I am aware that there is already a counter-attack option, but whenever I use the existing counter-attack it isn't the type of counter I want. What I want is a sort of shield skill where the actor with the state takes less damage and some of the damage gets reflected back at the attacker.
CounterAnimation - 2016/05/18 ver1.1
Creator name: kotonoha*
Plays an animation when a counterattack was about to happen.
If you have an animation of reflect barrier for physical attack would fit.
- You can set Animation ID through parameter
- AnimationWait param for...
I'm currently working on a project using RPG Maker XP in a pretty complicated way. Anyway, I'm trying to create a global event that reads when the player is facing a wall. Is thre anything out there that already does so?
So far the only idea I have is to make a HUGE series of conditional...
I've been deciding how I wanted to do counter-effect abilities. I'm using RPG Maker XP (fyi). So, about counter effects, I had the following ideas but I don't know what to do.
Subtract X damage from the first hit and then counter
Reflect X damage from first hit and then counter
Ok, so to summarize I have a quest in which you're asked to kill 5 of a certain enemy within a certain amount of time.
The timer works fine, so does the switch that activates once the timer reaches 0:00 and the proper text prompt comes up when you manage to complete the quest and return to the...
I was able to change the skill used when countering a physical move by adding "this._action.setSkill(x);" at the .invokeCounterAttack function in Yanfly's Battle Engine Core script.
Question is, I have no idea of how to actually set the damage of the attack chosen as the counter...
Hey everyone, I'm having a bit of a issue with a skill I'm trying to set up. In my game shields replace counter attack skills and instead inflict the Guard state on the user and they will take less damage. The problem is that I can't get the counter skill to activate until after a character...
I want to make a results screen that is displayed at the end of the game that shows the following:
total time for each boss battle
ranking from 0-10 based on the other listed results
I also want it to activate the new game + script I...
You know when you go into an inn or shop and the merchant is usually behind the counter? I really can't find a good tile that I can use to represent a counter. Now I just purchased the game, so really I have no tilesets or plug-ins, so any advice as to what to use at this point would be helpful...
I do have a problem getting a certain type of enemy working.
I want to implement a burning foe where you get fire elemental damage if you hit him with physical damage. So... it works like a counter I guess...?
But it's important that the attacking actor gets the damage more...
I need a couple of plugins for a project I'm working on, but couldn't find any that do exactly what we need.
One thing we need is a way to know at what point in real time the players were in a certain area, because we need to synchronise their position with the data our other machine...
I require a couple of plugins or scripts for a project I'm working on, and I couldn't find any that already do exactly what we need.
The main plugin we require is a tracker for player position. We would have a small (village) map with max three indoor maps, and wish to have a record of...
Basically, I want to move where the state counter is displayed when shown over side-view enemies. The problem is that when I do this within the plugin parameters it gets cut off/is not visible whenever I try to move it left/below. I went...
Howdy, could anybody help me to implement battle turn counter in the regular side battle system? A small window in the top right corner shows how many turns were made in battle. It should renew after every turn.
I don't know how to display variable value during the battle without stopping it...
So, I made a new character and he is going to be focusing on drawing aggression and countering, So I need a skill that enables a 100% physical counter chance and the character is unable to act while this is active, I tried this
In States make a State that is named whatever you want. For this...
Link to Yanfly's plugin: http://yanfly.moe/2015/12/25/yep-50-buffs-states-core/
I am exploring the following:
A character receiving damage while having State A equipped.
State A reacts to this damage and checks every member from the enemy team.
Each enemy member that has State B would be...
Elements defined within counter conditions cannot check for additional elements added via <Multiple Elements: x>
... at least in my experience.
Example: I have a skill whose element is designated as "Water" and an additional element designated via: <Multiple Elements: Sword>.
my character has been arrested and will be broken out but i'm trying to make it so he has to sleep like 5 times before certain events take place. character has the option of talking to a party member through a hole in the wall (event) checking the door which is locked, or sleeping in the bed. if...
so I was trying to alter the total counter of an actor via a scriptcall. Sadly the total counter number is not stored in the battler, or at least I don't find it, so I cant just go with "actor.counterTotal = 3" or something like that. There is a function "actor.counterTotal()"...
!!! Beast Book v.2.5 !!!
(Thanks to Yoji Ojima for the base idea)
This will add a Beast Register to your Game including
- Kill Counter
- Animated Enemies
- Drop Items
...and many more!
I hope my annual #DoItForHargon contest gets lots of entries this year (since a Playstation 5 is a pretty big prize lol) XD On further news - I'm back to game devving next week after hiatus cause of that tragedy of losing everything I own.