custom option

  1. Help with Creating Custom Window

    I am making a Final Fantasy game of my own (non profit of course) and I wanted to implement an "Archive" of the sorts. Basically, ingame you could pick up collectables and in your menu you could access them and each would give a description of them and maybe even a picture of the item that you...
  2. Oscar92player

    [VX Ace]Toggle Fullscren option

    NOTE: This is not accord with the Fullscreen++ script, but with the default fullscreen mode. Hello again, everyone! Now that I have an answer to my question regarding the fullscreen mode, now I want to add an option inside the game to give the user to toggle between Windowed and Fullscreen...

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A side story is almost getting into the next stage. Almost everything in this game has real-life references.
unfinishedbuildingwip1.jpg
Everyday life is full of absurdity. This is just a reflection.
TFW you discover how the script batching works in VNMaker... after you've had the program for almost 3 years.
hAx6iQ3.gif

Writes that the characters have to climb a mountain.

Realized that I have to draw six sets of models where characters are climbing.

At least I know how to draw something. :)
I'm currently scratching my head on how to design plains. What do I even put in plains? Some trees (but not too many or it turns into a forest)? Grass? A few bushes? That's a bit dull.
I'm looking for tutorials but Google didn't seem to find much (or maybe I have the wrong keywords). I don't know how to map plains and I don't know how to learn.

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