Hello
I'm trying SRDude's Alternative Menu Bust Select screen and it's been really nice. The only thing I wonder further is if the bust image for the actor can change through conditionals like through a switch or variable.
The scenario is my game has a good/bad morality system on the actor...
Hello fine folks,
I want to be able to have each battle in my game apply a state at the end of each turn to any and every actor who has 0 MP, be they party member or enemy, in MV. It's a specific state.
This code will run at the end of every turn in every battle, so ideally we want it to be...
First is an apology if I'm not clear with my problem because English isn't my mother tongue.
So what am I trying to do here is to let players name their own character, but some names aren't allowed because they overlap with NPCs. Then, I want the name input prompt to be looped if players keep...
Thanks for checking this thread!
Like the title says, Is there a way to add conditions to the status effects a character or enemy can acquire?
What I'm trying to make is, for example, you have a skill that applies "Poisoned", but if the target already has the "Poisoned" state it instead applies...
Is there a simple way to make it so characters or objects in the game world react differently based on status effects? For example, if I made a status effect called vampirism, is there a way to make it so interacting with NPCs makes them react with fear rather than their normal response? Or if I...
Hello,
I'm using plugins of Yanfly (Battle Core, Buff and Sate, Skill Core etc....)
I want to know how i can do a passive state where it react if the user do an evasion.
For exemple, if my character evade from a skill, i want him to win a buff or a state.
Is there a formule for my passive...
I am trying to create a system where armors can get a "set bonus" of sorts when the user equips multiple of the same type. So for example, let's say we have a Helmet of Fire (Armor Type: Fire) which grants +2 DEF and a Tunic of Flame (Also Armor Type: Fire) which grants +5 DEF. If the user...
Hello.
I'm trying to improve my "skip cutscene" function, and for that I'd really appreciate a way to check key press while showing messages, specially because there's a specific cutscene where there are a lot of quick consecutive messages, and just putting "wait 10 frames" before each message...
Hey all! I've been searching around with no luck, but I'm wondering if there is any way to possibly retain any damage/effects done to a enemy troop, so after a loss or an escape, the player could return to said troop with the damage/effects still in place?
I'm toying around with a enemy-wave...
Is there a way for a player to create a town?
For instance, I would like for one of the towns to be destroyed. However, through the quest and revisiting this town, the player can rebuild the town. Are there ways to choose which buildings go where and how each buildings' inside map will be...
Is there a way or a script I could run inside an item description?
I.E. (Is player level 3? Then description says "Requires level 3" else *blank*)
Not sure how I would accomplish this.
Hi folks, I'm kinda stumped on how to create a conditional that checks a character's stat without calculating their equipment. In particular, I don't want a weapon's attack value to contribute to the character's attack variable, so a more accurate "strength check" can be made without encouraging...
I have an event that runs at the start of every battle that switches between a "Command Phase" visual (chose actions) and a "Battle Phase" visual (actions are acted out). I want to skip the first part if the party was ambushed (as it would just go to the "Battle Phase" right off the bat.) I...
A conditional based on how high the level of a character is.
For example - if you're below a certain level, you get a basic sword. if you're a high enough level, you get a sword that isn't sh- I mean, you get a good sword.
I can't find anyplace to link a conditional to a character's level...
If there a way to make an IF statement that is triggered by the enemy's weapon's class? E.g. The "dagger of shadow" has the class "dagger", and the statement is triggered if the enemy has a weapon with the class of "dagger". If possible in js code, what would the variable for the enemy's weapon...
If this is in the wrong forum I apologize and please move me. I looked around and can't seem to find what I'm looking for. I'm not the strongest scripter so if this does require some, try and keep it simple. I wan't to make dialog appear only if a certain skill type is used/known. Not only do I...
TDW Conditional Map Encounters - v 1.00
wrigty12
Intro - If you are making a game that has weak monsters while your player is weak, wouldn't it be nice if that same area had totally different monsters when they came back much stronger? With this plugin, you can set certain Conditions that...
How to check if a certain skill is used with conditional branch?
For example , IF skill Fire is used the enemy says something.
and IF the player uses other skill than Fire enemy says something else.
How can I do this?
Edit:
-first time when I enter in that battle there should...
As I'm working on my game, I basically want to implement dialogue that varies based on how many party members
are present.
For example, I want to rest at an inn and if my Party leader is alone, he'll say
"I wish to stay for the night."
But if he has at least one party member with...
As I'm working on my game, I basically want to implement dialogue that varies based on how many party members
are present.
For example, I want to rest at an inn and if my Party leader is alone, he'll say
"I wish to stay for the night."
But if he has at least one party member with...
started working on a new area today. It's a warped version of being inside someone's home. Also moved the face and Panic gauges to be out of the way of the map names. switching moods actively changes what you encounter. Calm is normal while anxious is all the way up to Manic.
My mom showed up yesterday and I wanted to proudly show off my comic con web page. So of course, it no longer existed. I guess when the 4 day event was over they removed it.
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