Hello ladies and gentlemen! I'm just messing with a nifty parameter calculator (http://yanfly.moe/tools/generalparametercalculator/) and i'm wondering what is the best way to balance Critical and Critical evasion. Should critical evasion be equal to Critical? Or should it be a bit lower? How...
Hey guys! I'm new on this forum but was wondering if anyone here knew anyway to modify the formula used for damage on critical attacks.
I'm currently making a game that draws heavily from Dragon Warrior I in terms of stats and damage (as I enjoy the low numbers that are used in the game and...
Shouldn't your Games be taken seriously? Shouldn't they be analyzed, scrutinized, and examinized (That's probably not a word)
My name is Dasheek (Runako), and as an English major I can't help but be drawn to the idea of critical reading. In fact, its just about almost impossible to...
Provides a 'Magnificent Critical' chance, basically a roll to see if you use an alternate critical multiplier, and a customizable crit multipier.
for instance, if you set 'magchance' to 5, 1 in 5 times you will use 'magbonus' float as your crit multiplier... 4 in 5 times, you wil use your...
Name: Critical Damage Multiplier
Version: 1.1
Author: Mr. Trivel
Created: 2016-03-09
What does it do?
This plugin changes how default critical damage calculation works in RPG Maker MV. No more every critical hit deals 300% of it's damage. Now enemies, actors and classes...
Hi, everyone. Me again. I'll get right to it:
Using Yanfly's Gab Window plugin, I'd like to have each of my actors say something whenever they critically strike against an enemy.
Of course, I'd like this to work for any and all skills that critically strike as well.
I've created common events...
Introduction
This plugin allows you to call a common event whenever an actor or enemy lands a critical hit. This plugin will be expanded and renamed in the future, but is being released as-is due to delays in getting it completed.
This plugin was completed as requested by Anonymous.
Features...
Hello peeps. I was wondering if anyone knew of a script that could allow you to change what a skill's critical quote/message was.
For example, if you wanted your heal to say: 'a crap ton of health was restored' when it criticaled, and you were able to set it up as:
<critical: 1>
and 1 through...
~ Critical Hit~
by Alistair
For the latest updates please visit my blog. I won't update this thread anymore.
This script will allow you to control Critical Hits a little more.
It will provide you with two Notetags:
<critical: +x%> and <critical_damage: +x%>
The first one will raise/lower...
I am in need of a script that while in battle, if an actor gets a critical hit, than just before the actual hit (and before the animation/text goes), the battle will quickly "pause" an image and sound effect will show, fallowed by the normal critical text/animation. An example of what I am...
I have a weapon that uses a different skill than the normal attack to do damage. The behavior of this weapon is that it does one point of damage for every hit that isn't a critical hit, but when it does crit it deals ludicrous damage. I don't want to have the damage output be too high, however...
I would like to be able to change critical hit output situationally based on the following factors:
The specific actor (i.e. certain characters have stronger crits and/or take less damage from them)
The character class (i.e. a class like the Assassin can deal more damage on a critical hit...
An infographic to teach people how the damage/recovery is calculated in vxace!
This infographic is made by Rhyme and modified by Archeia_Nessiah~
Thank you to these people for helping me figure out the EXACT flow and formulas :D
Recommended that you open this image in another...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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