Multi-Touch 1.02
Author: Michael Morris @Blue Booth Studios
Introduction
Separates out multi-touch core support from Map Controls, to facilitate further growth of the plugin, and allows for potential incorporation into core upgrades. Includes swipe gesture support.
Features...
Izys Shop Cart Core
This script will add a cart to your shop.
Features:
* Unlimited Cart.* Taxes and offers built in.
* Add/remove item.
* A price formula design for your shop, so you can make a multiple shop with custom price!
* Own price condition for each item.
* Now it's...
Receiving the following Error when attempting to initiate a Battle via an Event, using Yanfly Core.
File Name: YEP_CoreEngine.js
Version: v1.12
Parameters: Set to Default
JavaScript File: unchanged
Plugins: ALL Plugins are OFF, EXCEPT YEP_CoreEngine.js
TypeError:
Cannot read...
What I'm trying to do is, using Yanfly's Battle A.I. Core, I want that when a specific condition is met, the enemy will use any one out of a pool of skills.
So lets say I have skills X, Y and Z. I want to set up <AI Priority> such that:
<AI Priority>
(Other checks)
Always: Skill X/ Y/ Z (Any...
MODERATOR MESSAGE: This plugin no longer follow Yanfly's terms of use. If you do own the plugin and got it before Yanfly changed his license (before October 27th 2019), you can still use it but please refrain from sharing this plugin. Thank you.
YEP_CoreEngine_PlatformPreparator 1.0
MICHAEL...
■ Emoji Engine MV - Origin "AI Core"
Author : Nio Kasgami
Date of creation : 2015/10/05
V.1.00 {Beta}
Require : NA
■ Introduction
did you ever wanted to have a NPC with interacting with you while you shopping or choosing a quest in your guild? But you don't want to pass 10 hours in doing event...
The MVCommons
The current version is: 1.5.0
Hello! Congratulations on getting RPG Maker MV! During the last month with the demo available, me and my team have been working on getting a core plugin that is intended to be used by the community ready for release. Now that RMMV has been released...
Universal Module
v1.2.6, by Holy87
Features
Provides more functionalities for scripters (and it is used in a lot of my scripts), let's see what you can do:
System communication
You can obtain the screen resolution, Pictures/My Documents/Music/Video/Desktop folders, Windows user account name...
Before I make an official release of my core script, I want to open it to criticisms. The goal is to enable greater ease-of-use and extensibility to both the rmvxa engine, and rgss3.
Some of the features I have included into the first planned release are as follows:
RGSS Extensions...
Can anyone make these two scripts compatible with each other?
http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/
http://atelier-rgss.com/RGSS/System/ACE_SYS08.html
When I call a weather effect, it comes up with an error that is resolved only when I get rid of Ace Core...
Hi guys, I'm having a strange issue in VX Ace with Yanfly's Core Engine v1.09 and MGC's Map Zoom Ace v1.6.
The Core Engine v1.0 WORKS with Map Zoom v1.6 and does not have any issues.
However with v1.09 of Core Engine, the player can walk offscreen to the left and to the right. Basically the...
Version: i3.5
Download: http://dax-soft.weebly.com/dax-core.html
Description: The Dax Core it's a big Snippet, that aims to improve the production of Scripts. It's a big tool for developers of Scripts. For now he is not still in English, only in Portuguese of Brazil(my native language)...
Script: Gump::Core Script
Version: 1.07 / 1.02 (core/time)
Author: Matt 'Gump' Sully
Description: This is my core script which will be required for some of my script releases. It has some basic built in functions and methods including resolution change support, audio controls, a color...
This script allows you to assign levels to enemies. The level of an enemy is determined when you encounter the enemy.
The level is specified as a formula, which means you can define two types of levels:
1. Static level. This means the enemy's level never changes throughout the game. For...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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