I am experimenting with RPG Maker MZ. I have a few things I want to complete.
1) How can I move the sprites from the right side of the screen to right on top of their portraits in the battle screen? I have an idea of where this is handled, but if someone can definitively point me in the...
I want to start the post with a little backstory, first of all I know that in Vanilla RPG Maker MV there is a similar State, which uses a special flag called Substitute. Now, It is important to clarify that this particular state, should be used by the Yanfly's plugin, Auto...
Hi. I'm trying to modify the substitute conditions in my project since some months ago and after trying some scripts (without success) I decided to check the default scripting to check where could I modify them. I found this part in Scene_Battle in 644 line...
Cover Tiles for RPG Maker MV. Based on Neon Black's Terrain Tags script for Ace VX. Allows setting specific tiles as "covers" where the tile is passable and also drawn above the character. Common use case is to allow events and characters to walk...
Hello. I'm using Hime's Cover condition script and I'd like to add some cover conditions to certain character. I'd like some help to set them.
1) This character will cover all allies who are under 20% of Max HP
2) This character will cover allies only from physical attacks
3) This character...
Resource Type: (Music)
Format: (Whatever you'd like) ((Though I prefer .mp3 or .ogg))
Description: (Composers can do what they wish! To remix/cover these tracks any way they chose.)
You may chose one or both, if you'd like.
I'm not sure if I need anymore info...
Hey guys, it's been a while!
Anyhow, I'm trying to make a skill that ignores decoy/cover which I did by make the skill in 'certain hit' category.
But the thing is... it also ignores evasion / magic evasion... and I'm sure it ignores reflect too.
So guys, maybe I'm gonna need a script...
So a common question I see from people is about how to make substitute work on allies at any HP, instead of just low HP. I was wondering the same thing for a while, until I found a great solution which I've been using. I found someone had posted that if you install this in your materials section...
I found this cover on Soundcloud liscensed under creative commons:
I think it's extremely beautiful and I'm dying to use it in my game. The thing is, I'm not sure about the legality of covers. Can anyone help explain, and this would be for a commercial game.
Hi there. I've tried Googling and searching through the forums, but I'm just not seeing the solution, so here goes.
In the default Ace battle system, how do you make enemies take the damage meant for one boss enemy? I'd like to do this without scripts, if possible.
I've been playing around...
I'm making there be more features when at low HP using scripts and conditions.
But you'd want to decide between keeping your health at the safe zone or reaping those last-resort benefits while keeping yourself alive. And that's where cover/substitute comes in.
Thing is, I want it so that...
DoubleX RMVXA Substitute Edit v1.01b
DoubleX RMVXA Substitute Compatibility Fix
In the default setting, if more than one battler in the same side have the substitute flag, the one with the lowest id(the leftmost one) will always do the job, even if...
This script allows you to specify custom cover conditions.
The cover condition determines whether a battler is eligible to be covered. By default, this means that the battler must have under 25% of its max HP and the current action being performed by an attacker is not a “certain hit” item...
This script provides a "cover target" effect for your states. When a battler uses a skill that adds a state with a special "cover target effect" to a target, the user will receive the state instead. While this state is active, the user will cover the target if the cover conditions are met. By...
Terrain Tags Script V1.2
Created by Neon Black
What is it?
This scripts adds a few region tags to the maker that cause certain regions to affect movement on that particular tile on the map. These are some simple changes like roofs and slopes, and a few more complex ones like bridges...
Our program, who art in memory,
Called by thy name;
Thy operating system run;
Thy function be done at runtime as it was on development.
Give us this day our daily output.
And forgive us our code duplication,
as we forgive those who
duplicate code against us.
And lead us not into frustration;
But deliver us from GOTOs.
For thine is algorithm,
The computation, and the solution,
Looping forever and ever.
I'm the fly in your soup
I'm the pebble in your shoe
I'm the pea beneath your bed
I'm the bump on every head
I'm the peel on which you slip
I'm the pin in every hip
I'm the thorn in your side
Makes you wriggle and writhe
And it's so easy when you're evil