Hello,
By default, when a message has finished displaying all of the words and is waiting for player input, a little animated cursor is shown to indicate that the player should press the confirm button to proceed.
I would need to keep the cursor in the game but at some point in my game I would...
I am creating a custom menu using events/pictures and some plugins that I've made myself, but I can't for the life of me figure out a plugin or a way to change this.
We will use the ITEM scene for example. When selection the sub-menu of items at the top, or browsing the list of items, I would...
Plugin name: Phileas_Cursor
Author: Phileas
Version: 1.1.1 for MZ
Release date:
1.0.0 - 20.August.2023
1.1.0 - 21.August.2023
1.1.1 - 24.August.2023
Plugin description:
Changes the cursor image to any of the img/system.
Use png format!
Write to the author if you think it is more convenient...
TargetKursor MV
by Kyonides
Introduction
This plugin is intended to work with YEP_BattleEngineCore.
It lets you use some MV character as a cursor to clearly indicate what enemy or actor is currently selected.
By default it uses the !Crystal spritesheet.
You can adjust the cursor's filename...
In YEP's Battle Status Window it draws a highlight over the current acting member.
However I cannot find any code corresponding to this and where it's being called
Any suggestions on what to look for?
Also bonus question: I changed the highlight/cursor color years ago to red and I'm not sure...
ChoiceCursorMemory v1.0
Elle Trudgett
Introduction
Remembers the cursor position for the [Show Choices] command window. This is useful when you want to make multiple selections from the same choice list so you don't have to scroll down from the default position each time. It is also a nice...
Resource Type: Cursor. Or to be more specific, just a white square frame.
Maker Format: MZ
Makers I Own: 2k, 2k3, XP, Ace, MV, MZ
Art Style: 8-bit
Description: I pretty much just need a simple white frame to use as a name input cursor. I have a regular cursor that I'm using for most menus...
Resource Type: Menu Cursor
Maker Format: MZ
Makers I Own: 2k, 2k3, XP, Ace, MV, MZ
Art Style: RPG Maker MZ - 8bit Retro Graphic Materials All-in-One Pack DLC
Hey there, everyone. I'm making an 8-bit styled game that resembles early Final Fantasy games, and so I'd like to have a menu cursor that...
KButtonsManager
XP + VX + ACE
by Kyonides Arkanthes
Introduction
Are you bored of using the same boring menu window in your game projects?
Do you want your game to look way different than those thousands of Steam games floating around?
Now you have got a chance to be original! :D
A Brief...
KButtonsManager
XP + VX + ACE
by Kyonides Arkanthes
Introduction
Are you bored of using the same boring menu window in your game projects?
Do you want your game to look way different than those thousands of Steam games floating around?
Now you have got a chance to be original! :D
A Brief...
KButtonsManager
XP + VX + ACE
by Kyonides Arkanthes
Introduction
Are you bored of using the same boring menu window in your game projects?
Do you want your game to look way different than those thousands of Steam games floating around?
Now you have got a chance to be original! :D
A Brief...
clicking an event while in front of it
hello. i am using this plugin "Mouse System Ex" to use mouse in my project.
the tag click_activate! allows to trigger an event by clicking on it no matter how far away the player is.
If I remove the tag, I can't trigger the event with mouse if player in...
I'm starting to use RPG Maker MV and I notice that you can use the mouse but to change to other options you have to click on them.
Is there a way to move between options simply by moving the cursor? I don't want to have to click to open every option in the inventory or in the main menu.
Thank you.
hi i'm using falcao's mouse script (VX ACE) and the cursor is hiding on the right and bottom of the screen but not top and left.
that is something very annoying. But I think one way to make the player not hide the cursor easily is by decreasing the mouse sensitivity.
Is there any script for...
Shikamooni, fellow RPGMakers-
Where in the API do I examine to find the code so that I may:
Prevent the Window_TitleCommand's cursor background image from stretching?
Remove the gaps bewteen the Window_TitleCommand's items?
Asante in advance and have a good weekend wherever you are :)
hi,
i'm starting a new project for my sister. wants an interactive game for children;:rswt
the point is that I want them to learn to use the CURSOR.:kaodes::kaomad2::kaosalute::kaolivid:
I remember that at some point I learned to create those games before I forgot,
do you help...
EDIT: Solution for anyone who has the same issues:
1- . MimosaCursor and MouseSystemEx work well together!
2 - .Wondeful SigmaSuccour told me about SAN_TouchAnimation which is exactly what I was looking for !
Original post:
Hello!
I just got MV so I wanted to try and make a project...
Mimosa Mouse Cursor MV : Version - 1.4.0
Author : Chaucer
Introduction:
Add a custom mouse cursor image to your rpg maker mv/mz project!
Mimosa Mouse Cursor allows you to setup custom mouse cursor images in your project, you can add a custom cursor for battles, menu's and on map! You also...
Smooth Cursor Movement - 2018/09/21
Creator name: Kanji the Grass
Overview
Cursor moves smoothly, slight improvement from default except not much customization
Note: This can be alternative to RPG Source 'Smooth Cursor' script without configuration.
Installation
Paste this script above Main...
Woke up in the middle of the night with some game mechanic ideas. Unfortunately, they're for a new game, not the one I'm currently working on. Must... not... get... distracted!
I'm wondering about making a new pack of monsters or just divide them and add to my current packs. I'll end up having like 10+ packs If I just have 27 per pack xD
I just whipped up the blueprints for the final level in my game. (I say final, when really there is a final boss stage after this, but it's only like two maps long)
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