Lets you set some states to update its turn after some seconds in TPBS
* 1. This plugin lets you set some states to have its turn count updated
* after a set amount of seconds in TPBS
Games using this plugin
None so far
I'm creating a game for a school project and is a fairly simple one. I want the entire game to end in 2 minutes. I can't seem to get it to work. Whatever I do, 2 things happen:
1. The timer doesn't decrease.
2. The entire map becomes frozen
Can someone help me, as I'm on a tight schedule? Thanks...
I know there's already some Game Over events scripts/plug-ins for RPGMV, notably Tsukihime's/himeworks' plugin, but I kinda wanted to do some kinda sorta unique game over events/plugins for one of my games that I trying to make.
1. Maybe like a Continue screen system that where you die/lose in...
Ive been looking around and i cant seem to find a way to make a countdown move. Im not sure what the equivelent would be from final fantasy, I think from some of the older games would be like mega flare from bahamut something like that. However, during this time im wanting the count down to...
I just want to know if someone if working right now on a better timer/countdown script?
This could be a very nice plugings useful for all kind of mecanics if someone want to help me out :)
This was the original post...
Is it possible to do a countdown timer without the clock showing up on screen? I would like to have something activate and then after a certain time have something activate. A delayed trigger, basically.
Hello. I’m not good at English, but I hope you can still understand what I’m going to say here.
I’ve been looking for a customizable game timer for some while but didn’t found exactly what I need. There are some that have some features I need (like this one), but I would have to do some heavy...
heyyy Guys, first of all sorry if the Title is a bit vague, I was thinking on doing something for my game and I don't know if it's possible or not to do so, I was thinking of having a Continue Screen when you lose with a countdown starting from 10, you have the option to continue the game from...
I wonder if it's possible to create some countdown skills.
1) Skills which can't be used for some time after every use. (e.g. super explosion which player can use only 1 time for 4 turns)
2) Skills which work after some time of its activation. You know, like 'Jump' from FF, which deals damage...
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