I need a plugin for making critical hits ignore defense. I've had people mention that it might be possible to do with the damage formula but I have yet to come across a way to do that. Any help would be appreciated.
I remember having a lot of trouble with this before, and now it plagues me again. I want to make some weapons more or less critical then others. Like daggers be weaker then swords but have a higher crit chance, but axes are stronger then swords and have a lower crit rate. Help?
I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.