critical damage

  1. RMMV Yanflys critical control not working

    Hi, I have problem with Yanflys critical control plugin. I added notetag <Critical Multiplier: +300%> into a state, however it did not increase critical damage at all. So I disabled almost every single plugin. Order and list of plugins I left active: YEP_CoreEngine YEP_BattleEngineCore...
  2. RMMZ [SOLVED] Visustella Battle Core - Customizing Critical Hit Damage Multiplier

    Hello everyone! I'm using VisuStella's amazing plugins in my project and so far I'm loving that they are giving me new and interesting options to customize gameplay. I'm running into a stone wall though, and that is I can't customize the damage formula in the way I'm intending. Inside the...
  3. dotKuhn

    Evade buff in specific class?

    Sooo... What I'm trying to do, is that an specific class called "044: Misfortune" gets a special buff when it succesfully evades, It'll work like this: Enemy attack → Character "044:Misfortune" Evades succesfully → Character "044: Misfortune" gets a critical hit granted on next attack dealing...
  4. Reduce critical damage in certain conditions

    This may sound far-fetched (as many google searches cannot find this situation), but how do I set up a state or attachable item so that it will reduce a specific % of received critical damage? Normal non-critical is not going to be affected by this.
  5. Alistair

    Critical Hit

    ~ Critical Hit~ by Alistair   For the latest updates please visit my blog. I won't update this thread anymore.   This script will allow you to control Critical Hits a little more. It will provide you with two Notetags: <critical: +x%> and <critical_damage: +x%> The first one will raise/lower...

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Just finished and uploaded the delivery truck base/sprite sheet. I've been steadily replacing the default assets with early modern alternatives. The air-ship for a biplane, horse-drawn wagon for a delivery truck, and next a sailboat for a steam-powered passenger liner (think of the SS Olympic and RMS Titanic).
I caught a shiny magikarp on pokemonGO today AND finally saw Detective Pikachu and it was so cute and I'm still so hype AHHHHH!!!
one of the coolest things I've learned from the forums is the ability to give yourself a hitbox. I have a move you can do on the fields. shoulder tackle. thanks to the forums, that tackle triggers self A switches on some events. NPC's and the environment now react to the tackle. awesome.
I really liked how this one turned out! :kaopride:

Character (Yes, this is a character): Nibiru the Primal Being from Yugioh.
Dragon Quest style enemy selection plugin work in progress:


It's a simple targeting system from the NES era. Select an enemy group; single-target skills will target the first enemy in that group.


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