custom move route

  1. Mercedes90

    How do I make a dance floor?

    So, I've made some progress with my project. And now it's time to create a Nightclub/Rave map. The first thing I want to make is a Dance Floor. What I want to do is to make the character continuously jump when touching the events (which are the dance floors), the character should continuously...
  2. Alyon93

    [Solved] Events move route "range"?

    Hi makers, I searched throughtout the forums but I couldn't find informations about this. I'm having troubles with some events and I think the problem reside in a sort of "range", a distance between you and the events, that, if is exceeded, deactivates the events or something, I believe to...
  3. Trying to stop custom move route

    Hi, first of all sorry for my bad english. I have an event which has a custom autonomous movement. It is set to repeat and skip. This (mini-boss) event has a hurt message, but my custom autonomous movement thing doesn't stop, and continues moving and crashing to my character, also playing the...
  4. [RMVXAce] Move Route Script Call Won't Toggle Self Switches

    Issue: When using "Call Script" from within a "Set Move Route" or "Custom Move Route" function in an Event, Self Switches cannot be manipulated. Ordinarily, to set an event's self switch "A" to true using the scripting language, you use the following code: $game_self_switches[[@map_id...

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After the initial success with one event, I set up four different events on the same map to detect who is in which slot in my current party, and fortunately it managed to work as intended, with the events changing image to match the party members even as I swapped their positions around in formation. This will be a great tool for immersive scene design.
Finally finished the first hand-drawn map! It took me a week, but I'm so proud!
Actual line of code I just had to write for a plugin:

return Object.keys(this._shopStock).map(key => key.split(",")).map(element => => Number(value))).filter(key => key[0] === mapId && key[1] === eventId);

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