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  1. rambamboo

    Irina's Action Cutin Plugin Not Working With Enemies

    EDIT: I figured out the problem lol. I forgot I cloned that enemy and was playtesting and editing two different versions of her. Hi there! I'm using Irina's Action Cutin plugin and somehow it just is not showing my custom pictures for the enemies. For the actors it works just fine. I'm not...
  2. Iliassine

    Cut-in !

    Hello guys ! Happy new year tho ! I have a question : - I recently discovered that there is a possibilité with Soulpour77's plugin to introduce cut-in scenes during battle. So I download the plugin and followed one of the topics here editing it. Anyway, I'd like to know how I can setup this as...
  3. nazgul

    Anime Fighting Fantasy

      Nazgul Presents Anime Fighting Fantasy   Genre:  Role-Playing Game Engine: Rpgmaker Vx Ace Sideview ATB Battle, Classic old school fights, Fast paced battles, with intricate strategy, and vicious enemies. STORY:              Sakura the half demon has lived in Cherry Blossom...

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My pumpkin! Anyone like Fallout?

It's not terrible, but could be better. This thing took me over an hour to carve. :kaophew:

Dad's watching a WWII documentary while I work on some cool assets for my games. I just love RPG Maker!
Also Happy Halloween! Dad's friend won't be coming unfortunately, but Dad will still be taking me to Boxi Park to have some fun tonight! I'll be posting a video on my YouTube channel of the show, and I'll be sure to post a link here.
"Nightmares exist outside of logic and there's little fun to be had in explanations. They're antithetical to the poetry of fear. In a horror story the victim keeps asking why, but there can be no explanation and there shouldn't be one..." - Stephen King
I feel people seek explanation and demand it sometimes in games, but in the horror genre, well, maybe you shouldn't have one. Silent Hill 1 comes to mind...
Managed to implement QSprite.

Always double check your plugin order.

Finally! I've been puzzling over why it wasn't working for two days now. Turns out all of my calculations were correct, I just forgot to give some events hitboxes. :kaoswt: Now my randomly generated maps check for collision errors, and move stuff around in real time if they finds any. :LZSexcite:

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