I am trying to make a game with a combat system reminiscent to the game Mana Khemia. In the game you have a turn order in the form of cards in the first one and orbs in the second. Certain skills can add cards/orbs to the turn order so that when it comes to the skills turn it does the attack...
so i'v been trying to fine a good CTB script to use for my game but most are dead and/or don't work with yanfly's scripts like the. the most resent one i tried was Yami's PCTB script but i got some weird errors.
i get this error when ever i switch a character in battle:
i get this one...
Lets you mimic the CTB functionality in the TPBS on the fly
* 1. This plugin lets you skip TPBS frames having no important moments,
* like inputting actions, executing actions, to mimic the CTB
* functionality in TPBS
Games using this plugin...
I am using Yanfly's Skill Restrictions script. However, cooldowns that I have set with the usual note tag have no effect at all.
Is that because cooldowns are incompatible with CTB systems, due to the way that 'turn' is calculated, or have I found yet another bug with the PCTB script I'm...
I need some help hiding the turn order display in some specific circumstances such as on the victory screen and when text is displayed in battle (temporarily hiding). If someone could either point out how to do it, I would be extremely grateful.
I'm currently using Yanflys Charge Turn Battle system (yes, I am aware, that the support has been discontinued :kaoblush:) and I wish the turn order display to show more than one turn.
This is how it currently looks:
This is how I would like it to look:
Now I'm not sure if it...
Hi! I am using Yanfly's CTB system in my game, which has a battle system that closely resembles a card game.
Firstly, I don't want the Turn Order determining formula to be so complicated, but I am a simpleton and setting the "Full Turn" to 1, the Speed per Tick to 0, and the Initial Speed to 1...
For my up-and-coming mature post-apoc & cyberpunk adventure/action/psychological CTB RPG, I'm looking to add more layers into combat to supplement how frequent said combat is through the game. One of my primary ideas that I have been fleshing out over the last few weeks has been a...
Hello, and hope everyone's having a fantastic day!
We're looking for a plugin that will work with the YanFly STB, the YanFly CTB, or the Olivia OTB. In this instance, we're not able to use any ATB, but if the plugin can work for ATB, then that's fine too. We'll personally be using either STB...
"This planet... is a blessing and a curse."
"It has given us the means to evolve significantly and grant us the power to create magic. But why is it here? What created it? Have we become so arrogant that we doubt our own home?
After all, we can only go so far as a species.
But among us...
I'm using Yanfly's CTB Battle System in my current project and I've been thinking about something for some time now.
In this plugin, you can see the turn order in one of the top corners of the screen during battle. Each battler, actor or enemy, has their own "icon". It can be a sideview battler...
It’s the beginning of June. Summer holidays start. The family should be taken somewhere… but where, when you have kids as wild as Suttu and Touhu are… Previous years have been catastrophes. Even grandma cannot take it anymore. She got enough at last year.
There’s still one place...
Hello everyone !
I wish some help to remove a feature from the CTB System plugin provided by Yanfly. (Link : http://yanfly.moe/2015/12/05/yep-38-battle-system-charge-turn-battle/ )
I want to remove a feature : when the skill or item command is selected, the turn order changes it's Y position...
Hello everyone !
I am using the Yanfly's CTB plugin since a long time ( http://yanfly.moe/2015/12/05/yep-38-battle-system-charge-turn-battle/ ) and I need some help about understanding what is a tick.
Don't get me wrong : since now, I've used well this plugin and my battles are good, but I...
Has anyone else encountered this error? I only get it when using CTB and showing the turn order. If the option to show the turn order is off, I do not get the error.
Also this error only occurs when you try to open the menu.
Hey there :rhappy:
I need for Yanfly's CTB Plugin a little extension. :rswt
In fact, I've searched long enough a way to do a casting time for some of my skills. :rsrs:
For example, I've three different levels of each elemental basic magic skill
The level one has no casting time;
The level two...
Hi all! New to the forums here but hoping I can get some help!
I'd like to know how I'd be able to do the following during battle:
When actor A uses a certain skill (which we'll call Skill5 for fun) on one of the other actors, it changes a variable that is dependent. For example, my...
Hey everyone, so I decided to release a demo of my game to get some feedback.
I hope I'm in the right forum, as I do think this is still an early project.
I have no skill in digital arts, so I have used mainly RTP graphics and music, with a few exceptions.
So, please don't...
CTB is often about manipulating turn order. Suppose you have a skill that resets the target's CTB speed percentage to 0%, but only if the target's current CTB speed is at 75% or greater. This plugin modifies the turn icons to show the current speed values of all the battle participants in two...
So I am working on a big DLC package for my game.... and it will add a new intro and extend the ending of the base game, while of course adding additional content to the game... Yeah, that should work! lol
I'm stuck, I'm making some of Mr. N's Dialogue but I can't finish his full Dialogue...heres what I got now [this is the part I'm stuck on] "You treat me like a
bug, I'M SICK OF IT, you had me make these...abominations...well, now..." and at the "Well, now...' part I'm stuck at, anyone got Ideas?
Merchant: Diamond Sword cost 100 Diamonds
F.Magic Knight: I don't have Diamonds,what should we do? M.Knight: I don't have any choice,i have to Buy Diamonds with my Card F.Magic Knight: You do?
(M.Knight's Balance Just Have 1.25) M.Knight: (Chuckle) Maybe,later…
Decided to add the option to customize decor/furniture in the player's base -- a couple of item options per furniture slot, some different carpets, etc. It's not really difficult to event, but oh goodness it's much more tedious to implement than I anticipated :'D