I kind of figure this may not kick off, but I might as well put it out there.
I thought it was silly that you have to be very specific with ingredients when it comes to Mr. Bubble's Crafting System.
http://mrbubblewand.wordpress.com/rgss3/tactics-ogre-psp-crafting-system/
However, seems to be...
I've been working on a project and have decided to incorporate an NPC who can fashion magical gems from shards of like gems (Example, 3 Ruby Shards =1 Blaze Gem) I know I could always use a conditional branch that would flow similarly to
If player has:
3 Ruby Shards in inventory
then
-3...
First off, thank you to anyone who even tries to help me with this. Second, 1000 apologies if i'm just blind and didn't see an existing solution to my issues. I have been looking for quite some time now, and i did see that there is already a thread on icedragon's system. But that thread is...
Crafting Script v3.8
by Venka, based off GubiD's VX Cooking Script
Description:
This is a script will allow you to have a crafting system in your games. It has a crafting timer bar so you must activate it at the right time to successfully make an item. Crafting results vary depending on when...
So I'm currently implementing Kread-Ex's Beautiful Alchemy Synthesis system, but as I'm going through it I noticed a few hiccups that may make me have to change it.
I'd like to keep the overall script intact, this would mean to add note tags and I'm a beginner with ruby. So I was hoping for...
Greetings all. I started trying to use Ice_Dragon crafting system.
I'd like to have a crafting station or field use inventory item that will launch the crafting module. I'm not able to start the module. Need instructions to verify placement of the script, any additional entries for module call...
Greetings all. I'm kinda new to the community. Sometimes I'll need explicit instructions. Other times I just need a push in the right direction. I'll try to say which I need wen I ask :)
In my current project I'm ready to implement a crafting system. I am using simple events for harvest nodes...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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