CSCA Core Script
By: Casper Gaming
Last Update: 5/16/2013
Latest Version: 1.0.7
This script is used extensively by other CSCA scripts and is likely to be required.
Allows the use of other CSCA Scripts
How to Use
Setup instructions in script.
Script (along with...
Author: Hakuen Studio
This plugin optimizes all of my other plugins, making them less code and easier to maintain and implement improvements. It is not a core plugin, it does not overwrite any function of the standard codes of the RPG maker MZ.
Provide methods and code...
By: Casper Gaming
Last Update: 4/13/2021
Latest Version: 1.5.1
The core CGMZ plugin which provides many helper functions for my other plugins. This plugin is used extensively by other CGMZ plugins and is likely to be required.
Plug and play, no setup required
Allows the use of the...
I'm using both of Yanfly's Item Core and Item Synthesis plugins.
I just want to replace the status window here in red with the status window here in yellow.
Any way I can do that?
I'm not good with JS at all, but here's what I tried doing so far:
In the Item Synthesis plugin, I...
I've been having issues with YEP Equip Core since I installed it way back. I never dealt with the issue because I was busy mapping and doing other things. I was hoping the updates would fix this issue, but it persists. Maybe I'm an idiot and I'm doing something totally wrong. The...
Links to plugins:
As the title says, when DreamX's Battle Status Core extension is used in a project also containing YEP's sectioned gauges, the sectioned gauges are not drawn in battle. I assume this is because DreamX's extension didn't take into account that sectioned gauges could also be...
I've encountered the following problem and thought it would be worth a share:
The Item Synthesis Plugin works fine, but in the synthesis ingredient notetag, only items are registered. any armor and weapon ingredient is completely ignored. it also doesn't matter, whether you get them via name or...
Hello and thanks for your time. Let me explain what I am looking for. I am using Yanfly Item Core, but it has a feature that I don't like so much.
When you use an item in game menu it appears a secondary window to confirm the use or cancel. It is there just in case you need add more things to...
I'm planning on using Yanfly's Class Change Core in one of my game projects so the party members can change classes with ease.
The plugin gives you the ability to change an actor's faceset when they switch classes.
I'm using Yanfly's Status Menu Core found here
It adds a couple new commands to the status menu such as Attributes.
I think it's great, but when I use the Q and W keys to go through each actor it goes back to the top "General" command for...
I was shooked when I see this formula
Did we learn that in school-- was I sleeping
How do ya adjust that alien language--
I've looked at all the posts connected to this thing
There's even this one person explaining it in depth
But I'm scared to even touch the parameter...
So anyway I...
hopefully this is the right forum section...and hopefully what im asking help with makes sense.
so i have a few Yanfly plugins installed, (list at end of post) and im trying to figure out wether or not its possible to move the gab window at the top of the screen down to the bottom. i want the...
I recently stumbled into this rather bizarre situation where I cant get the game to display the name of Actor 1 in a separate name box. Instead its displayed inside the text box as part of the text. This seems to happen only when I use the "\N" command, the name is displayed correctly but in...
By: Casper Gaming (Casper667)
Last Update: 2/3/2019
Latest Version: 1.6
This plugin is used extensively by other CGMV plugins and is likely to be required. It provides common functions mainly for CGMV plugins to use for convenience so they don't need to rewrite the same code over and...
Hey guys, i've been getting this error everytime i put an actor to Attack (i've tested with magic and guard it works fine').
Turning Off the Battle Egine Core and Sideview Enemies, i realized that whats causing it is some conflict between those plugins, since it works fine with Sideview...
In my game I have a skill that hits 3 random enemies. I noticed sometime after making it that if any enemy dies during the first or second hit of the skill, the now non existent enemy still has a chance of being targeted for the following hits. I'm surprised this happens as I think it defeats...
I ran into a small bug (or I'm just too dumb to fix it) with the message core.
It does not apply my line height from the Core Engine correctly.
What it does is, it just makes the window higher (so presumably the text would fit with a larger line height) but it doesn't actually apply the...
I love everything of the ItemCore, but have no use for the Info Window on the right. Is there anyway way to disable it?
Also, after disabling it, is there a way to get 2 columns back?
Thanks for your time.
Just started working on RPGMMV and after some code reviews i was not able to find a right way to register an event listener for a key in a map.
I saw a "tutorial" where the guy adds to an event.update function an alias to add there a check to his input, for example Input.isTriggered("ok") with...
I'm trying to create some sort of multicast skill, that uses multiple random targets as it's scope by using the Target Core plugin.
Let's say that i have a skill called "Multi-Fire" and another one called "Double Cast", which Multi-fire is only accesible with the Skill Extender plugin...
in Grim Trigger episodes 3 & 4, the main characters play a Clue rip-off board game called "My Beating Mystery" (haha), so of course I had to draw the board for it. Can't decide if I wanna add blood or not