Could someone help me with creating a state that can only be applied to a target X times, before they become immune? The idea being that instead of making a boss immune to powerful status effects like Stun, I can instead make it so an enemy can only be stunned up to X times...
Hello everyone, I'm having trouble trying to get one of my character's counter skill(s) working utilizing the <Custom Counter Condition> note tag with Yanfly's Counter Control (I have version 1.10). No matter what eval I seem to put in, the same skill is only ever countered with, despite its...
I am using SRD Battle Popup Customizer and I'd like to add Custom Popups, that appear if a magic attack is reflected/ a physical attack is countered. I can't figure out how to set the condition, though. Here is a screenshot of how the plugin parameters of a correct Custom Popup should...
Hey, i have a simple question, is there a way to make a special move that deals a certain amount of damage if it moves first but it doubles if it lands after being hit by an enemy, like the move "Revenge" from pokemon
I made these little trackers for a project I'm working on and figured I would share them here. I plan to use them to track in-game rewards the player collects on their journey. Feel free to edit if you like - they should hue shift really well to fit your needs. I hope someone...
I am aware that there is already a counter-attack option, but whenever I use the existing counter-attack it isn't the type of counter I want. What I want is a sort of shield skill where the actor with the state takes less damage and some of the damage gets reflected back at the attacker.
CounterAnimation - 2016/05/18 ver1.1
Creator name: kotonoha*
Plays an animation when a counterattack was about to happen.
If you have an animation of reflect barrier for physical attack would fit.
- You can set Animation ID through parameter
- AnimationWait param for...
I'm currently working on a project using RPG Maker XP in a pretty complicated way. Anyway, I'm trying to create a global event that reads when the player is facing a wall. Is thre anything out there that already does so?
So far the only idea I have is to make a HUGE series of conditional...
I've been deciding how I wanted to do counter-effect abilities. I'm using RPG Maker XP (fyi). So, about counter effects, I had the following ideas but I don't know what to do.
Subtract X damage from the first hit and then counter
Reflect X damage from first hit and then counter
Ok, so to summarize I have a quest in which you're asked to kill 5 of a certain enemy within a certain amount of time.
The timer works fine, so does the switch that activates once the timer reaches 0:00 and the proper text prompt comes up when you manage to complete the quest and return to the...
I was able to change the skill used when countering a physical move by adding "this._action.setSkill(x);" at the .invokeCounterAttack function in Yanfly's Battle Engine Core script.
Question is, I have no idea of how to actually set the damage of the attack chosen as the counter...
Hey everyone, I'm having a bit of a issue with a skill I'm trying to set up. In my game shields replace counter attack skills and instead inflict the Guard state on the user and they will take less damage. The problem is that I can't get the counter skill to activate until after a character...
I want to make a results screen that is displayed at the end of the game that shows the following:
total time for each boss battle
ranking from 0-10 based on the other listed results
I also want it to activate the new game + script I...
You know when you go into an inn or shop and the merchant is usually behind the counter? I really can't find a good tile that I can use to represent a counter. Now I just purchased the game, so really I have no tilesets or plug-ins, so any advice as to what to use at this point would be helpful...
I do have a problem getting a certain type of enemy working.
I want to implement a burning foe where you get fire elemental damage if you hit him with physical damage. So... it works like a counter I guess...?
But it's important that the attacking actor gets the damage more...
I need a couple of plugins for a project I'm working on, but couldn't find any that do exactly what we need.
One thing we need is a way to know at what point in real time the players were in a certain area, because we need to synchronise their position with the data our other machine...
I require a couple of plugins or scripts for a project I'm working on, and I couldn't find any that already do exactly what we need.
The main plugin we require is a tracker for player position. We would have a small (village) map with max three indoor maps, and wish to have a record of...
Basically, I want to move where the state counter is displayed when shown over side-view enemies. The problem is that when I do this within the plugin parameters it gets cut off/is not visible whenever I try to move it left/below. I went...
Howdy, could anybody help me to implement battle turn counter in the regular side battle system? A small window in the top right corner shows how many turns were made in battle. It should renew after every turn.
I don't know how to display variable value during the battle without stopping it...
So, I made a new character and he is going to be focusing on drawing aggression and countering, So I need a skill that enables a 100% physical counter chance and the character is unable to act while this is active, I tried this
In States make a State that is named whatever you want. For this...
Wondering how to force a Save State in VNMaker with a name and how to call it with a scene event in order to double check if this Save State exists or not. Phew... Leaving breadcrumbs for chapter DLCs to pickup would be more than half the fight in order to finish this visual novel
So, uh... where's the RPG Maker MZ update with the MV animation system? Is there a release date confirmed?
Also I'm kind of brave enough to admit this. I... I have a crush on Sephiroth.
Please don't call me anything offensive. I'm naturally crazy.
thanks to a lot of lunatic coding... my game finally has a stun mechanic that I feel really good about. damage enemy's mental psyche (mp), and once empty, hitting with certain attacks trigger combos that can stack the damage.
Waiting for the 1.40 update before testing out my copy of MZ so that I don't end up adding unnecessary work to my plate. Meanwhile the current fourth draft for my story is taking shape, and I'm fleshing out the lore as I realize how things would make better sense here and there for the world that I'm building.