Enemy Action Control
This plugin allows for greater control over the actions that enemies take during battle. By default we are limited to one condition per skill and the conditions given in the Maker do not include crucial things like checking if any enemy is afflicted by a state or not.
Picture Button - 2015/11/05 (Ver1.02)
Creator name: tomoaky (http://hikimoki.sakura.ne.jp/)
Start a common event by touch (mouse click) on the picture
Requires the use of Show Picture event. Be sure set something up for specified common event
A picture that contains the...
MPP_TouchTargetSelect - 2020/03/08 (ver. 1.9)
Creator name: Mokusei Penguin
Select characters by touch in battle target selection.
- Character/ enemy selection with touch control
- Parameter for cursor position adjustment
- Control the speed for rotation/ animation width
Is there any way to disable or change the "hold ctrl key" to skip through the game? I went into common events for "toggle skip" "toggle log" and "toggle auto message" and tried editing them but that didn't impact it and I don't see anything else that sounds like it'd effect it. Does anywhere...
PlayerShiftTurn - Version 1.0.1 (2016/07/09)
Creator name: Triacontane
Player can turnaround
- While holding a certain key [shift by default], change direction of player's facing from arrow key.
- Parameter for KeyName control (shift or control or tab)
- Player does not have...
Scrolling Text Speed Control 2014/10/09
Creator name: Nana
A script that controls the speed of a scrolling text by pressing a certain key.
- Speed setting for 3 button controls (A, B, C) and default speed.
Paste this script above Main.
Hello, I am very new to making visual novels in general. I heard about the newly-released VNM and want to try something with it, but I was wondering if the kind of routing format I have in mind is possible or not, before I start buying the engine and writing the script for the game:
I am attempting to create a formula to calculate ATK that takes the parameter rates for both ATK and AGI into account.
I'm currently using Yanfly's Base Parameter Control plugin to try and attempt this. Here is an excerpt from the formula I'm using to achieve this:
base * user.hit * 10.41 +...
Hi, I'm a beginner working on my first RPG Maker MV project and I've encountered a problem attempting to create a battle system with multiple rows. I'm trying to make a battle system with 5 rows where melee attacks target only the first row, and ranged attacks target only the back 4 rows. I'm...
I'm early in the development of my first serious project, and when I try to playtest it, the character sprite won't move at all. Controls work from the main menu, and when I do a battle test from the troops tab of the database, I experience no problems. But for some reason, the character won't...
Elements defined within counter conditions cannot check for additional elements added via <Multiple Elements: x>
... at least in my experience.
Example: I have a skill whose element is designated as "Water" and an additional element designated via: <Multiple Elements: Sword>.
Not sure if this was meant to be a feature or if I'm over looking something.
I'm using Yanfly plugins. ClassChangeCore, Subclass, BaseParamControl, and ClassBaseParam.
I set up some Custom class parameters in the Class Note for Warrior.
<Custom Class Parameters>...
# * [ACE] Control Configuration System - Manual And Install Notes
# * Made by: Sixth (www.rpgmakervxace.net...
Hello, I've run into a bit of a hurdle with my game. I have made my character sprites fairly large and with four followers the screen can look a bit cramped. However I do not want to give up all of my followers to only have one character on the screen. I was hoping that someone knew of or could...
Im at the start of designing a game for MV
What i hope to have:
Transformations (at least 5 per person which is 4) more or less figured out how to do this
Handmade Character graphics made by me(might need someone to do the battle graphics if i get LMB going) in the middle of desgining the...
I am using a ton of Yanfly's scripts (they're great) and have recently begun developing skills for my characters. The first I'm working on is counterattack based class, so I've been trying to get Counter Control to work. For the life of me, I can't even get the most basic part of it to work...
I made a map that I want to use several times. Getting to this map is fine, but returning the player to where he/she was before has eluded me thus far.
I went over the scripts, checked YouTube and the Forums. Can anyone shed some light on how I can back to the previous map...
Hi Im in need of script call to set variable only with attack of character: but without the weapon power is there a way to it ?
I was thinking about something like that...
$game_variables[n] = $game_actors[n].atk - $game_actors.equips.id ??
Simple Follower Control
Current Version: 1.1
This simple plugin will allow you some control over your followers.
Features:Set whether events collide with your followers. (Perfect for On Map Encounters)
Move your followers through the Set Movement Route...
It makes sense that you try to focus on the squishy mages at the back of the party first, right? If the mage can out-DPS the enemy DPS before the latter can kill the tank in front, the fight becomes boring.