire) which grants +2 DEF and a Tunic of Flame (Also Armor Type: Fire) which grants +5 DEF. If the user...
  7. FeliPereira97

    [RMMV] Check Key/Button Input during messages

    Hello. I'm trying to improve my "skip cutscene" function, and for that I'd really appreciate a way to check key press while showing messages, specially because there's a specific cutscene where there are a lot of quick consecutive messages, and just putting "wait 10 frames" before each message...
  8. KingKraken

    Saving/Retaining Troop Damage/States/etc?

    Hey all! I've been searching around with no luck, but I'm wondering if there is any way to possibly retain any damage/effects done to a enemy troop, so after a loss or an escape, the player could return to said troop with the damage/effects still in place? I'm toying around with a enemy-wave...
  9. Conditional Towns

    Is there a way for a player to create a town? For instance, I would like for one of the towns to be destroyed. However, through the quest and revisiting this town, the player can rebuild the town. Are there ways to choose which buildings go where and how each buildings' inside map will be...
  10. Morpheus

    Conditional check in item description?

    Is there a way or a script I could run inside an item description? I.E. (Is player level 3? Then description says "Requires level 3" else *blank*) Not sure how I would accomplish this.
  11. Drunken Paladin

    Stat-Based Variables Excluding Equipment

    Hi folks, I'm kinda stumped on how to create a conditional that checks a character's stat without calculating their equipment. In particular, I don't want a weapon's attack value to contribute to the character's attack variable, so a more accurate "strength check" can be made without encouraging...
  12. AdamSakuru

    Conditional Branch - Check if Ambush/Preemptive strike

    I have an event that runs at the start of every battle that switches between a "Command Phase" visual (chose actions) and a "Battle Phase" visual (actions are acted out). I want to skip the first part if the party was ambushed (as it would just go to the "Battle Phase" right off the bat.) I...
  13. Wes Lesley

    To level up or not to level up? That is (part of) my question.

    A conditional based on how high the level of a character is. For example - if you're below a certain level, you get a basic sword. if you're a high enough level, you get a sword that isn't sh- I mean, you get a good sword. I can't find anyplace to link a conditional to a character's level...
  14. Disruptis

    IF (EnemyWeaponClass) == ?

    If there a way to make an IF statement that is triggered by the enemy's weapon's class? E.g. The "dagger of shadow" has the class "dagger", and the statement is triggered if the enemy has a weapon with the class of "dagger". If possible in js code, what would the variable for the enemy's weapon...
  15. Da Snow God

    Skill Type Conditional Branch

    If this is in the wrong forum I apologize and please move me. I looked around and can't seem to find what I'm looking for. I'm not the strongest scripter so if this does require some, try and keep it simple. I wan't to make dialog appear only if a certain skill  type is used/known. Not only do I...
  16. wrigty12

    Conditional Map Encounters

    TDW Conditional Map Encounters - v 1.00 wrigty12 Intro - If you are making a game that has weak monsters while your player is weak, wouldn't it be nice if that same area had totally different monsters when they came back much stronger? With this plugin, you can set certain Conditions that...
  17. Hisao Shou

    Check if skill is used

    How to check if a certain skill is used with conditional branch?  For example , IF skill Fire is used the enemy says something. and IF the player uses other skill than Fire enemy says something else.   How can I do this? Edit:  -first time when I enter in that battle there should...
  18. Black Noise

    Conditional Branch: How many Party Members?

    As I'm working on my game, I basically want to implement dialogue that varies based on how many party members are present. For example, I want to rest at an inn and if my Party leader is alone, he'll say "I wish to stay for the night." But if he has at least one party member with...
  19. Black Noise

    Conditional Branch: How many Party Members?

    As I'm working on my game, I basically want to implement dialogue that varies based on how many party members are present. For example, I want to rest at an inn and if my Party leader is alone, he'll say "I wish to stay for the night." But if he has at least one party member with...
  20. Jory4001

    Conditional Script Help!

    I have an event with a conditional that needs the "Script" so it can check multiple things at once, If (A < C) && (A > D) Then... I tried: $gameVariables.(26) > 60 && $gameVariables(26) < 81; but I get a syntax error "(" I am fairly familiar with javascript conditionals and have do...

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I added reflections and shadows. Though one of the party seems to have no reflection, is floating, with glowing eyes. I'm sure it's fine.
p7O1sjG.png
Well. *That* was an entertaining fustercluck — and that’s not meant nearly as sarcastically as it sounds. I just had to make four different versions of the same conversation:
1: Attained MacGuffin.
2: Have not attained MacGuffin, but know its location.
3: Do not know MacGuffin’s location, but have a good idea where to find it.
4: Do not know where to look for MacGuffin.
Yep, feels good to be back. ^.^
I'm soooooooooo tired TT___TT why can't there be a plugin to let me sleep + work simultaneously ... !!
Mixing different pixi filters over a picture. :MV3:

lumina_in_space.jpg

I don't know if my game dev skills are improving... But my waifu making ones sure are. :LZSwink:

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