core

  1. bluebooth

    Multi-Touch Core Support

    Multi-Touch 1.02 Author: Michael Morris @Blue Booth Studios Introduction Separates out multi-touch core support from Map Controls, to facilitate further growth of the plugin, and allows for potential incorporation into core upgrades.  Includes swipe gesture support. Features...
  2. izyees

    Izy's Shop Cart Core

    Izys Shop Cart Core This script will add a cart to your shop.   Features: * Unlimited Cart.* Taxes and offers built in. * Add/remove item. * A price formula design for your shop, so you can make a multiple shop with custom price! * Own price condition for each item. * Now it's...
  3. Pixii

    Type Error: cannot read height undefined

    Receiving the following Error when attempting to initiate a Battle via an Event, using Yanfly Core. File Name: YEP_CoreEngine.js Version: v1.12 Parameters: Set to Default JavaScript File: unchanged Plugins: ALL Plugins are OFF, EXCEPT YEP_CoreEngine.js TypeError: Cannot read...
  4. Naveed

    YEP Battle AI Core Random Skill Pool

    What I'm trying to do is, using Yanfly's Battle A.I. Core, I want that when a specific condition is met, the enemy will use any one out of a pool of skills. So lets say I have skills X, Y and Z. I want to set up <AI Priority> such that: <AI Priority> (Other checks) Always: Skill X/ Y/ Z (Any...
  5. Michael Dionne

    YEP_CoreEngine_PlatformPreparator (a mod to support 70+ devices/platforms!!)

    MODERATOR MESSAGE: This plugin no longer follow Yanfly's terms of use. If you do own the plugin and got it before Yanfly changed his license (before October 27th 2019), you can still use it but please refrain from sharing this plugin. Thank you. YEP_CoreEngine_PlatformPreparator 1.0 MICHAEL...
  6. nio kasgami

    Emoji Engine MV - Origin "AI Core" {Beta}

    ■ Emoji Engine MV - Origin "AI Core" Author : Nio Kasgami  Date of creation : 2015/10/05 V.1.00 {Beta} Require : NA ■ Introduction did you ever wanted to have a NPC with interacting with you while you shopping or choosing a quest in your guild? But you don't want to pass 10 hours in doing event...
  7. Zalerinian

    MVCommons - The community core plugin

    The MVCommons The current version is: 1.5.0 Hello! Congratulations on getting RPG Maker MV! During the last month with the demo available, me and my team have been working on getting a core plugin that is intended to be used by the community ready for release. Now that RMMV has been released...
  8. Holy87

    Support module for scripters

    Universal Module v1.2.6, by Holy87 Features Provides more functionalities for scripters (and it is used in a lot of my scripts), let's see what you can do: System communication You can obtain the screen resolution, Pictures/My Documents/Music/Video/Desktop folders, Windows user account name...
  9. [Ace] Kendrick Core Script

    Before I make an official release of my core script, I want to open it to criticisms.  The goal is to enable greater ease-of-use and extensibility to both the rmvxa engine, and rgss3. Some of the features I have included into the first planned release are as follows: RGSS Extensions...
  10. Dacuna

    Ace Core Engine and Weather EX Compatibility

    Can anyone make these two scripts compatible with each other? http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/ http://atelier-rgss.com/RGSS/System/ACE_SYS08.html When I call a weather effect, it comes up with an error that is resolved only when I get rid of Ace Core...
  11. Stedar

    Screen issues with Yanfly Core Engine v1.09 and MGC Map Zoom Ace v1.6

    Hi guys, I'm having a strange issue in VX Ace with Yanfly's Core Engine v1.09 and MGC's Map Zoom Ace v1.6. The Core Engine v1.0 WORKS with Map Zoom v1.6 and does not have any issues. However with v1.09 of Core Engine, the player can walk offscreen to the left and to the right. Basically the...
  12. Kvothe

    Dax Core i3.5

      Version: i3.5   Download: http://dax-soft.weebly.com/dax-core.html   Description: The Dax Core it's a big Snippet, that aims to improve the production of Scripts. It's a big tool for developers of Scripts. For now he is not still in English, only in Portuguese of Brazil(my native language)...
  13. Gump

    Gump::Core Script [Version 1.07]

    Script: Gump::Core Script Version: 1.07 / 1.02 (core/time) Author: Matt 'Gump' Sully Description: This is my core script which will be required for some of my script releases. It has some basic built in functions and methods including resolution change support, audio controls, a color...
  14. Tsukihime

    Enemy Levels

    This script allows you to assign levels to enemies. The level of an enemy is determined when you encounter the enemy. The level is specified as a formula, which means you can define two types of levels: 1. Static level. This means the enemy's level never changes throughout the game. For...

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

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