coreengine

  1. HyrulianPrince

    Compatibility Issues with Plugins?

    I've been using this site as a Guest previously, but finally signed up today, so I apologize if it isn't posted in the right place. I've been working on my game for the past 2-3 months now and I've gotten used to using plugins, events, etc. The problem that I'm having right now is that...
  2. Chef

    Events 1 Pixel offset while using GameUpgrade or CoreEngine

    Good evening, Like the title says: Events are not in the right place when using SRD_GameUpgrade and/or YEP_CoreEngine and I have no idea why. Core Engine is up to date with version 1.30 and Game Upgrade is version 1.21. I did try it with the latest version but it doesn't help. I also tried it...
  3. Yanfly Core Engine help?

    Can someone please try and help me? I can't figure out what's going wrong with the core engine. it says TypeError Failed to execute 'GetImageData' on 'CanvasRenderingContext2D': Float parameter 1 is non-finite And the only thing I touched was the screen resolution. 
  4. Michael Dionne

    YEP_CoreEngine_PlatformPreparator (a mod to support 70+ devices/platforms!!)

    MODERATOR MESSAGE: This plugin no longer follow Yanfly's terms of use. If you do own the plugin and got it before Yanfly changed his license (before October 27th 2019), you can still use it but please refrain from sharing this plugin. Thank you. YEP_CoreEngine_PlatformPreparator 1.0 MICHAEL...

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Doing RPG Maker News #17 | MZ Plugins in MV? Workstations, Fantasy Rings, Dark Office Battlebacks
Progress on one of my projects has been slow, but I'm at a spot now where I feel like sharing the four main characters.

From left to right we have: Amabel, Tibby, Dusty, and Wren.

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I'm in a much better mood about my game than I was 2-3 days ago. I keep switching between sideview and front because of the amount of assets needed for side (I'm drawing it all myself)... but I've decided to stick with front, for my own sanity. sidenote... people, planning is important. I've spent so long on just getting my game's ideas off the ground because I didn't plan ahead.
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