I'm interested in using a CTB system for my game, and it seems the best available one, Yami's CTB, has faded from existence.
The dropbox link is completely dead, which is a complete shame.
However, on this thread:
There seems to be the full code of the script here, but it's only...
Hi, i'm new here and I have no idea about coding, but I'm trying to learn.
I love the Yanfly's CTB battle system, but there is a few modifications I would like to do on it so it will fit exactly what I want to do:
The first one would be this one: would it be possible the name of the...
I'm working on a game where spells have casting times. While the CTB Has a built in delay function, it's based around the user's AGI. A mages AGI would have nothing to do with their casting time.
I'd like to be able to make casting time formulas. There are formulas for delaying the opponent...
Hi there!
So I am trying to create a limit break system using TP on RPG MAKER MV,
However,
Whilst using Yanfly's ATB/CTB plugin, my battle event can't seem to tell when it is the end of Actor 1's turn... Let me explain:
When Actor 1's TP is = to 100, his attack command is hidden and...
Demo Should be Ready by June 2nd
Hello everyone my name is Jonathan Westfall and I would like to share a project I have started to work on: Gates of Elmeria
Summary
The story takes place on the world of Elensa. Elensa was blessed by the gods of the heavens. Elensa is a world...
What does this do? Does this add more agi? How does it increase/decrease speed? If I made <CTB Speed: +100> how exactly will this change my actors speed? Will he be 100 times faster?
How does this change the battle?
Note
This plugin's available for commercial use
Purpose
Lets users switch the battle system to mimic charge turn battle
Games using this plugin
None so far
Configurations
Plugin Calls
Video
Prerequisites
Plugins:
1. DoubleX RMMV Popularized...
Athough I think CTB can be regarded as a subset of ATB if the latter's feature set's expanded enough, I still think this topic deserves to exist here(Even though I've posted similar topics for ATB).
Do you think there are some features that should be in a CTB, yet almost no CTB system...
I know a lot of people have a preference for battle systems in JRPGs they've played in the past, but what about systems available as custom scripts for Ace? Things such as Victor ATB or Archeia CTB or the action rpg scripts for compatibility and feel. For example, although action rpgs are one of...
Purpose
Fixes compatibility issues in DoubleX RMVXA Enhanced YSA Battle System: Classical ATB
Scripts Addressed
Video
Coming Soon
Demo
Coming Soon
Prerequisites
Terms Of Use
Instructions
Open the script editor and put this script into an open slot between DoubleX RMVXA Enhanced YSA...
Patches
(DoubleX)ECATB Base Formula(Possibly hurts code performance but frees you from copying the same <ecatb rate: RX> to every battler)
Note
Introduction
Purpose
Be an enhanced version of YSA-CATB with bug fixes and addons integrated
Features
Possibly upcoming...
Mobius's Charge Turn Battle System 1.2
by
MobiusXVI
Release Notes
v. 1.0 Initial Release
v. 1.1 Customizable Turn Icons
v. 1.2 Beastiary Expansion
Introduction
This script overhauls the default battle system and replaces it with a "CTB" system similar to Final Fantasy Tactics...
Charge Turn Battle System
Archeia Engine Ace
Introduction
Allows players to have CTB Mechanics for their battle system!
Features
A Charge Turn Battle System!
Screenshots
Without Luna Engine
With Luna Engine
How to Use
...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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