1. Torqus

    Adding custom battle animations

    Hi, simple question here. Is there a way to automatically add all the cells in each frame when you make an animation in the database? Or do you HAVE to make each one yourself? I couldn't find anything in the help file and this looks like something that should be included in the program...
  2. TheLastPancake

    How does one make custom title screens?

    I'm looking to start creating unique title screens for each of my games, but currently I have no clue how to do that. I did some searching and found this "Quick Menu Builder"; honestly I don't think it will be much help without some clue as to how to use it. I'm just looking for some advice to...
  3. Changing the default color for custom fonts

    I am new to... everything. RPG Maker VX Ace is the first time I have attempted making my own game. I am making it for my girlfriend who is obsessed with pandas. I got a custom panda themed font and after days of trial and error finally managed to replace the default font with my custom one. It...
  4. Protect Your Scripts

    Hello guys if you bought scripts from somewhere like luna engine and khas ultra light and ask someone to made it for you so you may think what happen if your game is decrypt and use your script for free! SO here I COme with this tutorial to save your scripts... Start from here Step 1 - Open...
  5. Holy87

    Settings Menu

    Settings Menu v1.1, by Holy87 Features This Settings Menu is different from the others, because it comes with no options, but it is full-modular and full-customizable both from the user and the other scripters, in the easiest way possible. Users can create game options from variables...
  6. How to make custom graphic for event and uninstalling Lite

    Hi, I've got 2 questions and I'm new to RPG Maker so these are kind of basic.  I want to know how to make custom graphics for events work.  I want to make an ice block in one event that has a graphic I uploaded of size 64x96, but when I go to select it it only lets me select a tiny part of the...
  7. RPGMVXA - Weapon Types

    Hey guys!  This is my first post to this forum and I've been playing around with custom weapons.  Is there a way to make a custom weapon type?  And do I have to download anything for it?
  8. _Shadow_

    Request: Encounters. Control them using a script command.

    So I was thinking, we right click on a map name on the map list. We select Map Properties. And there is that huge Encounters List that is empty. We fill it with Troop to encounter, weight and range (whole map or a region). Question 1: Assume you got a map called MyMap. Can what I described...
  9. Alistair

    Load/Save Parties

    ~ Load & Save Parties  ~ by Alistair   For the latest updates please visit my blog. I won't update this thread anymore. This script will allow you to save party formations and load them later on. Instructions: Place this script in a free slot above Main but below Materials. Use the given...
  10. gotnovicks

    Custom Skill Resources (like MP and TP)

    Hi everyone! I'm looking for a script that makes custom resources to different actors/classes. Like a Warrior class that uses a Fury bar and the Summoner class has Summon Points. So, what I want: Custom resources names and color bars Disabling other resources (if Warrior has Fury it won't...
  11. Dirge

    RTP Face Edit Request [SOLVED]

    EDIT: Solved, I've hired the amazingly talented Lihntendo to handle this for me! Hello, folks! I'm looking for a few edits to one of the RTP actor faces. Namely, Ralph. I need five versions of the face, to match these sprites: Note that in the second sprite, his eyes are purplish instead...
  12. Simalono

    A question about my building tile-set!

    Hello,  So I am pretty new to the RPG maker scene and I have been working on a game for a project to dump my music and time into. Since I need to work on my new media skills in art I have been using photoshop to create all my sprites and tiles. Most issues I have had I can find the answer to...
  13. Josephkhland

    Custom Removal Conditions for States

    I want to have a state that is removed when a percentage of the health is lost from the affected character monster (counting the percentage after having the state). However I don't know how to access the states in order to add such a condition to the certain state I am creating... Is there any...

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