SkrollShop ACE
Version 1.4.1
by Kyonides
Introduction
Did you ever want to turn a Skill into a reusable Scroll?
Now you can do it! :D
You just need to create a Dummy Item and assign its ID to the PLACEHOLDER_ITEM Constant and the script will do the heavy lifting for you!
There are a few...
SkrollShop VX
Version 1.4.1
by Kyonides
Introduction
Did you ever want to turn a Skill into a reusable Scroll?
Now you can do it! :D
You just need to create a Dummy Item and assign its ID to the PLACEHOLDER_ITEM Constant and the script will do the heavy lifting for you!
There are a few other...
SkrollShop XP
Version 1.4.1
by Kyonides
Introduction
Did you ever want to turn a Skill into a reusable Scroll?
Now you can do it! :D
You just need to create a Dummy Item and assign its ID to the PLACEHOLDER_ITEM Constant and the script will do the heavy lifting for you!
There are a few other...
I made a custom menu that opens with the 'escape' key (esc, x, etc...)
The problem is that when I want to close a dialogue or a different scene, it opens automatically. How should I fix this?
KSelectStats ACE
by Kyonides
Introduction
There was an old scriptlet that would make you pick the stats you don't want to show up.
My script actually asks you to tell it which stats you want to show on screen on different menu scenes.
Why did I make it?
That's easy to answer! The old script...
SkopeMenu XP
Version 0.10.0
by Kyonides
Introduction
Did you ever want to be able to change a skill's scope on the fly?
Now you can easily do that! :D
Well, it is not that straightforward as you might have thought. :p
Once you get a new Skill Scope Recipe, it will show up as just another...
I'd like to make the escape menu more simplified, sort of how Yume Nikki does where I just want a few select options available to the player instead of every option. In the picture sort of explains, what I want versus what the default menu looks like when you hit escape, thank you.
I've created a custom menu using common events, but I'm facing some problems.
I'm using Community Lighting to create a night cycle and the tint changes on the screen are visible even though the game should be paused.
Also, my main character has idle animations, so she keeps moving while the menu...
Hello! I've been trying to figure out Yanfly's Main Menu Manager, and I only kinda understand it? So far I've been able to have it do what I want, but I'm having trouble with a specific issue now and I was wondering if anyone knew a solution!
Essentially, in this project, I want to add a menu...
Hey everyone! I'm looking for help with something that seems pretty advanced and I am still only just a beginner, heh. But it's an important part of my game, so I'd really like to be able to implement it, even if I have to find work-arounds!
Basically, I want to be able to create my own...
Hey all, I was following this tutorial to make a custom menu.
Everything worked out great, however I have an issue with using a common event triggered by a button press.
The player is able to push this button during movement, which transports them to the custom menu map. If the button is...
Hey all! I hope this is in the right place.
I have been wanting to make a custom menu and I know veeeeeeeeeery little about Java, and what I know is: That I hate it.
I was wondering if anyone had any helpful tips on how to make a menu look a specific way/ if anyone has a plugin that does...
Sorry for posting again but I'm doing a menu ATM...I am somewhat new to programming and can't really find any guides online about what I want to do.
This is what I'm attempting to make:
Is there even a way to implement this? I know I could event it, and I'm willing to and have tried, I just...
Hello everyone!
So, I'm extremely new to RPG Maker MV, and I've been trying to set up my project, but I'm hitting a few walls.
I want to make a Gameboy Color style game, but while I managed to change the game resolution, swap the characters sprites and the tilesets, I can't figure how to...
Greetings,
I developed a relationship menu since I didn't want to show variables for relationship progress. I opted to use stars instead. Also able to show perks unlocked and relationship information as levels progress that the normal menu methods don’t really have an ability to do.
Problem...
So i used the custom menus in the visual novel scene-based built-in UI Template but for some reason the audio settings don't work even in the new project, i tried clicking and dragging but it doesn't work, works fine for the text based stuff, but not audio settings. Are they implemented or does...
I hate to ask a plugin request but I cant find a plugin capable of this as far as ive looked.
So my game is heavily based on only 3 characters in a party and well, I have an idea of what I want, and I made a picture of the general idea im aiming for. Basically to describe it better, the...
I'm trying to event my title screen, but so far I'm having very little luck. I want to restrict the player to one save file, so I need the title screen to load save file one without the need for the 'Load Save File' screen. I'm also having a lot of trouble getting the game autosave to file 1...
Hey all, I'm setting up a custom menu item using Yanfly's Common Event Menu, added to the main menu with the Main Menu Manager plugin. It's all working exactly how I need it to, except that there's a lag/pause when you open or close the menu item from the main menu.
The main menu window...
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