I want to add my own custom options into the menu but i have no javascript knowledge, can anyone provide me with and example script for an option? I want:
A slider that controls a variable
A switch that control a switch
Can anyone give me an example code and tell me how to configure them?
CSCA Core Script
By: Casper Gaming
Last Update: 5/16/2013
Latest Version: 1.0.7
This script is used extensively by other CSCA scripts and is likely to be required.
Allows the use of other CSCA Scripts
Setup instructions in script.
Script (along with all my other scripts) can be found...
Author: Hakuen Studio
Introduction
This plugin optimizes all of my other plugins, making them less code and easier to maintain and implement improvements.
Also, add some little things to playtest games. Put above all other Eli plugins.
Features
● Provide methods and code that add a better...
CGMZ Core
By: Casper Gaming
Last Update: April 4, 2023
Latest Version: 1.8.1
The core CGMZ plugin which provides many helper functions for my other plugins. This plugin is used extensively by other CGMZ plugins and is likely to be required.
Plug and play, no setup required
Allows the use of...
Hi,
I'm using both of Yanfly's Item Core and Item Synthesis plugins.
I just want to replace the status window here in red with the status window here in yellow.
Any way I can do that?
---
I'm not good with JS at all, but here's what I tried doing so far:
In the Item Synthesis plugin, I...
Hey guys,
I've been having issues with YEP Equip Core since I installed it way back. I never dealt with the issue because I was busy mapping and doing other things. I was hoping the updates would fix this issue, but it persists. Maybe I'm an idiot and I'm doing something totally wrong. The...
Links to plugins:
As the title says, when DreamX's Battle Status Core extension is used in a project also containing YEP's sectioned gauges, the sectioned gauges are not drawn in battle. I assume this is because DreamX's extension didn't take into account that sectioned gauges could also be...
I've encountered the following problem and thought it would be worth a share:
The Item Synthesis Plugin works fine, but in the synthesis ingredient notetag, only items are registered. any armor and weapon ingredient is completely ignored. it also doesn't matter, whether you get them via name or...
Hello and thanks for your time. Let me explain what I am looking for. I am using Yanfly Item Core, but it has a feature that I don't like so much.
When you use an item in game menu it appears a secondary window to confirm the use or cancel. It is there just in case you need add more things to...
I'm planning on using Yanfly's Class Change Core in one of my game projects so the party members can change classes with ease.
Link here
http://yanfly.moe/2015/11/27/yep-32-class-change-core/
The plugin gives you the ability to change an actor's faceset when they switch classes.
I was...
I'm using Yanfly's Status Menu Core found here
http://yanfly.moe/2015/12/04/yep-37-status-menu-core/
It adds a couple new commands to the status menu such as Attributes.
I think it's great, but when I use the Q and W keys to go through each actor it goes back to the top "General" command for...
I was shooked when I see this formula
Like
Did we learn that in school-- was I sleeping
How do ya adjust that alien language--
I've looked at all the posts connected to this thing
There's even this one person explaining it in depth
But I'm scared to even touch the parameter...
So anyway I...
hopefully this is the right forum section...and hopefully what im asking help with makes sense.
so i have a few Yanfly plugins installed, (list at end of post) and im trying to figure out wether or not its possible to move the gab window at the top of the screen down to the bottom. i want the...
I recently stumbled into this rather bizarre situation where I cant get the game to display the name of Actor 1 in a separate name box. Instead its displayed inside the text box as part of the text. This seems to happen only when I use the "\N[1]" command, the name is displayed correctly but in...
CGMV Core
By: Casper Gaming (Casper667)
Last Update: 2/3/2019
Latest Version: 1.6
This plugin is used extensively by other CGMV plugins and is likely to be required. It provides common functions mainly for CGMV plugins to use for convenience so they don't need to rewrite the same code over and...
Hey guys, i've been getting this error everytime i put an actor to Attack (i've tested with magic and guard it works fine').
Turning Off the Battle Egine Core and Sideview Enemies, i realized that whats causing it is some conflict between those plugins, since it works fine with Sideview...
In my game I have a skill that hits 3 random enemies. I noticed sometime after making it that if any enemy dies during the first or second hit of the skill, the now non existent enemy still has a chance of being targeted for the following hits. I'm surprised this happens as I think it defeats...
Hi,
I ran into a small bug (or I'm just too dumb to fix it) with the message core.
It does not apply my line height from the Core Engine correctly.
What it does is, it just makes the window higher (so presumably the text would fit with a larger line height) but it doesn't actually apply the...
Hi everybody.
I love everything of the ItemCore, but have no use for the Info Window on the right. Is there anyway way to disable it?
Also, after disabling it, is there a way to get 2 columns back?
Thanks for your time.
You know.. I... I kinda lost my interest in living a long time ago. What sustains me is a lack of interest in dying.
Like a star that is balanced between the forces of gravity and outward pressure, I feel like the energy to produce that outward pressure is weakening. I feel like I should pull a Stardew Valley and revert to a more primitive lifestyle, away from others.
made more sprite for the Time passing game that I may or may not actually make. At least now I have a better idea how to make Rtp Walk sprites actually look wrinkly and old, since the Generator doesn't do that.
Well, now all of my Refreshable Events scripts also feature some brand new demos to let people see how easy it is to let the script handle the refreshing of a given set of events. All of this with just one specific script call per event!
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