MNKR_GoldIcon - 2020/03/30
Creator name: munokura
Replace currency unit display with icon
Note: if you only want to change gold icon only without using YEP_CoreEngine.
Parameter to set gold icon based on icon ID
Credit and Thanks: munokura
EscapeLostGold - 2016.05.16 ver1.1
Creator name: kotonoha*
You lose your gold when you run away in battle
Amount of gold lost is calculated 25% of total gold amount from monsters in battle.
Note1: Since escape rate has been modified, it may conflict with other battle plugins.
PluginName: ShadowDragon_EC (EasyCurrency)
Credit ShadowDragon & YoraeSante (for fixing suffix problem).
TSR, The Northen Frog for YEP_X_MoreCurrency compability and shop item prices,
Credits to Burning Orca is optional, but appreciated.
You are allowed to...
Would it be possible to change the way money is displayed from, say, 1,000G to $10.00 ? Preferrably so it displays on the menu screen and the shop screen. There were a few scriplets like this for VXAce (here's one), to make it so the last two digits are behind a period and the currency symbol is...
I use Rpgmaker MV and I have integrated an API that lets me award trophies to players. I can award trophies via common events and want to make a trophy for if the player collects 1,000 currency. Is there a way to set an event to auto run when a certain condition such as currency reaching a...
I'm using Yanfly More currencies plugin and I am trying to set up a system with 3 different currencies to go above the 999,999 cost limit of the engine.
My problem is I don't know how to set up an event that constantly checks your cash. what I want is that when the character gets to 999 of a...
Uh, Hey there everyone. (*´･ω･)ゞ
So, i am using the official Gacha Plugin from the RPG Maker 1.1 Update
what i want is a Second Gacha Scene that uses Custom Currency like a Variable. :rswt:
If i were to make a copy of the Gacha Plugin, what lines in the Plugin would i have to change...
The plugin I request is an experience as currency/experience shop. With the experience as currency, experience will be used instead of gold as the way to buy items, armors and weapons. When you buy items the cost is divide among the party, eg if you have potion that cost 100 exp, and your...
Hey guys, not sure if I'm posting this topic in the right section of the forums but I have a quick question about the monetary value of items.
A friend and I are developing a game and are trying to come up with a system of currency. The game we are developing and fleshing out is based on an...
I know I saw a script like this before and could have sworn I book marked it. Darned if I can find it now.
I want to be able to use items in the player's inventory, instead of money, as payment for items in a shop. The player in my game
collects tokens that I want them to...
Hey everyone, this is the first time I've needed to ask the forum anything. I hope this is the right place to ask this as it isn't just about either scrips or events.
I'm faced with a bit of a conundrum while making my game. You see I want there to be a shop that 'sells' weapons and armor by...
By : Kadafi
This script allows you to have an auto Money Changer in shop also Multi Currency.
Auto Money Changer in Shop
You can set Custom Currency Symbol & Exchange Rates everywhere
Different Selling Price, ex: You bought a poison in Map 1...
Tinys More Currencies TMC
Update : 1.2
- IMPORTAN BUGFIX in 1.2! 1.1 had an error when exchanging currencies
Expand your game by more then 1 currency!
-BUGFIX: Gamebreaker during exchanging currencies
- Penalty support for exchange...
Kalacious Currency Generator and Currency Shop! 1.0.1
Creator: Kalacious (AKA Vindictive Personality)
This set of scripts is designed to allow you to create your own currencies and also set up shops to use those scripts.
Create new currencies
Create new shops for those...
Well. *That* was an entertaining fustercluck — and that’s not meant nearly as sarcastically as it sounds. I just had to make four different versions of the same conversation:
1: Attained MacGuffin.
2: Have not attained MacGuffin, but know its location.
3: Do not know MacGuffin’s location, but have a good idea where to find it.
4: Do not know where to look for MacGuffin.
Yep, feels good to be back. ^.^