Lets you set some confusion states to not be restricted to attacks only
* 1. The default RMMZ confusion causes the battler to only use attack
* and nothing else
* 2. This plugin lets you set some confusion states to cause the
* battlers to...
This reflective discusses which I intend to learn, understand, and expand my perspectives on how to execute better writing plots for RPG games.
Are heroes have to take justice on their hands or the people in authority help them punishment the villains in your games?
Isn't true that people who...
I have a skill that adds the "Confusion" state to one enemy. However, when an enemy is affected by this state the only thing he does is "Attack" (Skill 1 in database). Is there a plugin or script that can change the skill id for attacking?
Hello, I'm trying to figure out how to get my actors to use skills on each other (not the basic attack) when they are put in a "confused" like state by the enemy. I've been searching everywhere but can't find anything on it that works.
Confusion State Improvement 2016/11/10
Creator name: Nana
A script that prevents someone who's under confused state from hurting themselves.
Whoever is under confused state- attacks are based on target rate by 1/2.
More party members in battle, likely chance they'll get...
Bug Explanation: It seems that there's a bug with Remove by Restriction not acting as described, though it's possible I just don't understand what it does. I have the Confusion and Sleep states in my project. I would like Sleep to remove Confusion, if it's present.
The way I'm reading it, this...
I am having major issues and would deeply appreciate some help. In RPG maker MV how do you slow down the speed of messages in battle? It happens fast and I can't seem to get it to slow down. Also, My states animations are not showing up as well as confusion immediately being cured from the...
Title says it all... I've attempted using the restriction as an 'attack enemy' but then all the character does is use its attack... Used 'seal skill' to lock attack, then the character just stands there.
How do you guys make the confused state allow the character to cast spells?
I have no idea what happened, but as of this morning, whenever the hero and their party battles, no matter what, when you make them attack the monster they encounter, or the boss, they keep attacking each other.
To make it even weirder, the opponents attack themselves too.
It does this for...
So, as you can see in the first screenshot, this here Dragon is currently afflicted by the Confusion State, which causes the restriction "attack anyone".
However, as soon as it becomes the Dragon's turn, I get the error in the second screenshot. Not sure what's happening here.
This plugin's available for commercial use
Lets you set some states to reverse the ally/foe identification
Games using this plugin
None so far
So, for a couple of weeks now I've noticed my maps would randomly be missing pieces, tilesets that have for some reason been deleted from my project folder. Different sets each time with seemingly no rhyme or reason to why. This afternoon I've opened up my project to find no tiles at all on...
Ok, I created a state that makes you simply attack your allies when the enemy casts it on you. The only problem is my character keeps attacking itself. So I figured I would simply create a new skill type specifically for that state, and give it its own skill that attacks all allies when cast and...
Please read the terms below and tell me if I can use the resources for commercial games. He/she never stated anything about commercial games so can someone clarify this for me meow :3
Thank You !
(P.S This is the whole terms of usage and its from a Japanese website.)
DoubleX RMVXA Confusion Edit v1.02f
If a battler has inflicted states with restrictions "attack an enemy", "attack anyone" or "attack an ally", he/she/it'll attack the respective targets via autobattle like actions with the autobattle flag unchanged.
This is done...
I'm looking for a script that makes you walk in random directions when the party leader is under the Confusion state.
I've attached a script that does just that in RPG Maker VX if it can help (but I need something similar to work with ACE).
(also found here...