Hi, I have problem with Yanflys critical control plugin. I added notetag <Critical Multiplier: +300%> into a state, however it did not increase critical damage at all. So I disabled almost every single plugin. Order and list of plugins I left active:
I'm using VisuStella's amazing plugins in my project and so far I'm loving that they are giving me new and interesting options to customize gameplay. I'm running into a stone wall though, and that is I can't customize the damage formula in the way I'm intending. Inside the...
What I'm trying to do, is that an specific class called "044: Misfortune" gets a special buff when it succesfully evades,
It'll work like this:
Enemy attack → Character "044:Misfortune" Evades succesfully → Character "044: Misfortune" gets a critical hit granted on next attack dealing...
This may sound far-fetched (as many google searches cannot find this situation), but how do I set up a state or attachable item so that it will reduce a specific % of received critical damage? Normal non-critical is not going to be affected by this.
~ Critical Hit~
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This script will allow you to control Critical Hits a little more.
It will provide you with two Notetags:
<critical: +x%> and <critical_damage: +x%>
The first one will raise/lower...
Just finished and uploaded the delivery truck base/sprite sheet. I've been steadily replacing the default assets with early modern alternatives. The air-ship for a biplane, horse-drawn wagon for a delivery truck, and next a sailboat for a steam-powered passenger liner (think of the SS Olympic and RMS Titanic).
one of the coolest things I've learned from the forums is the ability to give yourself a hitbox. I have a move you can do on the fields. shoulder tackle. thanks to the forums, that tackle triggers self A switches on some events. NPC's and the environment now react to the tackle. awesome.