Hi all! First post!
So, I've been attempting to find a plugin that will play an animation on a critical hit and while I've found one plugin that'll do it really well (https://forums.rpgmakerweb.com/index.php?threads/kotonoha-critical-animation-actor-state-color.121402\) sadly it conflicts with...
~ Critical Hit~
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This script will allow you to control Critical Hits a little more.
It will provide you with two Notetags:
<critical: +x%> and <critical_damage: +x%>
The first one will raise/lower...
Sorry if this isn't in the right place.
There's this weird malfunction with critical hit popups in the script. The critical hits themselves work, but the "CRITICAL!" popup doesn't show. It's weird because other such popups, like "MISS" and "EVADE!" do show up, but "CRITICAL!" doesn't, and I...
I would like to be able to change critical hit output situationally based on the following factors:
The specific actor (i.e. certain characters have stronger crits and/or take less damage from them)
The character class (i.e. a class like the Assassin can deal more damage on a critical hit...