core

  1. AdamSakuru

    Yanfly Battle A.I Core Targeting Eval

    http://yanfly.moe/2015/10/19/yep-16-battle-a-i-core/ I was having trouble figuring out how to have a skill condition in the AI priority check something about the user of the skill while still being able to target the other party from that condition. <AI Priority> Eval user.isStateAffected(13)...
  2. AdamSakuru

    Yanfly Skill Core - Custom Requirement Syntax Question

    In my project I've replaced the default buffs with states and I wanted to implement a feature to prevent accidental uses of buffing skills when they aren't necessary to use since the buff states don't disappear over turns like the default buffs. What I would like to do is have the skill be...
  3. Kraden96

    Removing Specific Parameters From Yanfly's Plugins.

    Hello fellow designers, coders, and general fans! Does anyone know how to remove the Max MP (or replace Max MP with Max TP) and luck from the menu and aftermath screen from yanfly's core scripts without leaving blank boxes? Our game intends on utilizing Tp as if it were mp for the way our...
  4. AdamSakuru

    Yanfly Buff & States Core - force action upon state expiring

    http://yanfly.moe/2015/12/25/yep-50-buffs-states-core/ Go to 6:22 in the video so you'll know what I'm asking about. Does anyone know the syntax that would force the actor who has a state (that lasts a few turns) to perform a skill/action when said state expires? (This would be like a curse...
  5. BrandonDeVITO

    Referencing Event Name in Scripts

    All, (Thank you in advance, I cannot proceed without your guidance, and am very grateful for any help) THE PROBLEM I need to be able to use a script check (Event > Script) which checks to see if an event by a specific name is nearby. Because of the style of Puzzle game I created, puzzle...
  6. AdamSakuru

    HELP: Unable to save in my project, I don't understand why.

    I added Yanfly's Save Core script (http://yanfly.moe/2016/05/13/yep-100-save-core/) into my project and I was editing the script in the JS file for it (I wanted to extend the dark rectangles on the first column all the way to the other side of the window to allow more room for a larger font...
  7. styx92

    SumRndmDde Camera Core Problem

    I get the camera core plugin from SumRndmDde and i have the problem, that if i zoom in and now the camera dont follow the actor in the edge of any map. I cant see the wall or anything thats in the corner of the map. If i go some tiles in the center of the map the camera works perfectly and...
  8. AdamSakuru

    Multiple evaluation checks? (Yanfly Battle A.I Core)

    http://yanfly.moe/2015/10/19/yep-16-battle-a-i-core/ Is it possible to have multiple evaluations for a skill condition? And if so what's the correct way to do it? <AI Priority> Eval (State !== State 12) && (State !== State 13): 14, Highest ATK Eval ((user.hp <= user.mhp * 1) && (State !==...
  9. Br0wnSyndrome

    Yanfly's Status Menu Core Help!

    Hey guys, so I'm having a bit of trouble with Yanfly's Status Menu Core script. When I insert the script to my plugin list, it shows up on there just fine! However, it doesn't seem to change anything at all. I've tried placing it in different load up positions, but to no avail, nothing seems to...
  10. Sekunri

    Summon Core

    Summon Core by Sekunri Video: About: I've been working on a plugin that will allow the summoning of actors from skills via note tags. The plugin also allows management of summons outside of battle while ensuring that summons are never a part of the main party. Inspiration for this...
  11. AdamSakuru

    Yanfly Skill Core Skill Condition Syntax

    Yanfly's skill core plugin has a function that lets you write custom skill conditions. This was an included example: <Custom Requirement> if ($gameParty.gold() > 1000) { value = true; } else { value = false; } </Custom Requirement> The included example sort of made me...
  12. styx92

    Yanflys word wrap formating problem

    Hey guys. I have a REAL problem. I changed my screen soultion with yanflys core plugin. But there apears a problem: Now i have soooo much more room in my message box. And it looks wierd. Also i activates yanflys wordwrap function in his message core plugin. And now this happens:  ...
  13. Jonforum

    Performance VS Rmmv conditional, Conditional+Else or Condition Javascript.

    Hi guys. I have question for Rmmv team Dev. What is more performance if i need use a common event, with Multi conditional. I speak in relation to the execution time in MS 1: use the rmmv core conditional With Else imbrication like thats ??? or 2: use the rmmv core conditional...
  14. Michael Caiola

    MC's VE Throwable Objects/YEP Battle Core Engine Patch

    VE Throwable Objects with Yanfly Battle Engine Core Compatibility Patch v1.02p Victor Sant, Michael Caiola Introduction Victor Sant's Throwable Objects is quite an amazing plugin that adds thrown objects like arrows, bullets, boomerangs, bombs, and shurikens to RMMV's battle...
  15. Yusha

    Problem with Yanfly's Save Core Plugin

    So I've been using Yanfly's Save Core since I started my project about 2 months ago. It worked fine until today. I'm developing some stuff today so I'm doing a run through of my game's opening. When I get to the starter town map, I cannot save. I can pull up the menu, select save, but when I...
  16. Mahoken

    How to remove specific Parameter from Yanfly Status Menu?

    Not sure if this is the right section to post this in, but how can I simply remove the stat "LUK" from Yanfly's Status Core Menu? I'd like it gone from general and the parameter section. Probably wanna remove it from the equipment section as well! Removing the stat in general would help, but...
  17. PYRG

    problem with scripting

    I'm extremely new to scripting, and usually only use plug-and-play scripts to make it easier on myself, but recently I ran into the attached problem with my game.   I had tested and saved the project without making any changes, and it worked properly, but when I opened it back up to test it...
  18. Silenity

    Yanfly Save Core Menu Edit

    Hello.  I'm currently using Yanfly's Save Core Plugin. I need some help making an edit to the plugin by changing the menu around. It currently looks like this: And I would like it to be edited to looks like this: Any help would be greatly appreciated!
  19. QuinncyCrow

    (Yanfly) Equipment Core Question.

    Hello! I am attempting to create a sort of weapon-master class in RPGMaker MV. I had the thought to make the class a bit more unique by using Yanfly's Equipment Core to allow them to equip multiple weapons at the same time. I have a couple questions regarding this: firstly, if I do equip more...
  20. Emberstorm

    Adding backspace functionality to text input

    At the start of my game I'm working on, I've allowed the player to name their character with a 'name input processing' event. However, I noticed by default, ESC is the back key, not Backspace. Is there anyway to change this? Thanks in advance.

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

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