conditional

  1. Arctorius

    How to make conditional status effects/ailments

    Thanks for checking this thread! Like the title says, Is there a way to add conditions to the status effects a character or enemy can acquire? What I'm trying to make is, for example, you have a skill that applies "Poisoned", but if the target already has the "Poisoned" state it instead applies...
  2. Avanoh

    Overworld Events Relative to Status Effects(RMMV)

    Is there a simple way to make it so characters or objects in the game world react differently based on status effects? For example, if I made a status effect called vampirism, is there a way to make it so interacting with NPCs makes them react with fear rather than their normal response? Or if I...
  3. Conditional State if User Evade

    Hello, I'm using plugins of Yanfly (Battle Core, Buff and Sate, Skill Core etc....) I want to know how i can do a passive state where it react if the user do an evasion. For exemple, if my character evade from a skill, i want him to win a buff or a state. Is there a formule for my passive...
  4. Keystone

    [Question] YEP Equip Core - Conditional Stat Boosts based on Armor Type

    I am trying to create a system where armors can get a "set bonus" of sorts when the user equips multiple of the same type. So for example, let's say we have a Helmet of Fire (Armor Type: Fire) which grants +2 DEF and a Tunic of Flame (Also Armor Type: Fire) which grants +5 DEF. If the user...
  5. FeliPereira97

    [RMMV] Check Key/Button Input during messages

    Hello. I'm trying to improve my "skip cutscene" function, and for that I'd really appreciate a way to check key press while showing messages, specially because there's a specific cutscene where there are a lot of quick consecutive messages, and just putting "wait 10 frames" before each message...
  6. KingKraken

    Saving/Retaining Troop Damage/States/etc?

    Hey all! I've been searching around with no luck, but I'm wondering if there is any way to possibly retain any damage/effects done to a enemy troop, so after a loss or an escape, the player could return to said troop with the damage/effects still in place? I'm toying around with a enemy-wave...
  7. Conditional Towns

    Is there a way for a player to create a town? For instance, I would like for one of the towns to be destroyed. However, through the quest and revisiting this town, the player can rebuild the town. Are there ways to choose which buildings go where and how each buildings' inside map will be...
  8. Morpheus

    Conditional check in item description?

    Is there a way or a script I could run inside an item description? I.E. (Is player level 3? Then description says "Requires level 3" else *blank*) Not sure how I would accomplish this.
  9. Drunken Paladin

    Stat-Based Variables Excluding Equipment

    Hi folks, I'm kinda stumped on how to create a conditional that checks a character's stat without calculating their equipment. In particular, I don't want a weapon's attack value to contribute to the character's attack variable, so a more accurate "strength check" can be made without encouraging...
  10. AdamSakuru

    Conditional Branch - Check if Ambush/Preemptive strike

    I have an event that runs at the start of every battle that switches between a "Command Phase" visual (chose actions) and a "Battle Phase" visual (actions are acted out). I want to skip the first part if the party was ambushed (as it would just go to the "Battle Phase" right off the bat.) I...
  11. Wes Lesley

    To level up or not to level up? That is (part of) my question.

    A conditional based on how high the level of a character is. For example - if you're below a certain level, you get a basic sword. if you're a high enough level, you get a sword that isn't sh- I mean, you get a good sword. I can't find anyplace to link a conditional to a character's level...
  12. Disruptis

    IF (EnemyWeaponClass) == ?

    If there a way to make an IF statement that is triggered by the enemy's weapon's class? E.g. The "dagger of shadow" has the class "dagger", and the statement is triggered if the enemy has a weapon with the class of "dagger". If possible in js code, what would the variable for the enemy's weapon...
  13. Da Snow God

    Skill Type Conditional Branch

    If this is in the wrong forum I apologize and please move me. I looked around and can't seem to find what I'm looking for. I'm not the strongest scripter so if this does require some, try and keep it simple. I wan't to make dialog appear only if a certain skill  type is used/known. Not only do I...
  14. wrigty12

    Conditional Map Encounters

    TDW Conditional Map Encounters - v 1.00 wrigty12 Intro - If you are making a game that has weak monsters while your player is weak, wouldn't it be nice if that same area had totally different monsters when they came back much stronger? With this plugin, you can set certain Conditions that...
  15. Hisao Shou

    Check if skill is used

    How to check if a certain skill is used with conditional branch?  For example , IF skill Fire is used the enemy says something. and IF the player uses other skill than Fire enemy says something else.   How can I do this? Edit:  -first time when I enter in that battle there should...
  16. Black Noise

    Conditional Branch: How many Party Members?

    As I'm working on my game, I basically want to implement dialogue that varies based on how many party members are present. For example, I want to rest at an inn and if my Party leader is alone, he'll say "I wish to stay for the night." But if he has at least one party member with...
  17. Black Noise

    Conditional Branch: How many Party Members?

    As I'm working on my game, I basically want to implement dialogue that varies based on how many party members are present. For example, I want to rest at an inn and if my Party leader is alone, he'll say "I wish to stay for the night." But if he has at least one party member with...
  18. Jory4001

    Conditional Script Help!

    I have an event with a conditional that needs the "Script" so it can check multiple things at once, If (A < C) && (A > D) Then... I tried: $gameVariables.(26) > 60 && $gameVariables(26) < 81; but I get a syntax error "(" I am fairly familiar with javascript conditionals and have do...
  19. mjshi

    Conditional Branch+

    Conditional Branch+ v1.0 (VX Ace) by mjshi- OK for use in all projects with credit Get it here! (direct link) MV version also available. The MV version is 1 update ahead of this, but don't worry, I'll get to updating this as well. Eventually. In the past, if you wanted to see if...
  20. mjshi

    Conditional Branch+

    Conditional Branch+ v2.0 (MV) by mjshi- OK for use in all projects with credit Get it here! (direct link) VX Ace version also available. In the past, if you wanted to see if the player has more than 10 potions in their inventory, you would have to open up a new event and do the following...

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I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.
Today I drove through my city of 100,000+ people during rush hour and the streets were nearly empty. Just so I could go get my favorite burger. There a dental assistant (she said that's her other job, even though I didn't ask) took my order and handed me a burger. I know it's bad out there... But wow, she's either atrocious with her money, or "it really be like that".

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