1. Ashtonion

    Conditional Branch to if Actor is using a move?

    I have voice recordings that I want to apply to each of my skills for characters, and it plays a voice clip whenever they enact the skill. I'm doing this by using common events that play the recording on the skill. The problem is: some actors and monsters share the same skills, and I don't want...
  2. Tsukihime

    Effect Conditions

      In RPG Maker, you can assign effects to items or skills. Effects are special behaviors that occur when the item or skill is successfully executed.   For example, you can create a "Poison" skill that has a 50% chance to add a "Poison" state to the target, or you can create a "Skill...
  3. Tsukihime

    Self Variables

    This plugin introduces the concept of "Self Variables" for your events. Similar to Self Switches, each event can hold its own set of self-variables, which you can use to keep track of things like how many times you've interacted with the event, or the last position of the player that this event...
  4. Tsukihime

    Hidden Shop Goods

    In RPG Maker MV, when you create shops, you start by specifying a list of items that will be sold, along with their prices.   The engine then handles the rest for you so that when the player talks to the shopkeeper, the items you've set up will be displayed.   However, what happens if you want...
  5. Tsukihime

    Custom Page Conditions

      Events are a collection of pages. Depending on which page is active, the event will appear and behave differently. To determine which page is active, a set of page conditions are used. If all page conditions are met, then that page can be activated. By default, RPG Maker provides 5 different...
  6. LeafStorm14

    Newbie Questions

    I'm new around here so please direct me to anything I should know. I'm sure that these questions have probably been answered... so please do direct me to those as well. My problem lies within the event editor. I'm still fuzzy with switches, varibles, and conditions so it may be hard for me to...
  7. littlegreenjason

    Chickens and Eggs

    Hi all, Brand new user here.  I just downloaded the program a few weeks ago and have been having a blast with it.  At this point I feel like I have a pretty basic understanding of how to set up some pretty simple events (dialog, self switches, conditions, etc) but I've come up with a scenario...
  8. Event conditions variable being a equal to

    So Im trying to set a "random" events on my field map, were when the player walks out of town a variable is set to a random number and when they step onto the field different locations appear depending on the number that is chosen. So if the variable becomes a 5 a tent appears in the lower left...
  9. R-Soul

    Retrievable Game Information

    After noticing you can do several useful things via script calls I came up with a question (which may have a rather long answer). What sort of information can I retrieve from the game? (Aiming for numbers and boolean) In other words... Can I...?: Retrieve the number of battles I've been at...
  10. Tsukihime

    Conditional Effects

    This script allows you to assign custom conditions to skill or item effects. Effects are only executed if they meet the conditions. Conditions are specified as a formula, so you can create any condition that you can think of as long as you can write it. Get it at Hime Works!
  11. Leah Prime

    Enemy attack with multiple conditions?

    Hi. I have a skill I want the enemy to use when both of the following are true. A ) his HP is low B ) his MP is zero I can only seem to set one condition for enemy attacks, how would I do this?
  12. Tsukihime

    Enemy Action Conditions

    This script allows you to define multiple custom action conditions on top of the conditions provided by the database. The database does not allow you to set multiple conditions for a single action. This script addresses this issue by allowing you to create multiple conditions. In order to...
  13. zero50

    Damage Formula Help! (Multiple conditions??)

    Hello! So I've been working on my damage formula and have come across a problem... This is a bit complicated so I'll do my best to describe the situation. I have made a custom formula for Attack. Using the formula, My character attacks the enemy and deals 100 damage for example. But in my...
  14. Senshu

    Events Ignoring Conditions?

    I'm having an issue with my game, where I have a switch condition clearly marked, but the event will run anyway, even when it isn't met! Here's the situation.       The event in question is located in the first town that the player starts in, but is not to activate until they go to the next...
  15. Tsukihime

    Placeholder Maps

    This script allows you to create “placeholder maps”, which are maps that are meant to be replaced with other maps when you load the map. It uses something called a “replace map formula”, which is just a regular ruby formula. When you load a map such as transferring from one map to another, the...
  16. Tsukihime

    Conditional States

    This script allows you to create "conditional states". A conditional state is simply a placeholder for other states, depending on the conditions at the time the state is applied. For example, suppose you have a skill that adds a Weak Poison state to a target if it is not already poisoned, and...
  17. Tsukihime

    Using Conditional Branch Event Commands for Script Input

    This tutorial describes how conditional branch commands are used as script input. This command is a very convenient way to ask users to specify input, especially if you're working with conditions. This may be easier to use Instead of this This tutorial shows how to use these commands in...
  18. Talyarin

    Can you..?

    Hi, I'm new on the forum, but I've used this program for almost six months. I want to know if you can make a condition that works like this, having an actor in your group an event WON'T happen. Is it possible? And how?
  19. DarrellLeon

    Conditioned Traits Stacking (Solved)

    So I'm experimenting with lots of scripts at the moment to try to get a feel for different ones and different features that work well in my system. In the future I am going to be building the game I'm working on from the ground up with all my own scripts but it's nice to get a feel for how other...
  20. Help Setting Enemy Attack Conditions in Battle

    I've been fine tuning some new bosses in RPG Maker VX Ace and today I was setting up an enemy moveset. On that moveset is the Heal II ability, but I only want it to be activated at a certain time. (When enemy HP is between 10 and 40 percent of maximum.) I have a condition set with the move but...

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Another unnamed character, and probably last one for now.
She's a dragon girl inspired by fafnir dragon. as always, name suggestion is welcomed.

Hmm.... So I can use my quick ports of QPlugins, but QMovement breaks MZ's save system. Or I can use the Luna port of the QPlugins whose QMap breaks MZ's save system. I can't decide I want to fix one of those, or just make a new save system. The new one would look so much better.. I'm kind of tempted. :LZSexcite:
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