Purpose
Lets you set some states to update its turn after some seconds in TPBS
Introduction
* 1. This plugin lets you set some states to have its turn count updated
* after a set amount of seconds in TPBS
Video
Games using this plugin
None so far
Download Link
Demo Link
I'm creating a game for a school project and is a fairly simple one. I want the entire game to end in 2 minutes. I can't seem to get it to work. Whatever I do, 2 things happen:
1. The timer doesn't decrease.
2. The entire map becomes frozen
Can someone help me, as I'm on a tight schedule? Thanks...
I know there's already some Game Over events scripts/plug-ins for RPGMV, notably Tsukihime's/himeworks' plugin, but I kinda wanted to do some kinda sorta unique game over events/plugins for one of my games that I trying to make.
1. Maybe like a Continue screen system that where you die/lose in...
Ive been looking around and i cant seem to find a way to make a countdown move. Im not sure what the equivelent would be from final fantasy, I think from some of the older games would be like mega flare from bahamut something like that. However, during this time im wanting the count down to...
Hey Guys,
I just want to know if someone if working right now on a better timer/countdown script?
This could be a very nice plugings useful for all kind of mecanics if someone want to help me out :)
This was the original post...
Is it possible to do a countdown timer without the clock showing up on screen? I would like to have something activate and then after a certain time have something activate. A delayed trigger, basically.
Hello. I’m not good at English, but I hope you can still understand what I’m going to say here.
I’ve been looking for a customizable game timer for some while but didn’t found exactly what I need. There are some that have some features I need (like this one), but I would have to do some heavy...
heyyy Guys, first of all sorry if the Title is a bit vague, I was thinking on doing something for my game and I don't know if it's possible or not to do so, I was thinking of having a Continue Screen when you lose with a countdown starting from 10, you have the option to continue the game from...
I wonder if it's possible to create some countdown skills.
1) Skills which can't be used for some time after every use. (e.g. super explosion which player can use only 1 time for 4 turns)
2) Skills which work after some time of its activation. You know, like 'Jump' from FF, which deals damage...
If you're reviewing someone else's game, don't focus only on the negative and criticize them. Use positive constructive feedback. As game developers, we need to empower one another; not put each other down.
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