The story so far:
I'm currently working on a skill called "Combo Strike". It is a 3 hit move with the last hit dealing more damage.
While the skill itself has no cooldown, the strong hit has one. If you trigger the skill while the strong hit is on cooldown, the first 2 hits still trigger, the...
Lets you set some skills/items to have battler and skill/item cooldowns
* 1. This plugins lets you set 2 kinds of skill/item cooldowns:
* - Skill/Item cooldown - The number of turns(battle turn in turn based
* individual turn in TPBS)...
Hey, good morning everyone!
In my game I run a tight conversation system where players interact with NPCs and they are given multiple conversation options: they can listen, respond, or initiate conversation. As they communicate with NPCS, they lose or gain points.
With that said, How do I...
I have only been using RPG Maker MV for about a month now, and started using plugins 2 weeks ago so im insanely new to all of this. But whenever I use the Skill Cooldown plug in, it crashes my game after I use an ability that has a cool down timer for it. Basically my goal is to re create a...
I 've tried the pluguin YEP_X_Skillcooldowns(below YEP_skillcore), but it seems that it only has an effect on actors.Anyone knows if I made something wrong or if there's another similar pluguin effective on enemies?
Hello everyone !
I have worked on my project since 6 months or something like that, and the progress is good. Right now, I'm asking myself if it wouldn't be good to change something.
This something is in the battle system, it's about TP and MP costs.
When I play my game as far as it's...
I am working on a game that makes a huge emphasis on interactions with NPCs.
In my game, players will talk with NPCs for various reasons: to assemble them into their party, for healing, for stat increase, convert.
For sake of distinction there are two different types of NPCs: Enemy...
Lets you set skills/items causing users to cooldown after using
Games using this plugin
None so far
1. Nothing special for most ordinary use cases
I'm pretty happy with the use of Cooldowns (once you use a skill, you must wait some number of turns before using it again) in a game I'm developing to encourage the player to rotate between different skills during battle and add a stronger element of timing. I have plans to go back to one of...
Recently, I have been trying to use Mr. Bubbles Real-time Cooldown script with the ABS script XAS.(Here is a link to the original XAS script, and Here is a link to an English download of the script! NOTE: I'm using Ace!)
Mr.Bubbles script has built in compatability with XAS, and...
The script works fine but I got a mysterious error that only occurs in one ability. (or maybe more than one)
Screenshot and modern algebra's Recharge Skill script is attached. Please help!
The ability includes "confuse" effect, which enrages the caster and unable to control...
Does anyone know of a script or some way of setting a weapon so that it can't be used every turn in battle?
I know that Yanfly has a script but it's for skills, and I'm looking specifically for weapons.
I'm trying to set up a set of pistols as weapons, and I want to make it so that one of the...
I'm using Yanfly's Skill Restriction Script, which allows you to set Cooldowns on skills. I made a skill that has a CD of 5 turns. It's a strong single target attack that deals damage and ignores armor. I want to make it so that when that skill is able to kill someone (deal the finishing blow)...
Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
Working on a Premium version of my minimap plugin that will have advanced functionalities such as drawing a Terrain map based completely on the users tilesets, whatever they may be, and drawing minimap radar icons automatically based on texture of the event the note is applied to.