1. HalcyanStudio

    State that makes Skills cost HP

    Hi everyone, I want to have a state that makes every Skill cost 15% of Max HP. What would be the easiest way to achieve this? I know that YEP Skillcore can make skills cost HP by default, but I only want this to happen when the user has a state, not by default. Thanks for your input!
  2. Trihan

    No MP? No Problem!

    No MP? No Problem! v1.00 Trilobytes by Trihan Introduction This plugin was written for JamieSabriel to respond to the request at https://forums.rpgmakerweb.com/index.php?threads/rmmz-actors-do-nothing-if-they-lose-the-required-mp-for-their-spell-before-they-cast-it.145271/ but I decided to...
  3. adder

    RMMV Skills learning cost scaling

    Hi, I am trying to create skills that require gold and JP to learn them, I am using the Skill Learn System (YEP) and Job Points (YEP), I have no problem setting the base costs, but I would like to make the cost of gold increase with each skill you buy, (Example: 100, 200, 350… etc.) so that all...
  4. kyonides

    SkillKost XP

    SkillKost XP version 1.0.2 by Kyonides Arkanthes Introduction This is a humble script that should allow you to customize your skill costs in three different ways as I stated in my comments. Take in consideration that I have overwritten 2 methods found in the Default Scripts because I did not...
  5. TheDrifter

    YEP_SkillLearnSystem - Bypass class select OR Display JP left in skill price

    Hi, I'm using YEP_SkillLearnSystem and YEP_JobPoints Here is the main issue: The amount of JP you have left for a class is not displayed in the price window for learning a skill of that class. For example, let's say your character's current main class is Thief, with 500 JP left, and you want...
  6. TARSUS Override Selection Cost

    Override Selection Cost v1.0.0 tarsus Feature: This plugin allows the player to select skills even when the actor has not enough MP/TP to cast them. The actor must fulfill the cost requirements when her/his turn resolves, otherwise nothing happens. Example: If Carla wants to cast fireball but...
  7. Skill attack for all enemies / Settings, MP Cost

    Hi Guys, I wan't to use an Attack Skill for all enemies. The MP Cost of the Attack Skill should always be the same, no matter how much enemys are currently on the screen. Problem: the MP Cost in the settings is only for one single enemy attack. Is there a way to change this to total MP Cost no...
  8. Yawgmoth

    Yanfly Skill Cost Item Plugin Question and Request

    Hi all, I am using Yanfly's Skill Cost Item Plugin which allows you to assign items as costs to a skill. I was just wondering if their was a way to increase the number of required item by 1 permanently with each use of the skill? If so what would that note tag be...
  9. Zausen

    Cost System 1.2

    Hello everybody! (Again) This is (I think) a complete script that creates new possibilities to pay for our skills. Would you like to pay for your skill with HP? Ok! and with a state? Yes, now you can! For now, this script can maje the sckill cost: PM, TP, HP (and percentage of current and...
  10. Hisao Shou

    [Yanfly Skill Cost] How to add more than one Custom Skill Cost?

    Hi, I'd like to know how to add more than one custom skill cost to one skill, because I have tried to add in the same skill note another custom skill and it is not displayed in the skill screen / battle. Here is the script I'm using...
  11. Rink27

    Item Core & Skill Cost Compatibility [Yanfly]

    Yanfly's Skill Cost Item ( http://yanfly.moe/2015/12/12/yep-43-skill-cost-items/ ) allows you to have items be used as a skill resource. Yanfly's Item Core ( http://yanfly.moe/2015/10/16/yep-11-item-core/ ) allows for various features, one being able to have independent items. The skill cost...
  12. starlord

    The Cost of a Commercial Project

    So I had this question in mind which is "How much does it cost a person or a group of people to release and produce a commercial project?". I don't have plans to produce one at the moment, but I'm looking forward to doing one in the mere future. This project includes the following (to be...
  13. Cost of Skills Do Not Show in Battle

    Hey, I'm hoping somebody can really help me with this so I don't have to re install all my plugins. Basically, in combat, my skills do not have the cost next to them; the majority of my plugin's are Yanfly's...and I'm sure it is one of his that I'm missing. I've looked through each parameter and...
  14. TetsuyaHikari

    Free heals outside of battle?

    I just tried Googling a topic for this, but surprisingly didn't even find one. So, I recently encountered an issue where my healing spells aren't taking any MP outside of battle. My immediate reaction was, "Okay, it must be a script.", so I dug through my scripts to see if I could find the...
  15. Maliki79

    Changing MP cost by integer

    Hello all. I have an idea for my project but I wanted to see how feasible it was before I went forward with it. Basically, I'd like to find a way to increase (or decrease) MP use in skills by a set amount and not by a percentage when a state is applied. To be more specific, I'd like a way to...
  16. Shop Costs as Items for VX Ace

    Hey everyone, this is the first time I've needed to ask the forum anything. I hope this is the right place to ask this as it isn't just about either scrips or events. I'm faced with a bit of a conundrum while making my game. You see I want there to be a shop that 'sells' weapons and armor by...
  17. shiori4me

    Skill Cost String Codes for requiring >= 75MP but costing 100MP

    I'm using Yanfly's Skill Cost Manager http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-cost-manager/ Although these strings should just use the general logic of RGSS3 and so even if you don't know that script you might know how to help. I make it so the skill requirement string...
  18. Engr. Adiktuzmiko

    Skill PP Cost 1.01 + Add-Ons

    Overview So this script provides to make skills that can only be used a number of times until you reset it. You can set each skills "PP" per actor, meaning one actor can have a different PP for 1 skill than another actor. The PP can also be modified in-game via script calls Also, it's set-up in...
  19. YEA - Skill cost manager

    Hey guys, having trouble getting the skill cost manager to work in my game. I have added <mp cost: 10%> to my skill paralyze that has a base of 7 mp to cast but when im battle testing with it at level 10 the mp cost still stays at 7. anyone know whats going on here?

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still cursed with having an issue then solving it myself as soon as someone else explains it to me/is trying to help.

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